/// <summary> /// Utilise le spell /// </summary> /// <param name="target"></param> protected override void DoUseSpell(SpellCastTargetInfo target) { base.DoUseSpell(target); // TODO ici : vérification de range etc... Spellcasts.SpellcastBase fireball = new Spellcasts.SpellcastBase(this, target); GameServer.GetMap().AddSpellcast(fireball); }
/// <summary> /// Utilise le spell. /// </summary> /// <param name="target"></param> protected override void DoUseSpell(SpellCastTargetInfo target) { base.DoUseSpell(target); Spellcasts.SpellcastBase cast = new Spellcasts.SpellcastBase(this, target); GameServer.GetMap().AddSpellcast(cast); }