Exemple #1
0
        public static void copy_performance()
        {
            Sphere3Generator_NormalizedCube meshgen = new Sphere3Generator_NormalizedCube()
            {
                EdgeVertices = 200
            };

            meshgen.Generate();
            DMesh3 sphereMesh = meshgen.MakeDMesh();

            DateTime start = DateTime.Now;

            for (int k = 0; k < 250; ++k)
            {
                if (k % 10 == 0)
                {
                    System.Console.WriteLine("{0} / 250", k);
                }
                DMesh3 m = new DMesh3(sphereMesh);
                //m.CheckValidity();
                //if (!m.IsSameMesh(sphereMesh))
                //    System.Console.WriteLine("NOT SAME MESH!");
            }

            DateTime end = DateTime.Now;

            System.Console.WriteLine("Time {0}", (end - start).TotalSeconds);
        }
Exemple #2
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        public static void test_AABBTree_TriTriDist()
        {
            System.Console.WriteLine("test_AABBTree_TriTriDist()");

            Sphere3Generator_NormalizedCube gen = new Sphere3Generator_NormalizedCube()
            {
                Radius = 1, EdgeVertices = 6
            };
            DMesh3  sphereMesh = gen.Generate().MakeDMesh();
            Reducer reducer    = new Reducer(sphereMesh); reducer.ReduceToTriangleCount(77);


            Random r = new Random(31337);

            for (int iter = 0; iter < 1000; ++iter)
            {
                DMesh3     sphere1 = new DMesh3(sphereMesh), sphere2 = new DMesh3(sphereMesh);
                Vector3d[] pts = TestUtil.RandomPoints3(3, r, Vector3d.Zero, 100);
                Vector3d   p1 = pts[0], p2 = pts[1];
                double     r1 = 5, r2 = 10;
                MeshTransforms.Scale(sphere1, r1);
                MeshTransforms.Translate(sphere1, p1);
                MeshTransforms.Scale(sphere2, r2);
                MeshTransforms.Translate(sphere2, p2);

                DMeshAABBTree3 tree1 = new DMeshAABBTree3(sphere1, true);
                DMeshAABBTree3 tree2 = new DMeshAABBTree3(sphere2, true);

                double sphere_dist = p1.Distance(p2) - (r1 + r2);

                double  distBrute             = double.MaxValue;
                Index2i nearestBrute          = MeshQueries.FindNearestTriangles_LinearSearch(sphere1, sphere2, out distBrute);
                DistTriangle3Triangle3 qBrute = MeshQueries.TrianglesDistance(sphere1, nearestBrute.a, sphere2, nearestBrute.b);

                double  distTree             = double.MaxValue;
                Index2i nearestTree          = tree1.FindNearestTriangles(tree2, null, out distTree);
                DistTriangle3Triangle3 qTree = MeshQueries.TrianglesDistance(sphere1, nearestTree.a, sphere2, nearestTree.b);

                double  distTree2    = double.MaxValue;
                Index2i nearestTree2 = tree2.FindNearestTriangles(tree1, null, out distTree2);

                // pairs are unstable if we are on an edge
                if (qBrute.Triangle0BaryCoords.x < 0.99 && qBrute.Triangle0BaryCoords.y < 0.99 && qBrute.Triangle0BaryCoords.z < 0.99 &&
                    qBrute.Triangle1BaryCoords.x < 0.99 && qBrute.Triangle1BaryCoords.y < 0.99 && qBrute.Triangle1BaryCoords.z < 0.99)
                {
                    Util.gDevAssert(nearestBrute.a == nearestTree.a && nearestBrute.b == nearestTree.b);
                    Util.gDevAssert(nearestBrute.b == nearestTree2.a && nearestBrute.a == nearestTree.b);
                }

                Util.gDevAssert(Math.Abs(distBrute - distTree) < MathUtil.Epsilonf &&
                                Math.Abs(distBrute - distTree2) < MathUtil.Epsilonf);
            }
        }
Exemple #3
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        virtual protected DMesh3 make_shape_sphere()
        {
            Vector3d origin = new Vector3d(0, ShapeHeight / 2, 0);
            Sphere3Generator_NormalizedCube spheregen = new Sphere3Generator_NormalizedCube()
            {
                Box          = new Box3d(origin, Vector3d.One),
                Radius       = ShapeHeight / 2,
                EdgeVertices = Subdivisions
            };

            return(spheregen.Generate().MakeDMesh());
        }
Exemple #4
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        public static void test_AABBTree_TriTriIntr()
        {
            System.Console.WriteLine("test_AABBTree_TriTriIntr()");

            Sphere3Generator_NormalizedCube gen = new Sphere3Generator_NormalizedCube()
            {
                Radius = 1, EdgeVertices = 25
            };
            DMesh3  sphereMesh = gen.Generate().MakeDMesh();
            Reducer reducer    = new Reducer(sphereMesh); reducer.ReduceToTriangleCount(77);

            int    hit_count = 0;
            Random r         = new Random(31337);

            for (int iter = 0; iter < 5000; ++iter)
            {
                DMesh3     sphere1 = new DMesh3(sphereMesh), sphere2 = new DMesh3(sphereMesh);
                Vector3d[] pts = TestUtil.RandomPoints3(3, r, Vector3d.Zero, 10);   // at 10, about half of the spheres intersect
                Vector3d   p1 = pts[0], p2 = pts[1];
                double     r1 = 5, r2 = 10;
                double     eps = (r1 + r2) * 0.5 * 0.001;
                MeshTransforms.Scale(sphere1, r1);
                MeshTransforms.Translate(sphere1, p1);
                MeshTransforms.Scale(sphere2, r2);
                MeshTransforms.Translate(sphere2, p2);

                DMeshAABBTree3 tree1 = new DMeshAABBTree3(sphere1, true);
                DMeshAABBTree3 tree2 = new DMeshAABBTree3(sphere2, true);

                bool spheres_intersect = p1.Distance(p2) < (r1 + r2 + 2 * eps);
                if (spheres_intersect && p1.Distance(p2) + Math.Min(r1, r2) < Math.Max(r1, r2) * 0.9)
                {
                    spheres_intersect = false;
                }

                Index2i hitBrute  = MeshQueries.FindIntersectingTriangles_LinearSearch(sphere1, sphere2);
                bool    bHitBrute = hitBrute != Index2i.Max;
                if (bHitBrute)
                {
                    hit_count++;
                }

                // [RMS] not reliable because of tesselation
                //Util.gDevAssert(bHitBrute == spheres_intersect);

                bool bHitTree1 = tree1.TestIntersection(tree2);
                bool bHitTree2 = tree2.TestIntersection(tree1);

                Util.gDevAssert(bHitBrute == bHitTree1 && bHitTree1 == bHitTree2);
            }

            System.Console.WriteLine(hit_count.ToString());
        }
        void set_failure_output(DMesh3 lastOKMesh)
        {
            if (lastOKMesh == null)
            {
                Sphere3Generator_NormalizedCube gen = new Sphere3Generator_NormalizedCube()
                {
                    Radius = 50
                };
                ResultMesh = gen.Generate().MakeDMesh();
            }
            else
            {
                ResultMesh = new DMesh3(lastOKMesh, false, MeshComponents.None);
            }
            ResultMesh.EnableVertexColors(Colorf.VideoRed);

            last_result_status = ResultStatus.ErrorResult;
        }
Exemple #6
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    // Use this for initialization
    void Start()
    {
        // find path to sample file
        string curPath  = Application.dataPath;
        string filePath = Path.Combine(curPath, Path.Combine("..\\sample_files", "bunny_solid.obj"));

        // load sample file, convert to unity coordinate system, translate and scale to origin
        Sphere3Generator_NormalizedCube spheregen = new Sphere3Generator_NormalizedCube()
        {
            Radius = SphereRadius
        };

        sphereMesh = spheregen.Generate().MakeDMesh();

        // load wireframe shader
        Material wireframeShader = g3UnityUtils.SafeLoadMaterial("wireframe_shader/Wireframe");

        // create initial mesh
        meshGO = g3UnityUtils.CreateMeshGO("sphere", sphereMesh, wireframeShader);
    }
        public static DMesh3 MakeFailureOutput(DMesh3 sourceMesh, bool bCopy = true)
        {
            DMesh3 failMesh = null;

            if (sourceMesh == null)
            {
                Sphere3Generator_NormalizedCube gen = new Sphere3Generator_NormalizedCube()
                {
                    Radius = 25
                };
                failMesh = gen.Generate().MakeDMesh();
                failMesh.EnableVertexColors(Colorf.VideoRed);
            }
            else if (bCopy)
            {
                failMesh = new DMesh3(sourceMesh, false, MeshComponents.None);
                failMesh.EnableVertexColors(Colorf.VideoRed);
            }
            TagAsFailureMesh(failMesh);
            return(failMesh);
        }
Exemple #8
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        public static void performance_grinder()
        {
            LocalProfiler p = new LocalProfiler();

            DateTime start = DateTime.Now;

            //p.Start("Meshgen");
            //for (int k = 0; k < 100; ++k) {
            //    Sphere3Generator_NormalizedCube tmpgen = new Sphere3Generator_NormalizedCube();
            //    tmpgen.EdgeVertices = 100;
            //    tmpgen.Generate();
            //    DMesh3 tmp = tmpgen.MakeDMesh();
            //}
            //p.StopAndAccumulate("Meshgen");

            //System.Console.WriteLine("done meshgen");

            Sphere3Generator_NormalizedCube meshgen = new Sphere3Generator_NormalizedCube()
            {
                EdgeVertices = 100
            };

            meshgen.Generate();
            DMesh3 sphereMesh = meshgen.MakeDMesh();


            //p.Start("Spatial");
            //for (int k = 0; k < 100; ++k) {
            //    DMeshAABBTree3 tmpspatial = new DMeshAABBTree3(sphereMesh);
            //    tmpspatial.Build();
            //}
            //p.StopAndAccumulate("Spatial");

            //System.Console.WriteLine("done spatial");

            meshgen.EdgeVertices = 5;
            meshgen.Generate();
            sphereMesh = meshgen.MakeDMesh();
            double remesh_len = (2.0 / 5.0) * 0.025;   // takes ~220s
            //double remesh_len = (2.0 / 5.0) * 0.05;

            long     max_mem  = 0;
            Remesher remesher = new Remesher(sphereMesh);

            for (int k = 0; k < 10; ++k)
            {
                System.Console.WriteLine("{0}", k);
                p.Start("Remesh");
                remesher.SetTargetEdgeLength(remesh_len);
                remesher.SmoothSpeedT = 0.5f;
                for (int j = 0; j < 20; ++j)
                {
                    remesher.BasicRemeshPass();
                    foreach (int vid in sphereMesh.VertexIndices())
                    {
                        Vector3d v = sphereMesh.GetVertex(vid);
                        v.Normalize();
                        sphereMesh.SetVertex(vid, v);
                    }
                }
                p.StopAndAccumulate("Remesh");

                //System.Console.WriteLine(sphereMesh.MeshInfoString());

                System.Console.WriteLine(" {0}", k);

                p.Start("Reduce");
                remesher.SetTargetEdgeLength(remesh_len * 10);
                for (int j = 0; j < 20; ++j)
                {
                    remesher.BasicRemeshPass();
                    foreach (int vid in sphereMesh.VertexIndices())
                    {
                        Vector3d v = sphereMesh.GetVertex(vid);
                        v.Normalize();
                        sphereMesh.SetVertex(vid, v);
                    }
                }
                p.StopAndAccumulate("Reduce");
            }

            DateTime end = DateTime.Now;

            System.Console.WriteLine("done remesh");
            System.Console.WriteLine("Time {0} MaxMem {1}", (end - start).TotalSeconds, max_mem / (1024 * 1024));
            System.Console.WriteLine(p.AllAccumulatedTimes("Accumulated: "));
        }
Exemple #9
0
        public static void test_Winding()
        {
            Sphere3Generator_NormalizedCube gen = new Sphere3Generator_NormalizedCube()
            {
                EdgeVertices = 200
            };
            DMesh3 mesh = gen.Generate().MakeDMesh();
            //DMesh3 mesh = TestUtil.LoadTestInputMesh("bunny_solid.obj");
            DMeshAABBTree3 spatial = new DMeshAABBTree3(mesh, true);

            GC.Collect();

            double   maxdim = mesh.CachedBounds.MaxDim;
            Vector3d center = mesh.CachedBounds.Center;

            var pts        = TestUtil.RandomPoints3(100, new Random(31337), center, maxdim * 0.5);
            int num_inside = 0;

            foreach (Vector3d pt in pts)
            {
                bool   inside    = spatial.IsInside(pt);
                double distSqr   = MeshQueries.TriDistanceSqr(mesh, spatial.FindNearestTriangle(pt), pt);
                double ptDist    = pt.Length;
                double winding   = mesh.WindingNumber(pt);
                double winding_2 = spatial.WindingNumber(pt);
                if (Math.Abs(winding - winding_2) > 0.00001)
                {
                    System.Diagnostics.Debugger.Break();
                }
                bool winding_inside = Math.Abs(winding) > 0.5;
                if (inside != winding_inside)
                {
                    System.Diagnostics.Debugger.Break();
                }
                if (inside)
                {
                    num_inside++;
                }
            }
            System.Console.WriteLine("inside {0} / {1}", num_inside, pts.Length);

            // force rebuild for profiling code
            GC.Collect();

            LocalProfiler p = new LocalProfiler();

            pts = TestUtil.RandomPoints3(1000, new Random(31337), center, maxdim * 0.5);

            p.Start("full eval");
            double sum = 0;

            foreach (Vector3d pt in pts)
            {
                double winding = mesh.WindingNumber(pt);
                sum += winding;
            }
            p.StopAll();

            p.Start("tree build");
            spatial = new DMeshAABBTree3(mesh, true);
            spatial.WindingNumber(Vector3d.Zero);
            p.StopAll();

            GC.Collect();
            GC.Collect();

            p.Start("tree eval");
            sum = 0;
            foreach (Vector3d pt in pts)
            {
                double winding = spatial.WindingNumber(pt);
                sum += winding;
            }

            p.StopAll();

            System.Console.WriteLine(p.AllTimes());
        }
        public static void test_basic_generators()
        {
            TrivialDiscGenerator disc_gen = new TrivialDiscGenerator();

            disc_gen.Generate();
            WriteGeneratedMesh(disc_gen, "meshgen_Disc.obj");

            TrivialRectGenerator rect_gen = new TrivialRectGenerator();

            rect_gen.Generate();
            WriteGeneratedMesh(rect_gen, "meshgen_Rect.obj");

            GriddedRectGenerator gridrect_gen = new GriddedRectGenerator();

            gridrect_gen.Generate();
            WriteGeneratedMesh(gridrect_gen, "meshgen_GriddedRect.obj");

            PuncturedDiscGenerator punc_disc_gen = new PuncturedDiscGenerator();

            punc_disc_gen.Generate();
            WriteGeneratedMesh(punc_disc_gen, "meshgen_PuncturedDisc.obj");

            TrivialBox3Generator box_gen = new TrivialBox3Generator();
            Frame3f f = Frame3f.Identity;

            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisY, 45.0f));
            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisZ, 45.0f));
            box_gen.Box = new Box3d(f.Origin, f.X, f.Y, f.Z, new Vector3d(3, 2, 1));
            box_gen.Generate();
            WriteGeneratedMesh(box_gen, "meshgen_TrivialBox_shared.obj");
            box_gen.NoSharedVertices = true;
            box_gen.Generate();
            WriteGeneratedMesh(box_gen, "meshgen_TrivialBox_noshared.obj");


            RoundRectGenerator roundrect_gen = new RoundRectGenerator();

            roundrect_gen.Width = 2;
            roundrect_gen.Generate();
            WriteGeneratedMesh(roundrect_gen, "meshgen_RoundRect.obj");


            GridBox3Generator gridbox_gen = new GridBox3Generator();

            gridbox_gen.Generate();
            WriteGeneratedMesh(gridbox_gen, "meshgen_GridBox_shared.obj");
            gridbox_gen.NoSharedVertices = true;
            gridbox_gen.Generate();
            WriteGeneratedMesh(gridbox_gen, "meshgen_GridBox_noshared.obj");

            Sphere3Generator_NormalizedCube normcube_gen = new Sphere3Generator_NormalizedCube();

            normcube_gen.Generate();
            WriteGeneratedMesh(normcube_gen, "meshgen_Sphere_NormalizedCube_shared.obj");
            normcube_gen.NoSharedVertices = true;
            normcube_gen.Box = new Box3d(new Frame3f(Vector3f.One, Vector3f.One), Vector3d.One * 1.3);
            normcube_gen.Generate();
            WriteGeneratedMesh(normcube_gen, "meshgen_Sphere_NormalizedCube_noshared.obj");


            TubeGenerator tube_gen = new TubeGenerator()
            {
                Vertices = new List <Vector3d>()
                {
                    Vector3d.Zero, Vector3d.AxisX, 2 * Vector3d.AxisX, 3 * Vector3d.AxisX
                },
                Polygon = Polygon2d.MakeCircle(1, 16)
            };

            tube_gen.Generate();
            WriteGeneratedMesh(tube_gen, "meshgen_TubeGenerator.obj");

            tube_gen.Polygon.Translate(Vector2d.One);
            tube_gen.CapCenter = Vector2d.One;
            tube_gen.Generate();
            WriteGeneratedMesh(tube_gen, "meshgen_TubeGenerator_shifted.obj");
        }
    // Use this for initialization
    public override void Awake()
    {
        VRPlatform.VREnabled = false;

        // restore any settings
        SceneGraphConfig.RestorePreferences();

        // set up some defaults
        SceneGraphConfig.DefaultSceneCurveVisualDegrees = 0.5f;
        SceneGraphConfig.DefaultPivotVisualDegrees      = 1.5f;
        SceneGraphConfig.DefaultAxisGizmoVisualDegrees  = 10.0f;


        SceneOptions options = new SceneOptions();

        options.UseSystemMouseCursor  = true;
        options.EnableCockpit         = true;
        options.Use2DCockpit          = true;
        options.ConstantSize2DCockpit = true;    // you usually want this
        options.EnableTransforms      = true;
        options.CockpitInitializer    = new SetupObjectsDemoCockpit();

        options.MouseCameraControls = new MayaCameraHotkeys();

        // very verbose
        options.LogLevel = 2;

        context = new FContext();
        context.Start(options);

        // register transformation gizmos
        //context.TransformManager.RegisterGizmoType(AxisTransformGizmo.DefaultName, new AxisTransformGizmoBuilder());
        //context.TransformManager.SetActiveGizmoType(AxisTransformGizmo.DefaultName);

        // if you had other tools, you would register them here.
        context.ToolManager.RegisterToolType(DrawPrimitivesTool.Identifier, new DrawPrimitivesToolBuilder());
        context.ToolManager.SetActiveToolType(DrawPrimitivesTool.Identifier, ToolSide.Right);

        // Set up standard scene lighting if requested
        if (options.EnableDefaultLighting)
        {
            GameObject lighting = GameObject.Find("SceneLighting");
            if (lighting == null)
            {
                lighting = new GameObject("SceneLighting");
            }
            SceneLightingSetup setup = lighting.AddComponent <SceneLightingSetup>();
            setup.Context       = context;
            setup.LightDistance = 30.0f; // related to total scene scale...
        }



        /*
         * Import elements of Unity scene that already exist into the FScene
         */

        // set up ground plane geometry (optional)
        GameObject groundPlane = GameObject.Find("GroundPlane");

        context.Scene.AddWorldBoundsObject(groundPlane);


        Sphere3Generator_NormalizedCube gen = new Sphere3Generator_NormalizedCube()
        {
            Radius = 1.0f
        };
        DMeshSO meshSO = new DMeshSO();

        meshSO.Create(gen.Generate().MakeDMesh(), Context.Scene.DefaultMeshSOMaterial);
        Context.Scene.AddSceneObject(meshSO);

        //SceneObject focusSO = null;

        // convert a mesh GameObject to our DMeshSO
        // Note: any child GameObjects will be lost
        GameObject meshGO = GameObject.Find("bunny_mesh");

        if (meshGO != null)
        {
            //DMeshSO meshSO = UnitySceneUtil.WrapMeshGameObject(meshGO, context, true) as DMeshSO;
            UnitySceneUtil.WrapMeshGameObject(meshGO, context, true);
        }

        GameObject meshGO2 = GameObject.Find("bunny_mesh2");

        if (meshGO2 != null)
        {
            //DMeshSO meshSO = UnitySceneUtil.WrapMeshGameObject(meshGO, context, true) as DMeshSO;
            UnitySceneUtil.WrapMeshGameObject(meshGO2, context, true);
        }

        //// center the camera on the capsule assembly
        //if (focusSO != null) {
        //    Vector3f centerPt = focusSO.GetLocalFrame(CoordSpace.WorldCoords).Origin;
        //    context.ActiveCamera.Manipulator().ScenePanFocus(
        //        context.Scene, context.ActiveCamera, centerPt, true);
        //}
    }