/// <summary> /// Effect must be canceled /// </summary> /// <param name="playerCanceled">true if player decided to cancel that effect by shift + rightclick</param> public void Cancel(bool playerCanceled) { lock (m_LockObject) { if (m_spellPulseAction != null) { m_spellPulseAction.Stop(); m_spellPulseAction = null; } m_spellHandler.Caster.ConcentrationEffects.Remove(this); } }
/// <summary> /// Starts the effect /// </summary> public void Start() { lock (m_LockObject) { if (m_spellPulseAction != null) m_spellPulseAction.Stop(); m_spellPulseAction = new SpellPulseAction(m_spellHandler.Caster, this); m_spellPulseAction.Interval = m_spellHandler.Spell.Frequency; m_spellPulseAction.Start(m_spellHandler.Spell.Frequency); m_spellHandler.Caster.ConcentrationEffects.Add(this); } }
/// <summary> /// Starts the effect /// </summary> public void Start() { lock (m_LockObject) { if (m_spellPulseAction != null) { m_spellPulseAction.Stop(); } m_spellPulseAction = new SpellPulseAction(m_spellHandler.Caster, this); m_spellPulseAction.Interval = m_spellHandler.Spell.Frequency; m_spellPulseAction.Start(m_spellHandler.Spell.Frequency); m_spellHandler.Caster.ConcentrationEffects.Add(this); } }
/// <summary> /// Effect must be canceled /// </summary> /// <param name="playerCanceled">true if player decided to cancel that effect by shift + rightclick</param> public void Cancel(bool playerCanceled) { lock (m_LockObject) { if (m_spellPulseAction != null) { m_spellPulseAction.Stop(); m_spellPulseAction = null; } m_spellHandler.Caster.ConcentrationEffects.Remove(this); } }