private void withTextureToolStripMenuItem_Click(object sender, EventArgs e) { const string FILE_NAME = "./EarthTextureSmall.bmp"; if (File.Exists(FILE_NAME)) { Bitmap bitmap = (Bitmap)Image.FromFile(FILE_NAME); viewer3D.AddTexture(bitmap); Scene3D scene = new Scene3D(); scene.LightList.Add(light); sphere = new Sphere3D(); sphere.Generate(new List <double>() { 2, 64, 64 }); sphere.AmbientColor = Color.FromArgb(255, 255, 255); sphere.DiffuseColor = Color.FromArgb(255, 255, 255); sphere.SpecularColor = Color.White; sphere.Shininess = 20; sphere.ShowVertices = false; sphere.ShowWireFrame = false; sphere.ShowSurfaces = true; sphere.UseLight = true; sphere.ShadingModel = ShadingModel.Smooth; sphere.SetTexture(1); scene.AddObject(sphere); viewer3D.Scene = scene; viewer3D.Invalidate(); } }
private void surfacesWireframeAndVerticesSmoothShadingToolStripMenuItem_Click(object sender, EventArgs e) { sphere = new Sphere3D(); sphere.Generate(new List <double>() { 2, 64, 64 }); Scene3D scene = new Scene3D(); scene.LightList.Add(light); scene.AddObject(sphere); sphere.AmbientColor = Color.FromArgb(0, 255, 0); sphere.DiffuseColor = Color.FromArgb(0, 255, 0); sphere.SpecularColor = Color.White; sphere.Shininess = 20; sphere.SetUniformColor(Color.White); // This color is used ONLY for the wireframe. sphere.ShowVertices = true; sphere.ShowWireFrame = true; sphere.ShowSurfaces = true; sphere.WireFrameWidth = 1.5f; sphere.VertexSize = 2.5f; sphere.UseLight = true; sphere.ShadingModel = ShadingModel.Smooth; sphere.Alpha = 0.5f; viewer3D.Scene = scene; }
private void noLightToolStripMenuItem_Click(object sender, EventArgs e) { Scene3D scene = new Scene3D(); scene.AddObject(sphere); sphere = new Sphere3D(); sphere.Generate(new List <double>() { 2, 64, 64 }); sphere.SetUniformColor(Color.FromArgb(0, 255, 0)); scene.LightList = new List <Light>(); viewer3D.Scene = scene; viewer3D.UseSmoothShading = false; }
private void verticesToolStripMenuItem_Click(object sender, EventArgs e) { sphere = new Sphere3D(); sphere.Generate(new List <double>() { 2, 64, 64 }); Scene3D scene = new Scene3D(); scene.AddObject(sphere); sphere.ShowVertices = true; sphere.ShowWireFrame = false; sphere.ShowSurfaces = false; sphere.VertexSize = 2f; viewer3D.Scene = scene; }
private void wireframeToolStripMenuItem_Click(object sender, EventArgs e) { sphere = new Sphere3D(); sphere.Generate(new List <double>() { 2, 64, 64 }); Scene3D scene = new Scene3D(); scene.AddObject(sphere); sphere.SetUniformColor(Color.FromArgb(255, 255, 255)); sphere.ShowVertices = false; sphere.ShowWireFrame = true; sphere.ShowSurfaces = false; sphere.WireFrameWidth = 1f; viewer3D.Scene = scene; }
private void lightSmoothShadingToolStripMenuItem_Click(object sender, EventArgs e) { sphere = new Sphere3D(); sphere.Generate(new List <double>() { 2, 64, 64 }); sphere.AmbientColor = Color.FromArgb(0, 255, 0); sphere.DiffuseColor = Color.FromArgb(0, 255, 0); sphere.SpecularColor = Color.White; sphere.Shininess = 20; Scene3D scene = new Scene3D(); scene.AddObject(sphere); scene.LightList.Add(light); viewer3D.Scene = scene; viewer3D.UseSmoothShading = true; }
private void surfacesNoLightToolStripMenuItem_Click(object sender, EventArgs e) { sphere = new Sphere3D(); sphere.Generate(new List <double>() { 2, 64, 64 }); Scene3D scene = new Scene3D(); scene.LightList.Add(light); scene.AddObject(sphere); sphere.SetUniformColor(Color.FromArgb(0, 255, 0)); sphere.ShowVertices = false; sphere.ShowWireFrame = false; sphere.ShowSurfaces = true; sphere.UseLight = false; sphere.ShadingModel = ShadingModel.Flat; scene.LightList = new List <Light>(); viewer3D.Scene = scene; }
private void translucentToolStripMenuItem_Click(object sender, EventArgs e) { sphere = new Sphere3D(); sphere.Generate(new List <double>() { 2, 64, 64 }); Scene3D scene = new Scene3D(); scene.LightList.Add(light); scene.AddObject(sphere); sphere.AmbientColor = Color.FromArgb(255, 255, 255); sphere.DiffuseColor = Color.FromArgb(255, 255, 255); sphere.SpecularColor = Color.White; sphere.Shininess = 20; sphere.ShowVertices = false; sphere.ShowWireFrame = false; sphere.ShowSurfaces = true; sphere.UseLight = true; sphere.ShadingModel = ShadingModel.Smooth; sphere.SetAlpha(0.5f); Sphere3D smallSphere = new Sphere3D(); smallSphere.Generate(new List <double>() { 1.5, 64, 64 }); smallSphere.AmbientColor = Color.FromArgb(0, 0, 255); smallSphere.DiffuseColor = Color.FromArgb(0, 0, 255); smallSphere.SpecularColor = Color.White; smallSphere.Shininess = 20; smallSphere.SetUniformColor(Color.White); // This color is used ONLY for the wireframe. smallSphere.ShowVertices = false; smallSphere.ShowWireFrame = false; smallSphere.ShowSurfaces = true; smallSphere.UseLight = true; smallSphere.ShadingModel = ShadingModel.Smooth; scene.AddObject(smallSphere); scene.SortForTranslucence(); viewer3D.Scene = scene; }
private void surfacesSmoothShadingToolStripMenuItem_Click(object sender, EventArgs e) { sphere = new Sphere3D(); sphere.Generate(new List <double>() { 2, 64, 64 }); Scene3D scene = new Scene3D(); scene.LightList.Add(light); scene.AddObject(sphere); sphere.AmbientColor = Color.FromArgb(0, 255, 0); sphere.DiffuseColor = Color.FromArgb(0, 255, 0); sphere.SpecularColor = Color.White; sphere.Shininess = 20; sphere.ShowVertices = false; sphere.ShowWireFrame = false; sphere.ShowSurfaces = true; sphere.UseLight = true; sphere.ShadingModel = ShadingModel.Smooth; viewer3D.Scene = scene; }
public Eye(string name, int sgn) { Object3DList = new List <Object3D>(); //Body _eyeball = new Sphere3D { Object3DList = new List <Object3D>() }; _eyeball.Generate(new List <double> { 0.105, 32, 32 }); _eyeball.AmbientColor = Color.FromArgb(255, 255, 255); _eyeball.DiffuseColor = Color.FromArgb(255, 255, 255); _eyeball.SpecularColor = Color.White; _eyeball.Shininess = 20; _eyeball.Name = name; _eyeball.Move(sgn * 0.20, 0.4, 0.7); //Iris _iris = new Sphere3D { Object3DList = new List <Object3D>() }; _iris.Generate(new List <double> { 0.06, 32, 32 }); _iris.AmbientColor = Color.FromArgb(0, 0, 255); _iris.DiffuseColor = Color.FromArgb(0, 0, 255); _iris.SpecularColor = Color.Blue; _iris.Move(0, 0.05, 0); //Pupil _pupil = new Sphere3D(); _pupil.Generate(new List <double> { .03, 32, 32 }); _pupil.AmbientColor = Color.FromArgb(0, 0, 0); _pupil.DiffuseColor = Color.FromArgb(0, 0, 0); _pupil.SpecularColor = Color.Black; _pupil.Move(0, 0.035, 0); _pupil.Shininess = 20; //Eyelid _lid = new SphereSegment3D(); _lid.Generate(new List <double> { 0.108, 32, 32, .01 }); _lid.AmbientColor = Color.DarkSalmon; _lid.DiffuseColor = Color.Black; _lid.SpecularColor = Color.DarkSalmon; _lid.Move(sgn * 0.20, 0.4, 0.7); //Same as eyeball _lid.Move(sgn * 0.01, 0.016, 0); _lid.RotateX(40); _lid.RotateZ(-sgn * 25); //Eyebrow - not part of eyeball _eyeBrow = new TorusSector3D(); _eyeBrow.Generate(new List <double>() { 0.15, 0.02, 32, 32, 0, Math.PI }); _eyeBrow.AmbientColor = Color.DeepPink; _eyeBrow.DiffuseColor = Color.DeepPink; _eyeBrow.SpecularColor = Color.DeepPink; _eyeBrow.Move(sgn * 0.2, 0.3, 0.8); _eyeBrow.RotateY(-sgn * 25); _eyeBrow.RotateX(15); //Setup Object3DList.Add(_eyeball); Object3DList.Add(_lid); Object3DList.Add(_eyeBrow); _eyeball.Object3DList.Add(_iris); _iris.Object3DList.Add(_pupil); }
private void Initialize() { randomNumberGenerator = new Random(); string faceFileName = Path.GetDirectoryName(Application.ExecutablePath) + DEFAULT_RELATIVE_FACE_FILE_NAME; if (File.Exists(faceFileName)) { face = (Face)ObjectXmlSerializer.ObtainSerializedObject(faceFileName, typeof(Face)); face.Name = "Face"; face.Generate(new List <double> { 128 }); face.Visible = true; face.SpecularColor = Color.OrangeRed; face.Shininess = 50; // A lot of ugly hard-coding here, but OK - just for demonstration: face.Object3DList = new List <Object3D>(); Sphere3D leftEyeBulb = new Sphere3D(); leftEyeBulb.Generate(new List <double>() { 0.07, 64, 64 }); leftEyeBulb.AmbientColor = Color.White; leftEyeBulb.DiffuseColor = Color.White; leftEyeBulb.SpecularColor = Color.White; leftEyeBulb.Shininess = 50; leftEyeBulb.ShowSurfaces = true; // leftEyeBulb.Move(-0.1375, -0.403, 1.145); leftEyeBulb.ShadingModel = ShadingModel.Smooth; leftEyeBulb.UseLight = true; leftEyeBulb.Name = "LeftEye"; leftEyeBulb.Object3DList = new List <Object3D>(); SphereSegment3D leftEyeIris = new SphereSegment3D(); leftEyeIris.Generate(new List <double>() { 0.07, 32, 32, Math.PI / 3 }); leftEyeIris.AmbientColor = Color.Green; leftEyeIris.DiffuseColor = Color.Green; leftEyeIris.SpecularColor = Color.White; leftEyeIris.Shininess = 50; leftEyeIris.ShowSurfaces = true; // leftEyeIris.Move(-0.1375, -0.407, 0.145); leftEyeIris.Move(0, -0.005, 0); leftEyeIris.RotateX(90); SphereSegment3D leftEyePupil = new SphereSegment3D(); leftEyePupil.Generate(new List <double>() { 0.07, 16, 32, Math.PI / 2 - 0.2 }); leftEyePupil.AmbientColor = Color.Black; leftEyePupil.DiffuseColor = Color.Black; leftEyePupil.SpecularColor = Color.White; leftEyePupil.Shininess = 50; leftEyePupil.ShowSurfaces = true; leftEyePupil.Move(0, -0.01, 0); leftEyePupil.RotateX(90); // , 0, 0); // leftEyePupil.RotateX(Math.PI / 2); // leftEyePupil.Translate(-0.1375, -0.4758, 0.0725); leftEyePupil.ShadingModel = ShadingModel.Smooth; leftEyePupil.UseLight = true; SphereSegment3D leftEyeLid = new SphereSegment3D(); leftEyeLid.Name = "LeftEyeLid"; leftEyeLid.Generate(new List <double>() { 0.07, 32, 32, 0.0 }); leftEyeLid.AmbientColor = Color.FromArgb(255, 205, 148); // Typical skin color approximation leftEyeLid.DiffuseColor = Color.FromArgb(255, 205, 148); // Typical skin color approximation leftEyeLid.SpecularColor = Color.White; leftEyeLid.Shininess = 50; leftEyeLid.ShowSurfaces = true; leftEyeLid.RotateX(-36); leftEyeLid.Move(0, -0.015, 0); leftEyeBulb.Object3DList.Add(leftEyeIris); leftEyeBulb.Object3DList.Add(leftEyePupil); leftEyeBulb.Object3DList.Add(leftEyeLid); face.Object3DList.Add(leftEyeBulb); Sphere3D rightEyeBulb = new Sphere3D(); rightEyeBulb.Generate(new List <double>() { 0.07, 64, 64 }); rightEyeBulb.AmbientColor = Color.White; rightEyeBulb.DiffuseColor = Color.White; rightEyeBulb.SpecularColor = Color.White; rightEyeBulb.Shininess = 50; rightEyeBulb.ShowSurfaces = true; // rightEyeBulb.Move(0.1375, -0.403, 0.145); rightEyeBulb.ShadingModel = ShadingModel.Smooth; rightEyeBulb.UseLight = true; rightEyeBulb.Name = "RightEye"; rightEyeBulb.Object3DList = new List <Object3D>(); face.Object3DList.Add(rightEyeBulb); SphereSegment3D rightEyeIris = new SphereSegment3D(); rightEyeIris.Generate(new List <double>() { 0.07, 32, 32, Math.PI / 3 }); rightEyeIris.AmbientColor = Color.Green; rightEyeIris.DiffuseColor = Color.Green; rightEyeIris.SpecularColor = Color.White; rightEyeIris.Shininess = 50; rightEyeIris.ShowSurfaces = true; rightEyeIris.RotateX(90); // , 0, 0); rightEyeIris.Move(0, -0.005, 0); // rightEyeIris.RotateX(Math.PI / 2); // rightEyeIris.Translate(0.1375, -0.4715, 0.075); rightEyeIris.ShadingModel = ShadingModel.Smooth; rightEyeIris.UseLight = true; SphereSegment3D rightEyePupil = new SphereSegment3D(); rightEyePupil.Generate(new List <double>() { 0.07, 16, 32, Math.PI / 2 - 0.2 }); rightEyePupil.AmbientColor = Color.Black; rightEyePupil.DiffuseColor = Color.Black; rightEyePupil.SpecularColor = Color.White; rightEyePupil.Shininess = 50; rightEyePupil.ShowSurfaces = true; rightEyePupil.RotateX(90); //, 0, 0); rightEyePupil.Move(0, -0.01, 0); // rightEyePupil.RotateX(Math.PI / 2); // rightEyePupil.Translate(0.1375, -0.4758, 0.0725); rightEyePupil.ShadingModel = ShadingModel.Smooth; rightEyePupil.UseLight = true; SphereSegment3D rightEyeLid = new SphereSegment3D(); rightEyeLid.Name = "RightEyeLid"; rightEyeLid.Generate(new List <double>() { 0.07, 32, 32, 0.0 }); rightEyeLid.AmbientColor = Color.FromArgb(255, 205, 148); // Typical skin color approximation rightEyeLid.DiffuseColor = Color.FromArgb(255, 205, 148); // Typical skin color approximation rightEyeLid.SpecularColor = Color.White; rightEyeLid.Shininess = 50; rightEyeLid.ShowSurfaces = true; rightEyeLid.RotateX(-36); // , 0, 0); rightEyeLid.Move(0, -0.015, 0); rightEyeBulb.Object3DList.Add(rightEyeIris); rightEyeBulb.Object3DList.Add(rightEyePupil); rightEyeBulb.Object3DList.Add(rightEyeLid); TorusSector3D leftEyebrow = new TorusSector3D(); leftEyebrow.Name = "LeftEyebrow"; leftEyebrow.Generate(new List <double> { 0.15, 0.01, 30, 30, 3 * Math.PI / 2 - 0.60, 3 * Math.PI / 2 + 0.40 }); leftEyebrow.AmbientColor = Color.Black; leftEyebrow.DiffuseColor = Color.Black; leftEyebrow.SpecularColor = Color.White; leftEyebrow.Shininess = 50; leftEyebrow.ShowSurfaces = true; leftEyebrow.RotateZ(-11); TorusSector3D rightEyebrow = new TorusSector3D(); rightEyebrow.Name = "RightEyebrow"; rightEyebrow.Generate(new List <double> { 0.15, 0.01, 30, 30, 3 * Math.PI / 2 - 0.60, 3 * Math.PI / 2 + 0.40 }); rightEyebrow.AmbientColor = Color.Black; rightEyebrow.DiffuseColor = Color.Black; rightEyebrow.SpecularColor = Color.White; rightEyebrow.Shininess = 50; rightEyebrow.ShowSurfaces = true; rightEyebrow.RotateZ(11); face.Object3DList.Add(leftEyebrow); face.Object3DList.Add(rightEyebrow); face.Move(0, 0, -0.5); leftEyeBulb.Move(-0.1375, -0.403, 0.645); rightEyeBulb.Move(0.1375, -0.403, 0.645); leftEyebrow.Move(-0.11, -0.325, 0.73); rightEyebrow.Move(0.11, -0.325, 0.73); // Close eyes to start with: leftEyeLid.RotateX(120); rightEyeLid.RotateX(120); leftEyebrow.Move(0, -0.005, -0.02); rightEyebrow.Move(0, -0.005, -0.02); eyesClosed = true; Scene3D scene = new Scene3D(); Light light = new Light(); light.IsOn = true; light.Position = new List <float>() { 0.0f, -3.0f, 1f, 1.0f }; scene.LightList.Add(light); scene.AddObject(face); viewer3D.Scene = scene; viewer3D.ShowWorldAxes = false; // true; viewer3D.CameraDistance = 0.8; viewer3D.CameraLatitude = Math.PI / 24; viewer3D.CameraLongitude = -Math.PI / 2; // viewer3D.Invalidate(); viewer3D.StartAnimation(); } normalThreadRunning = true; normalThread = new Thread(new ThreadStart(NormalLoop)); normalThread.Start(); }
private void Initialize() { randomNumberGenerator = new Random(); string faceFileName = Path.GetDirectoryName(Application.ExecutablePath) + FROG_RELATIVE_FACE_FILE_NAME; string mouthFileName = Path.GetDirectoryName(Application.ExecutablePath) + FROG_RELATIVE_MOUTH_FILE_NAME; string eyeFileName = Path.GetDirectoryName(Application.ExecutablePath) + FROG_RELATIVE_EYE_FILE_NAME; if (File.Exists(faceFileName)) { face = (Face)ObjectSerializerLibrary.ObjectXmlSerializer.ObtainSerializedObject(faceFileName, typeof(Face)); face.Name = "Face"; face.Generate(new List <double> { 128 }); face.Visible = true; face.SpecularColor = Color.White; face.Shininess = 50; face.AmbientColor = Color.Green; // A lot of ugly hard-coding here, but OK - just for demonstration: face.Object3DList = new List <Object3D>(); SphereSegment3D mouth = new SphereSegment3D(); mouth.Name = "Mouth"; mouth.Generate(new List <double>() { 0.85, 16, 16, 0.3 }); mouth.AmbientColor = Color.White; mouth.DiffuseColor = Color.White; mouth.SpecularColor = Color.White; mouth.RotateX(180); mouth.Shininess = 50; mouth.ShowSurfaces = true; //mouth.RotateX(-36); mouth.Move(0, -0.1f, 0.85f); face.Object3DList.Add(mouth); #region generateLeftEye Sphere3D leftEyeBulb = new Sphere3D(); leftEyeBulb.Generate(new List <double>() { 0.20, 64, 64 }); leftEyeBulb.AmbientColor = Color.Yellow; leftEyeBulb.DiffuseColor = Color.White; leftEyeBulb.SpecularColor = Color.White; leftEyeBulb.Shininess = 50; leftEyeBulb.ShowSurfaces = true; // x z y leftEyeBulb.Move(-0.60, 0.34, 0.29); leftEyeBulb.ShadingModel = ShadingModel.Smooth; leftEyeBulb.UseLight = true; leftEyeBulb.Name = "LeftEye"; leftEyeBulb.Object3DList = new List <Object3D>(); SphereSegment3D leftEyePupil = new SphereSegment3D(); leftEyePupil.Generate(new List <double>() { 0.25, 16, 32, Math.PI / 2 - 0.2 }); leftEyePupil.AmbientColor = Color.Black; leftEyePupil.DiffuseColor = Color.Black; leftEyePupil.SpecularColor = Color.White; leftEyePupil.Shininess = 50; leftEyePupil.ShowSurfaces = true; leftEyePupil.Move(0, 0.05, 0); leftEyePupil.RotateX(90); // , 0, 0); // leftEyePupil.RotateX(Math.PI / 2); // leftEyePupil.Translate(-0.1375, -0.4758, 0.0725); leftEyePupil.ShadingModel = ShadingModel.Smooth; leftEyePupil.UseLight = true; SphereSegment3D leftEyePupilExtended = new SphereSegment3D(); leftEyePupilExtended.Generate(new List <double>() { 0.25, 16, 32, Math.PI / 2 - 0.2 }); leftEyePupilExtended.AmbientColor = Color.Black; leftEyePupilExtended.DiffuseColor = Color.Black; leftEyePupilExtended.SpecularColor = Color.White; leftEyePupilExtended.Shininess = 50; leftEyePupilExtended.ShowSurfaces = true; leftEyePupilExtended.Move(0, 0.05, 0); leftEyePupilExtended.RotateZ(13); leftEyePupilExtended.RotateX(87); // , 0, 0); // leftEyePupilExtended.RotateX(Math.PI / 2); // leftEyePupilExtended.Translate(-0.1375, -0.4758, 0.0725); leftEyePupilExtended.ShadingModel = ShadingModel.Smooth; leftEyePupilExtended.UseLight = true; SphereSegment3D leftEyeLid = new SphereSegment3D(); leftEyeLid.Name = "LeftEyeLid"; leftEyeLid.Generate(new List <double>() { 0.21, 32, 32, 0.0 }); leftEyeLid.AmbientColor = Color.Green; // Typical skin color approximation leftEyeLid.DiffuseColor = Color.Green; // Typical skin color approximation leftEyeLid.SpecularColor = Color.White; leftEyeLid.Shininess = 50; leftEyeLid.ShowSurfaces = true; leftEyeLid.RotateX(0); leftEyeLid.Move(0, 0, 0); leftEyeBulb.Object3DList.Add(leftEyePupil); leftEyeBulb.Object3DList.Add(leftEyePupilExtended); leftEyeBulb.Object3DList.Add(leftEyeLid); face.Object3DList.Add(leftEyeBulb); SphereSegment3D lowerLeftEyeLid = new SphereSegment3D(); lowerLeftEyeLid.Name = "LowerLeftEyeLid"; lowerLeftEyeLid.Generate(new List <double>() { 0.21, 32, 32, 0.0 }); lowerLeftEyeLid.AmbientColor = Color.Green; // Typical skin color approximation lowerLeftEyeLid.DiffuseColor = Color.Green; // Typical skin color approximation lowerLeftEyeLid.SpecularColor = Color.White; lowerLeftEyeLid.Shininess = 50; lowerLeftEyeLid.ShowSurfaces = true; lowerLeftEyeLid.RotateX(0); lowerLeftEyeLid.RotateY(180); lowerLeftEyeLid.Move(0, 0, 0); leftEyeBulb.Object3DList.Add(lowerLeftEyeLid); //face.Object3DList.Add(leftEyeBulb); #endregion #region generateRightEye Sphere3D rightEyeBulb = new Sphere3D(); rightEyeBulb.Generate(new List <double>() { 0.20, 64, 64 }); rightEyeBulb.AmbientColor = Color.Yellow; rightEyeBulb.DiffuseColor = Color.White; rightEyeBulb.SpecularColor = Color.White; rightEyeBulb.Shininess = 50; rightEyeBulb.ShowSurfaces = true; // x z y rightEyeBulb.Move(0.60, 0.34, 0.29); rightEyeBulb.ShadingModel = ShadingModel.Smooth; rightEyeBulb.UseLight = true; rightEyeBulb.Name = "RightEye"; rightEyeBulb.Object3DList = new List <Object3D>(); SphereSegment3D rightEyePupil = new SphereSegment3D(); rightEyePupil.Generate(new List <double>() { 0.25, 16, 32, Math.PI / 2 - 0.2 }); rightEyePupil.AmbientColor = Color.Black; rightEyePupil.DiffuseColor = Color.Black; rightEyePupil.SpecularColor = Color.White; rightEyePupil.Shininess = 50; rightEyePupil.ShowSurfaces = true; rightEyePupil.Move(0, 0.05, 0); rightEyePupil.RotateX(90); // , 0, 0); // rightEyePupil.RotateX(Math.PI / 2); // rightEyePupil.Translate(-0.1375, -0.4758, 0.0725); rightEyePupil.ShadingModel = ShadingModel.Smooth; rightEyePupil.UseLight = true; SphereSegment3D rightEyePupilExtended = new SphereSegment3D(); rightEyePupilExtended.Generate(new List <double>() { 0.25, 16, 32, Math.PI / 2 - 0.2 }); rightEyePupilExtended.AmbientColor = Color.Black; rightEyePupilExtended.DiffuseColor = Color.Black; rightEyePupilExtended.SpecularColor = Color.White; rightEyePupilExtended.Shininess = 50; rightEyePupilExtended.ShowSurfaces = true; rightEyePupilExtended.Move(0, 0.05, 0); rightEyePupilExtended.RotateZ(13); rightEyePupilExtended.RotateX(93); // , 0, 0); // rightEyePupilExtended.RotateX(Math.PI / 2); // rightEyePupilExtended.Translate(-0.1375, -0.4758, 0.0725); rightEyePupilExtended.ShadingModel = ShadingModel.Smooth; rightEyePupilExtended.UseLight = true; SphereSegment3D rightEyeLid = new SphereSegment3D(); rightEyeLid.Name = "RightEyeLid"; rightEyeLid.Generate(new List <double>() { 0.21, 32, 32, 0.0 }); rightEyeLid.AmbientColor = Color.Green; // Typical skin color approximation rightEyeLid.DiffuseColor = Color.Green; // Typical skin color approximation rightEyeLid.SpecularColor = Color.White; rightEyeLid.Shininess = 50; rightEyeLid.ShowSurfaces = true; rightEyeLid.RotateX(0); rightEyeLid.Move(0, 0, 0); rightEyeBulb.Object3DList.Add(rightEyePupil); rightEyeBulb.Object3DList.Add(rightEyePupilExtended); rightEyeBulb.Object3DList.Add(rightEyeLid); face.Object3DList.Add(rightEyeBulb); SphereSegment3D lowerRightEyeLid = new SphereSegment3D(); lowerRightEyeLid.Name = "LowerRightEyeLid"; lowerRightEyeLid.Generate(new List <double>() { 0.21, 32, 32, 0.0 }); lowerRightEyeLid.AmbientColor = Color.Green; // Typical skin color approximation lowerRightEyeLid.DiffuseColor = Color.Green; // Typical skin color approximation lowerRightEyeLid.SpecularColor = Color.White; lowerRightEyeLid.Shininess = 50; lowerRightEyeLid.ShowSurfaces = true; lowerRightEyeLid.RotateX(0); lowerRightEyeLid.RotateY(180); lowerRightEyeLid.Move(0, 0, 0); rightEyeBulb.Object3DList.Add(lowerRightEyeLid); #endregion face.Move(0, 0, -0.5); leftEyeBulb.Move(-0.1375, -0.403, 0.645); rightEyeBulb.Move(0.1375, -0.403, 0.645); // Close eyes to start with: leftEyeLid.RotateX(0); rightEyeLid.RotateX(0); eyesClosed = true; Scene3D scene = new Scene3D(); Light light = new Light(); light.IsOn = true; light.Position = new List <float>() { 0.0f, -3.0f, 1f, 1.0f }; scene.LightList.Add(light); scene.AddObject(face); viewer3D.Scene = scene; viewer3D.ShowWorldAxes = false; // true; viewer3D.CameraDistance = 1.8; viewer3D.CameraLatitude = 0.3; viewer3D.CameraLongitude = -1.3; //-Math.PI / 2; //viewer3D.Invalidate(); viewer3D.StartAnimation(); } normalThreadRunning = true; normalThread = new Thread(new ThreadStart(NormalLoop)); normalThread.Start(); }