protected override void OnTriggerEnter(Collider other) { try { currState = animator.GetCurrentAnimatorStateInfo(0); nextState = animator.GetNextAnimatorStateInfo(0); if (currState.tagHash != damagedHash && currState.tagHash != staggerHash && currState.tagHash != hitStaggerHash && currState.tagHash != deathHash && nextState.tagHash != damagedHash && nextState.tagHash != staggerHash && nextState.tagHash != hitStaggerHash && nextState.tagHash != deathHash) { if (other.gameObject.CompareTag("trapTrigger")) { other.gameObject.SendMessage("CutRope", SendMessageOptions.DontRequireReceiver); } if (!netPrefab && LocalPlayer.Animator && LocalPlayer.Animator.GetBool("deathBool")) { return; } if (other.gameObject.CompareTag("playerHitDetect") && mainTrigger) { if (!Scene.SceneTracker.hasAttackedPlayer) { Scene.SceneTracker.hasAttackedPlayer = true; Scene.SceneTracker.Invoke("resetHasAttackedPlayer", Random.Range(120, 240)); } targetStats component = other.transform.root.GetComponent <targetStats>(); if (component && component.targetDown) { return; } Animator componentInParent = other.gameObject.GetComponentInParent <Animator>(); Vector3 position = rootTr.position; position.y += 3.3f; Vector3 direction = other.transform.position - position; if (!Physics.Raycast(position, direction, out hit, direction.magnitude, enemyHitMask, QueryTriggerInteraction.Ignore)) { bool doParry = SpellActions.ParryAnythingIsTimed; if (doParry || (!creepy_male && !creepy && !creepy_baby && !creepy_fat && events)) { if (componentInParent) { bool flag = InFront(other.gameObject); if (doParry || ((!BoltNetwork.isServer || !netPrefab) && flag && events.parryBool && ((componentInParent.GetNextAnimatorStateInfo(1).tagHash == blockHash || componentInParent.GetCurrentAnimatorStateInfo(1).tagHash == blockHash)))) { SpellActions.DoParry(transform.position); ModAPI.Console.Write("Parrying successful"); if ((!creepy_male && !creepy && !creepy_baby && !creepy_fat && events)) { int parryDir = events != null ? events.parryDir : 1; BoltSetReflectedShim.SetIntegerReflected(animator, "parryDirInt", parryDir); if (BoltNetwork.isClient && netPrefab) { BoltSetReflectedShim.SetTriggerReflected(animator, "ClientParryTrigger"); hitPrediction.StartParryPrediction(); FMODCommon.PlayOneshot(parryEvent, base.transform); parryEnemy parryEnemy = parryEnemy.Create(GlobalTargets.OnlyServer); parryEnemy.Target = transform.root.GetComponent <BoltEntity>(); parryEnemy.Send(); } else { BoltSetReflectedShim.SetTriggerReflected(animator, "parryTrigger"); } events.StartCoroutine("disableAllWeapons"); playerHitReactions componentInParent2 = other.gameObject.GetComponentInParent <playerHitReactions>(); if (componentInParent2 != null) { componentInParent2.enableParryState(); } FMODCommon.PlayOneshotNetworked(parryEvent, base.transform, FMODCommon.NetworkRole.Server); events.parryBool = false; } return; } } } if ((bool)events) { events.parryBool = false; } other.transform.root.SendMessage("getHitDirection", rootTr.position, SendMessageOptions.DontRequireReceiver); float num = 0; if (maleSkinny || femaleSkinny) { if (pale) { num = ((!skinned) ? Mathf.Floor(10f * GameSettings.Ai.skinnyDamageRatio) : Mathf.Floor(10f * GameSettings.Ai.skinnyDamageRatio * GameSettings.Ai.skinMaskDamageRatio)); } else { num = Mathf.Floor(13f * GameSettings.Ai.skinnyDamageRatio); if (maleSkinny && props.regularStick.activeSelf && events.leftHandWeapon) { num = Mathf.Floor(num * 1.35f); } } } else if (male && pale) { num = ((!skinned) ? Mathf.Floor(22f * GameSettings.Ai.largePaleDamageRatio) : Mathf.Floor(22f * GameSettings.Ai.largePaleDamageRatio * GameSettings.Ai.skinMaskDamageRatio)); } else if (male && !firemanMain) { num = ((!painted) ? Mathf.Floor(20f * GameSettings.Ai.regularMaleDamageRatio) : Mathf.Floor(20f * GameSettings.Ai.regularMaleDamageRatio * GameSettings.Ai.paintedDamageRatio)); } else if (female) { num = Mathf.Floor(17f * GameSettings.Ai.regularFemaleDamageRatio); } else if (creepy) { num = ((!pale) ? Mathf.Floor(28f * GameSettings.Ai.creepyDamageRatio) : Mathf.Floor(35f * GameSettings.Ai.creepyDamageRatio)); } else if (creepy_male) { num = ((!pale) ? Mathf.Floor(60f * GameSettings.Ai.creepyDamageRatio) : Mathf.Floor(120f * GameSettings.Ai.creepyDamageRatio)); } else if (creepy_baby) { num = Mathf.Floor(26f * GameSettings.Ai.creepyBabyDamageRatio); } else if (firemanMain) { num = Mathf.Floor(12f * GameSettings.Ai.regularMaleDamageRatio); if (events && !enemyAtStructure && !events.noFireAttack) { if (BoltNetwork.isRunning && netPrefab) { other.gameObject.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver); } else { other.gameObject.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver); } } } if (!female && male) { if (holdingRegularWeapon() && events.leftHandWeapon) { num += 7; } else if (holdingAdvancedWeapon() && events.leftHandWeapon) { num += 15; } } if (setup && setup.health.poisoned) { num = Mathf.Floor(num / 2); } //COTF additional code try { if (GameSetup.IsMpClient) { if (other.transform.root == LocalPlayer.Transform.root) { var x = EnemyManager.clientEnemies[entity.networkId.PackedValue]; num = x.damagemult + num - 20f; if (x.abilities.Contains(EnemyProgression.Abilities.RainEmpowerment)) { if (Scene.WeatherSystem.Raining) { num *= 5; } } hitDamage = num; if (x.abilities.Contains(EnemyProgression.Abilities.Poisonous)) { BuffDB.AddBuff(3, 32, Mathf.Sqrt(num / 10) / 7, poisonDuration); } if (x.abilities.Contains(EnemyProgression.Abilities.Basher)) { ModdedPlayer.instance.Stun(stunDuration); } if (ModdedPlayer.Stats.TotalThornsDamage > 0) { if (ModdedPlayer.Stats.TotalThornsArmorPiercing > 0) { EnemyProgression.ReduceArmor(entity, ModdedPlayer.Stats.TotalThornsArmorPiercing); } PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer); playerHitEnemy.Target = entity; //this integer make the attack not stagger the enemy playerHitEnemy.getAttackerType = 2000000; playerHitEnemy.Hit = DamageMath.GetSendableDamage(ModdedPlayer.Stats.TotalThornsDamage); playerHitEnemy.Send(); } } } else { if (other.transform.root == LocalPlayer.Transform.root && EnemyManager.enemyByTransform.ContainsKey(this.rootTr)) { if (EnemyProg == null) { EnemyProg = EnemyManager.enemyByTransform[this.rootTr]; } num = EnemyProg.DamageAmp * EnemyProg.DebuffDmgMult + num - 20f; hitDamage = num; CotfUtils.Log($"Damage dealt to player: d{hitDamage} amp{EnemyProg.DamageAmp} lv{EnemyProg.level} php{hitDamage*100 / ModdedPlayer.Stats.TotalMaxHealth}%", true); //POISON ATTACKS if (EnemyProg.abilities.Contains(EnemyProgression.Abilities.Poisonous)) { BuffDB.AddBuff(3, 32, Mathf.Sqrt(num / 10) / 10, poisonDuration); } //STUN ON HIT if (EnemyProg.abilities.Contains(EnemyProgression.Abilities.Basher)) { ModdedPlayer.instance.Stun(stunDuration); } if (ModdedPlayer.Stats.TotalThornsDamage > 0) { EnemyProg.HitPhysicalSilent(ModdedPlayer.Stats.TotalThornsDamage); if (ModdedPlayer.Stats.TotalThornsArmorPiercing > 0) { EnemyProg.ReduceArmor(ModdedPlayer.Stats.TotalThornsArmorPiercing); } } } } } catch (System.Exception ex) { ModAPI.Log.Write(ex.ToString()); } PlayerStats component2 = other.transform.root.GetComponent <PlayerStats>(); if (male || female || creepy_male || creepy_fat || creepy || creepy_baby) { netId component3 = other.transform.GetComponent <netId>(); if (BoltNetwork.isServer && component3) { other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver); return; } if (BoltNetwork.isClient && netPrefab && !(bool)component3) { other.transform.root.SendMessage("setCurrentAttacker", this, SendMessageOptions.DontRequireReceiver); other.transform.root.SendMessage("hitFromEnemy", Mathf.RoundToInt(num), SendMessageOptions.DontRequireReceiver); other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver); } else if (BoltNetwork.isServer) { if (!(bool)component3) { other.transform.root.SendMessage("setCurrentAttacker", this, SendMessageOptions.DontRequireReceiver); other.transform.root.SendMessage("hitFromEnemy", Mathf.RoundToInt(num), SendMessageOptions.DontRequireReceiver); } } else if (!BoltNetwork.isRunning && component2) { component2.setCurrentAttacker(this); component2.hitFromEnemy(Mathf.RoundToInt(num)); } } else if (!netPrefab && component2) { component2.setCurrentAttacker(this); component2.hitFromEnemy(Mathf.RoundToInt(num)); } goto IL_092f; } return; } goto IL_092f; } return; IL_092f: if (other.gameObject.CompareTag("enemyCollide") && mainTrigger && bodyCollider && !enemyAtStructure) { setupAttackerType(); if (other.gameObject != bodyCollider) { other.transform.SendMessageUpwards("getAttackDirection", Random.Range(0, 2), SendMessageOptions.DontRequireReceiver); other.transform.SendMessageUpwards("getCombo", Random.Range(1, 4), SendMessageOptions.DontRequireReceiver); other.transform.SendMessage("getAttackerType", attackerType, SendMessageOptions.DontRequireReceiver); other.transform.SendMessage("getAttacker", rootTr.gameObject, SendMessageOptions.DontRequireReceiver); other.transform.SendMessageUpwards("HitPhysical", Random.Range(30f, 50f) * Mathf.Pow(ModdedPlayer.Stats.explosionDamage, 1.25f), SendMessageOptions.DontRequireReceiver); FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server); } } if (other.gameObject.CompareTag("BreakableWood") || (other.gameObject.CompareTag("BreakableRock") && mainTrigger)) { other.transform.SendMessage("Hit", 50, SendMessageOptions.DontRequireReceiver); other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, 50f), SendMessageOptions.DontRequireReceiver); FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server); } if (other.gameObject.CompareTag("SmallTree") && !mainTrigger) { other.SendMessage("Hit", 2, SendMessageOptions.DontRequireReceiver); } if (other.gameObject.CompareTag("Fire") && mainTrigger && firemanMain && !events.noFireAttack) { other.SendMessage("Burn", SendMessageOptions.DontRequireReceiver); } if (other.gameObject.CompareTag("Tree") && mainTrigger && creepy_male) { other.SendMessage("Explosion", 5f, SendMessageOptions.DontRequireReceiver); FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server); } if (!other.gameObject.CompareTag("structure") && !other.gameObject.CompareTag("SLTier1") && !other.gameObject.CompareTag("SLTier2") && !other.gameObject.CompareTag("SLTier3") && !other.gameObject.CompareTag("jumpObject") && !other.gameObject.CompareTag("UnderfootWood")) { return; } if (!mainTrigger) { return; } getStructureStrength component4 = other.gameObject.GetComponent <getStructureStrength>(); bool flag2 = component4 == null; enemyAtStructure = true; int num2; if (!creepy_male && !creepy && !creepy_fat && !creepy_baby) { if (!flag2) { num2 = ((maleSkinny || femaleSkinny) ? ((component4._strength == getStructureStrength.strength.weak) ? Mathf.FloorToInt(8f * GameSettings.Ai.regularStructureDamageRatio) : 0) : ((pale || painted || skinned) ? ((component4._strength != getStructureStrength.strength.veryStrong) ? Mathf.FloorToInt(16f * GameSettings.Ai.regularStructureDamageRatio) : 0) : ((component4._strength != getStructureStrength.strength.veryStrong) ? Mathf.FloorToInt(12f * GameSettings.Ai.regularStructureDamageRatio) : 0))); goto IL_0d63; } return; } num2 = ((!creepy_baby) ? Mathf.FloorToInt(30f * GameSettings.Ai.creepyStructureDamageRatio) : Mathf.FloorToInt(10f * GameSettings.Ai.creepyStructureDamageRatio)); goto IL_0d63; IL_0d63: if (setup && setup.health.poisoned) { num2 /= 2; } other.SendMessage("Hit", num2, SendMessageOptions.DontRequireReceiver); other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, num2), SendMessageOptions.DontRequireReceiver); FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server); } catch (System.Exception ee) { ModAPI.Log.Write(ee.ToString()); } }
protected override void OnTriggerEnter(Collider other) { try { if (GameSetup.IsMpClient) { if (entity == null && !EnemyManager.clientEnemies.ContainsKey(entity.networkId.PackedValue)) { return; } else if (EnemyManager.clientEnemies[entity.networkId.PackedValue].Outdated) { LastReqTime = Time.time; using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream()) { using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream)) { w.Write(29); w.Write(entity.networkId.PackedValue); w.Close(); } ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.OnlyServer); answerStream.Close(); } } } currState = animator.GetCurrentAnimatorStateInfo(0); nextState = animator.GetNextAnimatorStateInfo(0); if (currState.tagHash != damagedHash && currState.tagHash != staggerHash && currState.tagHash != hitStaggerHash && currState.tagHash != deathHash && nextState.tagHash != damagedHash && nextState.tagHash != staggerHash && nextState.tagHash != hitStaggerHash && nextState.tagHash != deathHash) { if (other.gameObject.CompareTag("trapTrigger")) { other.gameObject.SendMessage("CutRope", SendMessageOptions.DontRequireReceiver); } if (!netPrefab && LocalPlayer.Animator && LocalPlayer.Animator.GetBool("deathBool")) { return; } if (other.gameObject.CompareTag("playerHitDetect") && mainTrigger) { if (!Scene.SceneTracker.hasAttackedPlayer) { Scene.SceneTracker.hasAttackedPlayer = true; Scene.SceneTracker.Invoke("resetHasAttackedPlayer", Random.Range(120, 240)); } targetStats component = other.transform.root.GetComponent <targetStats>(); if (component && component.targetDown) { return; } Animator componentInParent = other.gameObject.GetComponentInParent <Animator>(); Vector3 position = rootTr.position; position.y += 3.3f; Vector3 direction = other.transform.position - position; if (!Physics.Raycast(position, direction, out hit, direction.magnitude, enemyHitMask, QueryTriggerInteraction.Ignore)) { ModAPI.Console.Write("Starting to get hit"); if (((!creepy_male && !creepy && !creepy_baby && !creepy_fat) || ModdedPlayer.instance.ParryAnything) && events) { ModAPI.Console.Write("events exists"); if (componentInParent) { ModAPI.Console.Write("componentInParent exists"); bool flag = InFront(other.gameObject); ModAPI.Console.Write("in front: " + flag + "\nevents.parryBool: " + events.parryBool + "\nnext tagHash: " + (componentInParent.GetNextAnimatorStateInfo(1).tagHash == blockHash) + "\ncurrent tagHash" + (componentInParent.GetCurrentAnimatorStateInfo(1).tagHash == blockHash) + "\nfirst condition" + (!BoltNetwork.isServer || !netPrefab)); if ((!BoltNetwork.isServer || !netPrefab) && flag && events.parryBool && ((componentInParent.GetNextAnimatorStateInfo(1).tagHash == blockHash || componentInParent.GetCurrentAnimatorStateInfo(1).tagHash == blockHash) || ModdedPlayer.instance.ParryAnything)) { ModAPI.Console.Write("Parrying successful"); int parryDir = events.parryDir; BoltSetReflectedShim.SetIntegerReflected(animator, "parryDirInt", parryDir); if (BoltNetwork.isClient && netPrefab) { BoltSetReflectedShim.SetTriggerReflected(animator, "ClientParryTrigger"); hitPrediction.StartParryPrediction(); parryEnemy parryEnemy = parryEnemy.Create(GlobalTargets.OnlyServer); parryEnemy.Target = transform.root.GetComponent <BoltEntity>(); parryEnemy.Send(); FMODCommon.PlayOneshot(parryEvent, base.transform); } else { BoltSetReflectedShim.SetTriggerReflected(animator, "parryTrigger"); } SpellActions.DoParry(transform.position); events.StartCoroutine("disableAllWeapons"); playerHitReactions componentInParent2 = other.gameObject.GetComponentInParent <playerHitReactions>(); if (componentInParent2 != null) { componentInParent2.enableParryState(); } FMODCommon.PlayOneshotNetworked(parryEvent, base.transform, FMODCommon.NetworkRole.Server); events.parryBool = false; return; } } } if ((bool)events) { events.parryBool = false; } other.transform.root.SendMessage("getHitDirection", rootTr.position, SendMessageOptions.DontRequireReceiver); int num = 0; if (maleSkinny || femaleSkinny) { if (pale) { num = ((!skinned) ? Mathf.FloorToInt(10f * GameSettings.Ai.skinnyDamageRatio) : Mathf.FloorToInt(10f * GameSettings.Ai.skinnyDamageRatio * GameSettings.Ai.skinMaskDamageRatio)); } else { num = Mathf.FloorToInt(13f * GameSettings.Ai.skinnyDamageRatio); if (maleSkinny && props.regularStick.activeSelf && events.leftHandWeapon) { num = Mathf.FloorToInt(num * 1.35f); } } } else if (male && pale) { num = ((!skinned) ? Mathf.FloorToInt(22f * GameSettings.Ai.largePaleDamageRatio) : Mathf.FloorToInt(22f * GameSettings.Ai.largePaleDamageRatio * GameSettings.Ai.skinMaskDamageRatio)); } else if (male && !firemanMain) { num = ((!painted) ? Mathf.FloorToInt(20f * GameSettings.Ai.regularMaleDamageRatio) : Mathf.FloorToInt(20f * GameSettings.Ai.regularMaleDamageRatio * GameSettings.Ai.paintedDamageRatio)); } else if (female) { num = Mathf.FloorToInt(17f * GameSettings.Ai.regularFemaleDamageRatio); } else if (creepy) { num = ((!pale) ? Mathf.FloorToInt(28f * GameSettings.Ai.creepyDamageRatio) : Mathf.FloorToInt(35f * GameSettings.Ai.creepyDamageRatio)); } else if (creepy_male) { num = ((!pale) ? Mathf.FloorToInt(60f * GameSettings.Ai.creepyDamageRatio) : Mathf.FloorToInt(120f * GameSettings.Ai.creepyDamageRatio)); } else if (creepy_baby) { num = Mathf.FloorToInt(26f * GameSettings.Ai.creepyBabyDamageRatio); } else if (firemanMain) { num = Mathf.FloorToInt(12f * GameSettings.Ai.regularMaleDamageRatio); if (events && !enemyAtStructure && !events.noFireAttack) { if (BoltNetwork.isRunning && netPrefab) { other.gameObject.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver); } else { other.gameObject.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver); } } } if (!female && male) { if (holdingRegularWeapon() && events.leftHandWeapon) { num += 7; } else if (holdingAdvancedWeapon() && events.leftHandWeapon) { num += 15; } } if (setup && setup.health.poisoned) { num = Mathf.FloorToInt(num / 1.6f); } //My additional code try { if (GameSetup.IsMpClient) { if (other.transform.root == LocalPlayer.Transform.root) { var x = EnemyManager.clientEnemies[entity.networkId.PackedValue]; num = Mathf.RoundToInt(num * x.damagemult); if (x.abilities.Contains(EnemyProgression.Abilities.RainEmpowerement)) { if (TheForest.Utils.Scene.WeatherSystem.Raining) { num *= 5; } } if (x.abilities.Contains(EnemyProgression.Abilities.Poisonous)) { BuffDB.AddBuff(3, 32, Mathf.Sqrt(num / 10) / 7, poisonDuration); } if (x.abilities.Contains(EnemyProgression.Abilities.Basher)) { ModdedPlayer.instance.Stun(stunDuration); } if (ModdedPlayer.instance.thornsDamage > 0) { DamageMath.DamageClamp(ModdedPlayer.instance.thornsDamage, out int dmg, out int reps); PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer); playerHitEnemy.Target = entity; playerHitEnemy.Hit = dmg; AsyncHit.SendPlayerHitEnemy(playerHitEnemy, reps, 0.1f); } } } else { if (other.transform.root == LocalPlayer.Transform.root) { if (EnemyProg == null) { EnemyProg = setup.health.gameObject.GetComponent <EnemyProgression>(); } num = Mathf.RoundToInt(num * EnemyProg.DamageAmp * EnemyProg.DebuffDmgMult); BoltEntity bo = other.transform.root.GetComponent <BoltEntity>(); if (bo == null) { bo = other.transform.root.GetComponentInChildren <BoltEntity>(); } //POISON ATTACKS if (EnemyProg.abilities.Contains(EnemyProgression.Abilities.Poisonous)) { BuffDB.AddBuff(3, 32, Mathf.Sqrt(num / 10) / 10, poisonDuration); } //STUN ON HIT if (EnemyProg.abilities.Contains(EnemyProgression.Abilities.Basher)) { ModdedPlayer.instance.Stun(stunDuration); } if (ModdedPlayer.instance.thornsDamage > 0) { Invoke("HitEnemeyDelayed", 0.1f); } } } } catch (System.Exception ex) { ModAPI.Log.Write(ex.ToString()); } PlayerStats component2 = other.transform.root.GetComponent <PlayerStats>(); if (male || female || creepy_male || creepy_fat || creepy || creepy_baby) { netId component3 = other.transform.GetComponent <netId>(); if (BoltNetwork.isServer && component3) { other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver); return; } if (BoltNetwork.isClient && netPrefab && !(bool)component3) { other.transform.root.SendMessage("setCurrentAttacker", this, SendMessageOptions.DontRequireReceiver); other.transform.root.SendMessage("hitFromEnemy", num, SendMessageOptions.DontRequireReceiver); other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver); } else if (BoltNetwork.isServer) { if (!(bool)component3) { other.transform.root.SendMessage("setCurrentAttacker", this, SendMessageOptions.DontRequireReceiver); other.transform.root.SendMessage("hitFromEnemy", num, SendMessageOptions.DontRequireReceiver); } } else if (!BoltNetwork.isRunning && component2) { component2.setCurrentAttacker(this); component2.hitFromEnemy(num); } } else if (!netPrefab && component2) { component2.setCurrentAttacker(this); component2.hitFromEnemy(num); } goto IL_092f; } return; } goto IL_092f; } return; IL_092f: if (other.gameObject.CompareTag("enemyCollide") && mainTrigger && bodyCollider && !enemyAtStructure) { setupAttackerType(); if (other.gameObject != bodyCollider) { other.transform.SendMessageUpwards("getAttackDirection", Random.Range(0, 2), SendMessageOptions.DontRequireReceiver); other.transform.SendMessageUpwards("getCombo", Random.Range(1, 4), SendMessageOptions.DontRequireReceiver); other.transform.SendMessage("getAttackerType", attackerType, SendMessageOptions.DontRequireReceiver); other.transform.SendMessage("getAttacker", rootTr.gameObject, SendMessageOptions.DontRequireReceiver); other.transform.SendMessageUpwards("Hit", 6, SendMessageOptions.DontRequireReceiver); FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server); } } if (other.gameObject.CompareTag("BreakableWood") || (other.gameObject.CompareTag("BreakableRock") && mainTrigger)) { other.transform.SendMessage("Hit", 50, SendMessageOptions.DontRequireReceiver); other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, 50f), SendMessageOptions.DontRequireReceiver); FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server); } if (other.gameObject.CompareTag("SmallTree") && !mainTrigger) { other.SendMessage("Hit", 2, SendMessageOptions.DontRequireReceiver); } if (other.gameObject.CompareTag("Fire") && mainTrigger && firemanMain && !events.noFireAttack) { other.SendMessage("Burn", SendMessageOptions.DontRequireReceiver); } if (other.gameObject.CompareTag("Tree") && mainTrigger && creepy_male) { other.SendMessage("Explosion", 5f, SendMessageOptions.DontRequireReceiver); FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server); } if (!other.gameObject.CompareTag("structure") && !other.gameObject.CompareTag("SLTier1") && !other.gameObject.CompareTag("SLTier2") && !other.gameObject.CompareTag("SLTier3") && !other.gameObject.CompareTag("jumpObject") && !other.gameObject.CompareTag("UnderfootWood")) { return; } if (!mainTrigger) { return; } getStructureStrength component4 = other.gameObject.GetComponent <getStructureStrength>(); bool flag2 = false; if (component4 == null) { flag2 = true; } enemyAtStructure = true; int num2 = 0; if (!creepy_male && !creepy && !creepy_fat && !creepy_baby) { if (!flag2) { num2 = ((maleSkinny || femaleSkinny) ? ((component4._strength == getStructureStrength.strength.weak) ? Mathf.FloorToInt(8f * GameSettings.Ai.regularStructureDamageRatio) : 0) : ((pale || painted || skinned) ? ((component4._strength != getStructureStrength.strength.veryStrong) ? Mathf.FloorToInt(16f * GameSettings.Ai.regularStructureDamageRatio) : 0) : ((component4._strength != getStructureStrength.strength.veryStrong) ? Mathf.FloorToInt(12f * GameSettings.Ai.regularStructureDamageRatio) : 0))); goto IL_0d63; } return; } num2 = ((!creepy_baby) ? Mathf.FloorToInt(30f * GameSettings.Ai.creepyStructureDamageRatio) : Mathf.FloorToInt(10f * GameSettings.Ai.creepyStructureDamageRatio)); goto IL_0d63; IL_0d63: if (setup && setup.health.poisoned) { num2 /= 2; } other.SendMessage("Hit", num2, SendMessageOptions.DontRequireReceiver); other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, num2), SendMessageOptions.DontRequireReceiver); FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server); } catch (System.Exception ee) { ModAPI.Log.Write(ee.ToString()); } }