override public void SetDataStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask, ushort packetCount) { m_UnityBridge.Call("setDataStreaming", m_AndroidJavaSphero, divisor, packetFrames, sensorMask, packetCount); }
private static extern void enableControllerStreaming(ushort sampleRateDivisor, ushort sampleFrames, SpheroDataStreamingMask sampleMask);
override public void EnableControllerStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask) { m_UnityBridge.Call("enableControllerStreaming", m_AndroidJavaSphero, (int)divisor, (int)packetFrames, (long)sensorMask); }
override public void SetDataStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask, ushort packetCount) { setDataStreaming(divisor, packetFrames, sensorMask, (byte)packetCount); }
private static extern void setDataStreaming(ushort sampleRateDivisor, ushort sampleFrames, SpheroDataStreamingMask sampleMask, byte sampleCount);
/** * Start Streaming Data to Unity * @param divisor Divisor of the maximum sensor sampling rate (400 Hz) * @param packetFrames Number of samples created on the device before it sends a packet to the phone with samples * @param sensorMask Bitwise selector of data sources to stream * @param packetCount Packet count (set to 0 for unlimited streaming) */ public abstract void SetDataStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask, ushort packetCount);
override public void EnableControllerStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask) { enableControllerStreaming(divisor, packetFrames, sensorMask); }
override public void SetDataStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask, ushort packetCount) { m_UnityBridge.Call("setDataStreaming",m_AndroidJavaSphero, divisor, packetFrames, sensorMask, packetCount); }
/** * Enable controller data streaming with infinite packets * @param divisor Divisor of the maximum sensor sampling rate (400 Hz) * @param packetFrames Number of samples created on the device before it sends a packet to the phone with samples * @param sensorMask Bitwise selector of data sources to stream */ public abstract void EnableControllerStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask);
override public void EnableControllerStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask) { m_UnityBridge.Call("enableControllerStreaming",m_AndroidJavaSphero,(int)divisor,(int)packetFrames,(long)sensorMask); }
public override void SetDataStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask, ushort packetCount) { setDataStreaming(divisor, packetFrames, sensorMask, (byte)packetCount); }
public override void EnableControllerStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask) { enableControllerStreaming(divisor, packetFrames, sensorMask); }
/** * Enable controller data streaming with infinite packets * @param divisor Divisor of the maximum sensor sampling rate (400 Hz) * @param packetFrames Number of samples created on the device before it sends a packet to the phone with samples * @param sensorMask Bitwise selector of data sources to stream */ abstract public void EnableControllerStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask);
/** * Start Streaming Data to Unity * @param divisor Divisor of the maximum sensor sampling rate (400 Hz) * @param packetFrames Number of samples created on the device before it sends a packet to the phone with samples * @param sensorMask Bitwise selector of data sources to stream * @param packetCount Packet count (set to 0 for unlimited streaming) */ abstract public void SetDataStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask, ushort packetCount);