public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && SpellHelper.CheckWater(new Point3D(p), Caster.Map) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if (rx >= 0 && ry >= 0) { eastToWest = false; } else if (rx >= 0) { eastToWest = true; } else if (ry >= 0) { eastToWest = true; } else { eastToWest = false; } Effects.PlaySound(p, Caster.Map, 0x1F6); for (int i = -1; i <= 1; ++i) { Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z); if (SpellHelper.CheckWater(loc, Caster.Map) && SpellHelper.CheckField(loc, Caster.Map)) { Item item = new InternalItem(loc, Caster.Map, Caster); Effects.SendLocationParticles(item, 0x376A, 9, 10, 5025); } } } FinishSequence(); }
public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && SpellHelper.CheckWater(new Point3D(p), Caster.Map) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if (rx >= 0 && ry >= 0) { eastToWest = false; } else if (rx >= 0) { eastToWest = true; } else if (ry >= 0) { eastToWest = true; } else { eastToWest = false; } Effects.PlaySound(p, Caster.Map, 0x20B); int itemID = eastToWest ? 0x3967 : 0x3979; Point3D pnt = new Point3D(p); TimeSpan duration = TimeSpan.FromSeconds(3.0 + (Caster.Skills[SkillName.Magery].Value / 3.0)); if (SpellHelper.CheckField(pnt, Caster.Map)) { new InternalItem(itemID, pnt, Caster, Caster.Map, duration); } for (int i = 1; i <= 2; ++i) { Timer.DelayCall(TimeSpan.FromMilliseconds(i * 300), index => { Point3D point = new Point3D(eastToWest ? pnt.X + index : pnt.X, eastToWest ? pnt.Y : pnt.Y + index, pnt.Z); SpellHelper.AdjustField(ref point, Caster.Map, 16, false); if (SpellHelper.CheckField(point, Caster.Map)) { new InternalItem(itemID, point, Caster, Caster.Map, duration); } point = new Point3D(eastToWest ? pnt.X + -index : pnt.X, eastToWest ? pnt.Y : pnt.Y + -index, pnt.Z); SpellHelper.AdjustField(ref point, Caster.Map, 16, false); if (SpellHelper.CheckField(point, Caster.Map)) { new InternalItem(itemID, point, Caster, Caster.Map, duration); } }, i); } } FinishSequence(); }
public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && SpellHelper.CheckWater(new Point3D(p), Caster.Map) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if (rx >= 0 && ry >= 0) { eastToWest = false; } else if (rx >= 0) { eastToWest = true; } else if (ry >= 0) { eastToWest = true; } else { eastToWest = false; } Effects.PlaySound(p, Caster.Map, 0x20B); TimeSpan duration; if (Core.AOS) { duration = TimeSpan.FromSeconds((15 + (Caster.Skills.Magery.Fixed / 5)) / 7); } else { duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Magery].Value * 0.28 + 2.0); // (28% of magery) + 2.0 seconds } int itemID = eastToWest ? 0x3946 : 0x3956; Item item = new InternalItem(new Point3D(p), Caster.Map, duration, itemID, Caster); item.ProcessDelta(); for (int i = 1; i <= 2; ++i) { Timer.DelayCall <int>(TimeSpan.FromMilliseconds(i * 300), index => { IPoint3D pnt = new Point3D(eastToWest ? p.X + index : p.X, eastToWest ? p.Y : p.Y + index, p.Z); SpellHelper.GetSurfaceTop(ref pnt); item = new InternalItem(new Point3D(pnt), Caster.Map, duration, itemID, Caster); item.ProcessDelta(); pnt = new Point3D(eastToWest ? p.X + -index : p.X, eastToWest ? p.Y : p.Y + -index, p.Z); SpellHelper.GetSurfaceTop(ref pnt); item = new InternalItem(new Point3D(pnt), Caster.Map, duration, itemID, Caster); item.ProcessDelta(); }, i); } } FinishSequence(); }