private void OnTriggerExit2D(Collider2D collision) { if (spellCaster) { spellCaster.OnEffectZoneExit(collision, GetComponent <EffectZone>()); } }
private void OnTriggerExit2D(Collider2D collision) { if (spellCaster) { spellCaster.OnEffectZoneExit(collision, GetComponent <EffectZone>()); } }