Exemple #1
0
    public void SpeechTrigger(string type)
    {
        gameObject.SetActive(true);
        textbox = GetComponentInChildren <Text> ();
        if (type == "play")
        {
            textbox.text = speechManager.RandomPlayWord();
        }
        else if (type == "feed")
        {
            textbox.text = speechManager.RandomFeedWord();
        }
        else if (type == "pet" && !Pet.petMad)
        {
            textbox.text = speechManager.RandomPetWord();
        }
        else if (type == "pet" && Pet.petMad)
        {
            textbox.text = "STOP IT!";
        }

        StopCoroutine("deactivate");
        StartCoroutine("deactivate");
    }