public override void OnDeath(Container c) { var scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); var statue = new SphinxStatue(); c.DropItem(statue); base.OnDeath(c); }
public override void OnDeath(Container c) { var scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); scroll = new SkillScroll(); scroll.Randomize(); c.DropItem(scroll); var statue = new SphinxStatue(); c.DropItem(statue); base.OnDeath(c); }