protected void Init_Attack() { SpiderTarget.AimAtTarget(); //SpiderTarget.GotoTargetNoPath(0.0f); Vector3 dir = (Vector3)(SpiderTarget.TargetPosition - Bot.AgentEntity.PositionComp.GetPosition()); dir.Normalize(); //Bot.AgentEntity.Physics.ApplyImpulse(dir, Bot.AgentEntity.PositionComp.GetPosition()); SpiderTarget.Attack(); }