void givePlayerASpellbook() { GameObject book = new GameObject(); book.name = "Book"; book.AddComponent <SpellbookItem>(); SpellbookItem item = book.GetComponent <SpellbookItem>(); item.item_name = "Spells"; Inventory inventory = GameObject.Find("Inventory").GetComponent <Inventory>(); inventory.addItem(book); Spellbook spellbook = GameObject.Find("Spellbook").GetComponent <Spellbook>(); Badgebook badgebook = GameObject.Find("Badgebook").GetComponent <Badgebook>(); spellbook.Add(new FilePage("MySpell", "MySpell/texture", "MySpell/code")); //spellbook.Add(new FilePage("MassiveLevitation", "MassiveLevitation/texture", "MassiveLevitation/code")); //spellbook.Add(new FilePage("FollowTheLeader", "FollowTheLeader/texture", "FollowTheLeader/code")); spellbook.Add(new FilePage("Flame", "Flame/texture", "Flame/code")); spellbook.Add(new FilePage("Sentry", "Sentry/texture", "Sentry/code")); spellbook.Add(new FilePage("Levitate", "Levitate/texture", "Levitate/code")); spellbook.Add(new FilePage("AdeptLevitate", "AdeptLevitate/texture", "AdeptLevitate/code")); spellbook.Add(new FilePage("Teleport", "Teleport/texture", "Teleport/code")); spellbook.Add(new FilePage("Flight", "Flight/texture", "Flight/code")); spellbook.Add(new FilePage("Summon", "Summon/texture", "Summon/code")); //if(badgebook.Complete("helping_others_putting_something_high")) //{ //spellbook.Add(new FilePage("MassiveFire", "MassiveFire/texture", "MassiveFire/code")); //spellbook.Add(new FilePage("Architecture", "Architecture/texture", "Architecture/code")); //spellbook.Add(new FilePage("Architecture2", "Architecture2/texture", "Architecture2/code")); //} }
void givePlayerASpellbook() { GameObject book = new GameObject(); book.name = "Book"; book.AddComponent <SpellbookItem>(); SpellbookItem item = book.GetComponent <SpellbookItem>(); item.item_name = "Spells"; Inventory inventory = GameObject.Find("Inventory").GetComponent <Inventory>(); inventory.addItem(book); Spellbook spellbook = GameObject.Find("Spellbook").GetComponent <Spellbook>(); spellbook.Add(new FilePage("MySpell", "MySpell/texture", "MySpell/code")); spellbook.Add(new FilePage("Flame", "Flame/texture", "Flame/code")); spellbook.Add(new FilePage("Sentry", "Sentry/texture", "Sentry/code")); spellbook.Add(new FilePage("AdeptLevitate", "AdeptLevitate/texture", "AdeptLevitate/code")); spellbook.Add(new FilePage("Teleport", "Teleport/texture", "Teleport/code")); spellbook.Add(new FilePage("Flight", "Flight/texture", "Flight/code")); spellbook.Add(new FilePage("Summon", "Summon/texture", "Summon/code")); spellbook.Add(new FilePage("MassiveFire", "MassiveFire/texture", "MassiveFire/code")); spellbook.Add(new FilePage("Architecture", "Architecture/texture", "Architecture/code")); spellbook.Add(new FilePage("Architecture2", "Architecture2/texture", "Architecture2/code")); }
void givePlayerASpellbook() { GameObject book = new GameObject(); book.name = "Book"; book.AddComponent <SpellbookItem>(); SpellbookItem item = book.GetComponent <SpellbookItem>(); item.item_name = "Spells"; Inventory inventory = GameObject.Find("Inventory").GetComponent <Inventory>(); inventory.addItem(book); Spellbook spellbook = GameObject.Find("Spellbook").GetComponent <Spellbook>(); spellbook.Add(new FilePage("MySpell", "MySpell/texture", "MySpell/code")); spellbook.Add(new FilePage("Flame", "Flame/texture", "Flame/code")); spellbook.Add(new FilePage("Sentry", "Sentry/texture", "Sentry/code")); spellbook.Add(new FilePage("AdeptLevitate", "AdeptLevitate/texture", "AdeptLevitate/code")); spellbook.Add(new FilePage("Teleport", "Teleport/texture", "Teleport/code")); spellbook.Add(new FilePage("Flight", "Flight/texture", "Flight/code")); spellbook.Add(new FilePage("Summon", "Summon/texture", "Summon/code")); spellbook.Add(new FilePage("MassiveFire", "MassiveFire/texture", "MassiveFire/code")); spellbook.Add(new FilePage("Architecture", "Architecture/texture", "Architecture/code")); spellbook.Add(new FilePage("Architecture2", "Architecture2/texture", "Architecture2/code")); /*spellbook.page_urls.Add("http://cseweb.ucsd.edu/~srfoster/code_spells/MySpell"); * spellbook.page_urls.Add("http://cseweb.ucsd.edu/~srfoster/code_spells/Flame"); * spellbook.page_urls.Add("http://cseweb.ucsd.edu/~srfoster/code_spells/Sentry"); * spellbook.page_urls.Add("http://cseweb.ucsd.edu/~srfoster/code_spells/Levitate"); * spellbook.page_urls.Add("http://cseweb.ucsd.edu/~srfoster/code_spells/AdeptLevitate"); * spellbook.page_urls.Add("http://cseweb.ucsd.edu/~srfoster/code_spells/Teleport"); * spellbook.page_urls.Add("http://cseweb.ucsd.edu/~srfoster/code_spells/Flight"); * spellbook.page_urls.Add("http://cseweb.ucsd.edu/~srfoster/code_spells/Summon"); * spellbook.page_urls.Add("http://cseweb.ucsd.edu/~srfoster/code_spells/MassiveFire"); * spellbook.page_urls.Add("http://cseweb.ucsd.edu/~srfoster/code_spells/Architecture"); * spellbook.page_urls.Add("http://cseweb.ucsd.edu/~srfoster/code_spells/Architecture2");*/ }