public override void Open() { Cogs = new List <Zahnrad>(); GameObject go = GameObject.Find("Spielbrett"); if (go != null) { GameBoard = go.GetComponent <Spielbrett>(); } else { GameBoard = null; } base.Open(); }
public void TestInitialize() { var testTarget = new SpielbrettFactory(); _spielbrett = testTarget.Erstelle(6, 7); }