/// <summary> /// Configures the environment to load the plugin manager and verify we /// have access to our plugin and projectPlugin. /// </summary> private void SetupPlugin( out BlockCommandContext context, out ProjectBlockCollection blocks, out BlockCommandSupervisor commands, out PluginSupervisor plugins, out SpellEngineSpellingProjectPlugin projectPlugin) { // Start getting us a simple plugin manager. var spelling = new SpellingFrameworkPlugin(); var nhunspell = new HunspellSpellingPlugin(); var pluginManager = new PluginManager(spelling, nhunspell); PluginManager.Instance = pluginManager; // Create a project and pull out the useful properties we'll use to // make changes. var project = new Project(); context = new BlockCommandContext(project); blocks = project.Blocks; commands = project.Commands; plugins = project.Plugins; // Load in the immediate correction editor. if (!plugins.Add("Spelling Framework")) { // We couldn't load it for some reason. throw new ApplicationException("Cannot load 'Spelling' plugin."); } if (!plugins.Add("NHunspell")) { // We couldn't load it for some reason. throw new ApplicationException("Cannot load 'NHunspell' plugin."); } // Pull out the projectPlugin for the correction and cast it (since we know // what type it is). ProjectPluginController pluginController = plugins.Controllers[1]; projectPlugin = (SpellEngineSpellingProjectPlugin)pluginController.ProjectPlugin; }
/// <summary> /// Configures the environment to load the plugin manager and verify we /// have access to our plugin and projectPlugin. /// </summary> private void SetupPlugin( out BlockCommandContext context, out ProjectBlockCollection blocks, out BlockCommandSupervisor commands, out PluginSupervisor plugins, out SpellEngineSpellingProjectPlugin projectPlugin) { // Start getting us a simple plugin manager. var spelling = new SpellingFrameworkPlugin(); var nhunspell = new HunspellSpellingPlugin(); var pluginManager = new PluginManager(spelling, nhunspell); PluginManager.Instance = pluginManager; // Create a project and pull out the useful properties we'll use to // make changes. var project = new Project(); context = new BlockCommandContext(project); blocks = project.Blocks; commands = project.Commands; plugins = project.Plugins; // Load in the immediate correction editor. if (!plugins.Add("Spelling Framework")) { // We couldn't load it for some reason. throw new ApplicationException("Cannot load 'Spelling' plugin."); } if (!plugins.Add("NHunspell")) { // We couldn't load it for some reason. throw new ApplicationException("Cannot load 'NHunspell' plugin."); } // Pull out the projectPlugin for the correction and cast it (since we know // what type it is). ProjectPluginController pluginController = plugins.Controllers[1]; projectPlugin = (SpellEngineSpellingProjectPlugin) pluginController.ProjectPlugin; }
/// <summary> /// Configures the environment to load the plugin manager and verify we /// have access to our plugin and projectPlugin. /// </summary> private void SetupPlugin( out ProjectBlockCollection blocks, out BlockCommandSupervisor commands, out PluginSupervisor plugins, out FilesystemPersistenceProjectPlugin projectPlugin) { // Start getting us a simple plugin manager. var persistencePlugin = new PersistenceFrameworkPlugin(); var filesystemPlugin = new FilesystemPersistencePlugin(); var spellingPlugin = new SpellingFrameworkPlugin(); var nhunspellPlugin = new HunspellSpellingPlugin(); var localWordsPlugin = new LocalWordsPlugin(); var immediateCorrectionPlugin = new ImmediateCorrectionPlugin(); var immediateBlockTypesPlugin = new ImmediateBlockTypesPlugin(); var blockStructurePlugin = new BlockStructurePlugin(); var pluginManager = new PluginManager( persistencePlugin, filesystemPlugin, spellingPlugin, nhunspellPlugin, localWordsPlugin, immediateCorrectionPlugin, immediateBlockTypesPlugin, blockStructurePlugin); PluginManager.Instance = pluginManager; PersistenceManager.Instance = new PersistenceManager(persistencePlugin); // Create a project and pull out the useful properties we'll use to // make changes. var project = new Project(); blocks = project.Blocks; commands = project.Commands; plugins = project.Plugins; // Load in the plugins we'll be using in these tests. foreach (IPlugin plugin in pluginManager.Plugins) { plugins.Add(plugin.Key); } // Set up the local words lookup. var localWordsProjectPlugin = (LocalWordsProjectPlugin)plugins["Local Words"]; localWordsProjectPlugin.ReadSettings(); localWordsProjectPlugin.CaseInsensitiveDictionary.Add("teig"); localWordsProjectPlugin.CaseSensitiveDictionary.Add("Moonfire"); localWordsProjectPlugin.WriteSettings(); // Set up the immediate correction plugin. var immediateCorrectionProjectPlugin = (ImmediateCorrectionProjectPlugin)plugins["Immediate Correction"]; immediateCorrectionProjectPlugin.AddSubstitution( "Grey", "Gray", SubstitutionOptions.WholeWord); immediateCorrectionProjectPlugin.AddSubstitution( "GWG", "Great Waryoni Garèo", SubstitutionOptions.None); immediateCorrectionProjectPlugin.AddSubstitution( "GWB", "Great Waryoni Bob", SubstitutionOptions.None); // Set up the immediate block types. var immediateBlockTypesProjectPlugin = (ImmediateBlockTypesProjectPlugin)plugins["Immediate Block Types"]; foreach (BlockType blockType in project.BlockTypes.BlockTypes.Values) { string prefix = string.Format("{0}: ", blockType.Name); immediateBlockTypesProjectPlugin.Settings.Replacements[prefix] = blockType.Name; } // Pull out the projectPlugin for the correction and cast it (since we know // what type it is). ProjectPluginController pluginController = plugins.Controllers[1]; projectPlugin = (FilesystemPersistenceProjectPlugin)pluginController.ProjectPlugin; }