void ISpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventData) { if (eventData.RecognizedText.Equals("Move Model")) { isNavigationEnabled = false; } else if (eventData.RecognizedText.Equals("Rotate Model")) { isNavigationEnabled = true; } else if (eventData.RecognizedText.Equals("Zoom In")) { model.zoomSmooth(1.2f, 0.5f); } else if (eventData.RecognizedText.Equals("Zoom Out")) { model.zoomSmooth(0.8f, 0.5f); } else if (eventData.RecognizedText.Equals("Swap Axis")) { modelAxisRotation = !modelAxisRotation; } else if (eventData.RecognizedText.Equals("Explode Model")) { modelManipulator.explode(); } else if (eventData.RecognizedText.Equals("Add layer")) { modelManipulator.addLayer(); } else if (eventData.RecognizedText.Equals("Remove layer")) { modelManipulator.removeLayer(); } else { return; } eventData.Use(); }
/// <summary> /// Voice commands from MixedRealitySpeechCommandProfile, keyword recognized /// requires isGlobal /// </summary> /// <param name="eventData"></param> public void OnSpeechKeywordRecognized(SpeechEventData eventData) { if (eventData.Command.Keyword == VoiceCommand && (!RequiresFocus || HasFocus) && Enabled) { StartGlobalVisual(true); IncreaseDimensionIndex(); OnPointerClicked(null); eventData.Use(); } // TODO(https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/3767): Need to merge this // work below with the code above. // if (Enabled && ShouldListen(eventData.MixedRealityInputAction)) // { // StartGlobalVisual(true); // IncreaseDimensionIndex(); // SendVoiceCommands(eventData.RecognizedText, 0, 1); // SendOnClick(null); // eventData.Use(); // } }
// STEP 4 : CUSTOM CODE FOR SPEECH RECOGNITION public void OnSpeechKeywordRecognized(SpeechEventData eventData) { // Your code goes here // If we recognize the keyword spin if (eventData.RecognizedText == "Spin") { // We start spinning the cube GetComponent <Animator>().SetBool("SpinCube", true); } // If we recognize the keyword stop if (eventData.RecognizedText == "Stop") { // We stop spinning the cube GetComponent <Animator>().SetBool("SpinCube", false); } // Homework: // If we recognize the keyword Architecture // We get the MeshRender component and get the material component // We set the material color to a new color }
void ISpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventData) { if (eventData.RecognizedText.ToLower().Equals("move anchor")) { isCalibrationEnabled = true; } else if (eventData.RecognizedText.ToLower().Equals("attach anchor")) { isCalibrationEnabled = false; WorldAnchorManager.Instance.AttachAnchor(this.gameObject, AnchorName); } else if (eventData.RecognizedText.ToLower().Equals("take photo")) { // HololensPhotoCapture.Instance.TakePhoto(); } else { return; } eventData.Use(); }
void ISpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventData) { string x = RecogniseCommand(eventData.RecognizedText); if (x.Equals("Play Video")) { audioSource.Play(); videoPlayer.Play(); } else if (x.Equals("Pause Video")) { audioSource.Pause(); videoPlayer.Pause(); } else if (x.Equals("Read Text")) { audioSource.Play(); } else if (x.Equals("Stop Reading")) { audioSource.Pause(); } else if (x.Equals("Edit")) { gameObject.GetComponent <TwoHandManipulatable>().enabled = true; } else if (x.Equals("Stop Editing")) { gameObject.GetComponent <TwoHandManipulatable>().enabled = false; } else { return; } eventData.Use(); }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { if (!eventData.used) { switch (eventData.RecognizedText.ToLower()) { case "start": Debug.Log("start heard: "); FindObjectOfType <DialogueManager> ().StartDialogue(dialogue); break; case "next": Debug.Log("next heard: "); FindObjectOfType <DialogueManager> ().DisplayNextSentence(); break; case "back": Debug.Log("back heard: "); FindObjectOfType <DialogueManager> ().DisplayPrevSentence(); break; case "okay": FindObjectOfType <DialogueManager> ().DisplayNextSentence(); break; case "abnormal": FindObjectOfType <DialogueManager> ().DisplayNextSentence(); break; default: break; } eventData.Use(); } }
// もうちょっといけてる方法考えたい public void OnSpeechKeywordRecognized(SpeechEventData eventData) { switch (eventData.RecognizedText) { case "Delete": if (GazeManager.Instance.HitObject != null) { var deletable = GazeManager.Instance.HitObject.GetComponentInParent <IDeletable>(); if (deletable != null) { deletable.DeleteFigure(); } } break; case "Close": var sizer = SizerManager.Instance.Sizer as IPolygonClosable; if (sizer != null) { sizer.ClosePolygon(); } break; } }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { SpeechInput(eventData.RecognizedText.ToLower()); }
void ISpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventData) { }
void ISpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventData) { var action = GetObject(eventData.RecognizedText); ExecCommand(action); }
void IMixedRealitySpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventData) { Debug.Log(eventData.Command.Keyword.ToLower()); }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { ProcessVoice(eventData.RecognizedText); }
//ISpeachHandler //音声認識 //SpeechInputSourceを任意のオブジェクトにアタッチし、単語を登録する必要がある。 public void OnSpeechKeywordRecognized(SpeechEventData eventData) { displayedText.text = eventData.RecognizedText.ToLower(); }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { speechCount++; }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { RespondToVoiceCommand(eventData.RecognizedText); }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { ChangeColor(eventData.RecognizedText); }
/* Afhandelen stemcommando's voor de huidige state. * Naast de aangeven voiceommands wordt er ook gereageerd op de namen van onderdelen van het been. * Het resultaat eventData komt voort uit de herkende worden, gebaseerd op de aangegeven woorden in de editor, * én de namen van de onderdelen van het been. */ public void OnSpeechKeywordRecognized(SpeechEventData eventData) { string recognizedText = eventData.RecognizedText.ToLower(); switch (recognizedText) { case "start": if (currentState == standbyState) { standbyState.Next(); } break; case "on": if (currentState == standbyState) { standbyState.Next(); } break; case "calibrate": currentState.Calibrate(); break; case "next": currentState.Next(); break; case "back": currentState.Back(); break; case "restart": currentState.Restart(); break; case "stop": currentState.Stop(); break; case "off": currentState.Stop(); break; case "pre surgery": currentState = preSurgeryState; currentState.Init(); break; case "post surgery": currentState = postSurgeryState; currentState.Init(); break; default: appManager.VoiceCommandText.text = recognizedText; appManager.Leg.HighlightLegPart(new string[] { recognizedText }); break; } // Aanpassen interface-tekst voor de gebruiker. appManager.VoiceCommandText.text = eventData.RecognizedText; StartCoroutine(appManager.CustomText.Fade(appManager.VoiceCommandText)); }
void ISpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventData) { CurrentCommand = eventData.RecognizedText.ToLower(); commandDetected = true; Debug.Log("Command: " + CurrentCommand); if (CurrentCommand == "state") { Debug.Log(StateManager.Instance.CurrentState); return; } switch (CurrentCommand) { case "transition standby": if (!StateManager.Instance.RobotCalibrated) { return; } StateManager.Instance.TransitionToStandbyState(); break; case "transition calibrate": StateManager.Instance.TransitionToCalibrateState(); break; case "transition waypoints": if (!StateManager.Instance.RobotCalibrated) { return; } StateManager.Instance.TransitionToWaypointState(); break; case "transition label": if (!StateManager.Instance.RobotCalibrated) { return; } Debug.Log("Transitioned to label state"); StateManager.Instance.TransitionToLabelState(); break; case "transition grasping": if (!StateManager.Instance.RobotCalibrated) { return; } Debug.Log("Transitioned to grasping state"); StateManager.Instance.TransitionToGraspingState(); break; case "transition puppet": if (!StateManager.Instance.RobotCalibrated) { return; } StateManager.Instance.TransitionToPuppetState(); break; case "transition arm trail": if (!StateManager.Instance.RobotCalibrated) { return; } StateManager.Instance.TransitionToArmTrailState(); break; case "look straight": StateManager.Instance.EinCommandsToExecute.Add("lookStraight"); break; case "look smug": StateManager.Instance.EinCommandsToExecute.Add("lookSmug"); break; case "look at me": StateManager.Instance.LookAtUser = true; break; case "stop looking": StateManager.Instance.LookAtUser = false; break; } switch (StateManager.Instance.CurrentState) { case StateManager.State.CalibratingState: ParseCalibrateCommands(CurrentCommand); break; case StateManager.State.WaypointState: ParseWaypointCommands(CurrentCommand); break; case StateManager.State.PuppetState: ParsePuppetCommands(CurrentCommand); break; case StateManager.State.LabelState: ParseLabelCommands(CurrentCommand); break; case StateManager.State.GraspingState: ParseGraspCommands(CurrentCommand); break; } }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { print("Recognize text: "); print(eventData.RecognizedText); ChangeState(eventData.RecognizedText); }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { ChangeMode(eventData.RecognizedText); throw new System.NotImplementedException(); }
void IMixedRealitySpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventData) { Debug.Log("OnSpeechKeywordRecognized: " + Manager.Get_isTalking()); }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { speechCommandsReceived.Add(eventData.Command.Keyword); }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { if (eventData.RecognizedText.Equals("scan") && areWePicking == false) { areWeScanning = false; if (allowToScanItems == false) { if (copyBarcodeValue.Equals("A17")) { copyBarcodeValue = "Baydoor"; errors.text = ""; guideText.text = "baydoor scanned, say 'end' if you wish to proceed to picking, say 'back' to cancel"; return; } confirmBarcode = copyBarcodeValue; guideText.text = "You have scanned: " + copyBarcodeValue + ", say 'yes' to confirm the location"; StartCoroutine(ShowCorrectLogo(true)); } if (allowToScanItems == true) { if (ItemsLibary.getItem(copyBarcodeValue).Equals("")) { StartCoroutine(ShowCorrectLogo(false)); errors.text = "you did not scan an item, try again, if you're done with items say: 'done'"; areWeScanning = true; return; } StartCoroutine(ShowCorrectLogo(true)); copyBarcodeValue = ItemsLibary.getItem(copyBarcodeValue); guideText.text = copyBarcodeValue + " added to: " + confirmBarcode; errors.text = "Item scanned: " + copyBarcodeValue + ", say 'scan' to add more items to location, say 'done' to confirm the items to location"; guideScript.InsertPickUpItemToPanel(copyBarcodeValue, confirmBarcode); areWeScanning = true; } string isConfirmedLocationOrNot = ItemsLibary.getItem(confirmBarcode); if (cube == null && isConfirmedLocationOrNot.Equals("") && !copyBarcodeValue.Equals("")) { //if cube is null then we instantiate a cube that is used as postition for text meshes, also follow camera. cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.AddComponent <TapToPlace>(); cube.GetComponent <TapToPlace>().IsBeingPlaced = true; cube.GetComponent <TapToPlace>().DefaultGazeDistance = 10; cube.GetComponent <TapToPlace>().AllowMeshVisualizationControl = false; cube.GetComponent <Transform>().localScale = new Vector3(0.1f, 0.1f, 0.1f); cube.transform.position = cam.transform.position + cam.transform.forward * 2; cube.GetComponent <MeshRenderer>().enabled = false; } else if (cube != null && isConfirmedLocationOrNot.Equals("") && !copyBarcodeValue.Equals("")) {//if cube exists, then just make it follow the camera. cube.GetComponent <TapToPlace>().IsBeingPlaced = true; } } if (eventData.RecognizedText.Equals("scan") && areWePicking == true) { areWeScanning = false; if (copyBarcodeValue.Equals("A17") && SpawnRobots.startPosition.GetComponent <TextMesh>().text.Equals("Baydoor") && allowToScanItems == false) { copyBarcodeValue = "Baydoor"; errors.text = ""; debugText.text = ""; itemText.text = ""; microsoftLogo.SetActive(true); pickListPanel.SetActive(false); guideText.text = "there are no tasks left and you have scanned baydoor, job done! go home!"; GameObject.Find("myControls").GetComponent <SpawnRobots>().enabled = false; return; } if (ItemsLibary.getItem(copyBarcodeValue).Equals("") && locationNumbers[SpawnRobots.counter].Description.Equals(copyBarcodeValue) && allowToScanItems == false) { StartCoroutine(ShowCorrectLogo(true)); errors.text = "You have scanned the correct location number, now scan the items"; confirmBarcode = copyBarcodeValue; allowToScanItems = true; areWeScanning = true; return; } else { if (copyBarcodeValue.Equals("A17")) { StartCoroutine(ShowCorrectLogo(false)); errors.text = "You have scanned baydoor but your job is not done! Scan the correct location number."; } else { StartCoroutine(ShowCorrectLogo(false)); errors.text = "Wrong location number scanned. Try again."; } } if (allowToScanItems == true) { if (ItemsLibary.getItem(copyBarcodeValue).Equals("")) { StartCoroutine(ShowCorrectLogo(false)); errors.text = "you did not scan an item, try again, if you're done picking up items here say 'done'"; areWeScanning = true; return; } copyBarcodeValue = ItemsLibary.getItem(copyBarcodeValue); //errors.text = "something went wrong? item scanned was: " + copyBarcodeValue + ", confirmed barcode was: " + confirmBarcode; for (int i = 0; i < GuideScript.items.Count; i++) { // first checks, if the scanned barcode exist in the list, and if is belongs to the current locationnumber if (GuideScript.items[i].Name.Equals(copyBarcodeValue) && GuideScript.items[i].BelongsToLocation.Equals(confirmBarcode)) { errors.text = "You have picked up an item : " + copyBarcodeValue + ", say 'scan' to pickup more items from location, say 'done' for next location"; GuideScript.items.Remove(GuideScript.items[i]); StartCoroutine(guideScript.UpdateItemsPanel()); //update the panel, so that it shows that we have picked up an item, now pickup shows the remanining items //StartCoroutine(ShowCorrectLogo(true)); } } } areWeScanning = true; } if (eventData.RecognizedText.Equals("yes") && areWePicking == false && firstTimeYes == true && allowToScanItems == false) { string isConfirmedLocationOrNot = ItemsLibary.getItem(confirmBarcode); if (isConfirmedLocationOrNot.Equals("")) { Create3DTextOnWall(confirmBarcode); allowToScanItems = true; } else { StartCoroutine(ShowCorrectLogo(false)); errors.text = "you did not scan a location number"; areWeScanning = true; } } if (eventData.RecognizedText.Equals("back") && guideText.text.Equals( "baydoor scanned, say 'end' if you wish to proceed to picking, say 'back' to cancel")) { areWeScanning = true; errors.text = "baydoor canceled, scan missing location numbers!"; } if (eventData.RecognizedText.Equals("end") && guideText.text.Equals( "baydoor scanned, say 'end' if you wish to proceed to picking, say 'back' to cancel") && areWePicking == false) { Create3DTextOnWall(copyBarcodeValue); areWePicking = true; allowToScanItems = false; areWeScanning = false; //combine child meshes in spatialmapping MeshFilter[] meshFilters = GameObject.Find("SpatialMapping").GetComponentsInChildren <MeshFilter>(); CombineInstance[] combine = new CombineInstance[meshFilters.Length]; int i = 1; while (i < meshFilters.Length) { combine[i].mesh = meshFilters[i].sharedMesh; combine[i].transform = meshFilters[i].transform.localToWorldMatrix; meshFilters[i].gameObject.SetActive(false); i++; } spatialMapping.transform.GetComponent <MeshFilter>().mesh = new Mesh(); spatialMapping.transform.GetComponent <MeshFilter>().mesh.CombineMeshes(combine); spatialMapping.transform.gameObject.SetActive(true); spatialMapping.GetComponent <Renderer>().material = combinedMeshMaterial; //spatialMapping.GetComponent<MeshRenderer>().enabled = false; StartCoroutine(waitBake()); } if (eventData.RecognizedText.Equals("go") && guideText.text.Equals( "area has been optimized, now you can pickup the goods from the picklist by saying: 'go'") && areWePicking == true) { //Print the name of the LocationNumber guideText.text = "follow the line and scan the location number: " + locationNumbers[0].Description; errors.text = "we are in picking mode."; GameObject.Find("myControls").GetComponent <SpawnRobots>().enabled = true; areWeScanning = true; pickListPanel.GetComponent <Image>().enabled = true; foreach (Transform child in pickListPanel.transform) { child.gameObject.GetComponent <Text>().enabled = false; } } if (eventData.RecognizedText.Equals("done") && areWePicking == false && allowToScanItems == true) { guideText.text = "find a new location-number to scan"; errors.text = "you have succesfully added items to a location"; allowToScanItems = false; areWeScanning = true; } if (eventData.RecognizedText.Equals("done") && areWePicking == true && allowToScanItems == true) { bool anyItemsLeft = true; for (int i = 0; i < GuideScript.items.Count; i++) { if (GuideScript.items[i].BelongsToLocation.Equals(confirmBarcode)) { anyItemsLeft = true; errors.text = "You are not done with Scanning items! - Go further"; break; //break because you are not done with scanning items. } else { anyItemsLeft = false; } } if (GuideScript.items.Count == 0) { anyItemsLeft = false; } if (anyItemsLeft == false) { // Change direction of the Robot with the counter. SpawnRobots.counter++; allowToScanItems = false; errors.text = "items have been picked up, now go to: " + locationNumbers[SpawnRobots.counter].Description; } areWeScanning = true; } }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { //throw new System.NotImplementedException(); }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { GotoNextScene(); }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { key(eventData.RecognizedText); }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { int sphere = -1; switch (eventData.RecognizedText.ToLower()) { case "closest": nav.Closest(); Debug.Log("Closest Reached!\n"); break; case "go to sphere": sphere = 0; break; case "go to one": sphere = 1; break; case "go to two": sphere = 2; break; case "go to three": sphere = 3; break; case "go to four": sphere = 4; break; case "go to five": sphere = 5; break; case "go to six": sphere = 6; break; case "go to seven": sphere = 7; break; case "go to eight": sphere = 8; break; case "go to nine": sphere = 9; break; case "go to ten": sphere = 10; break; case "go to eleven": sphere = 11; break; case "go to twelve": sphere = 12; break; case "go to thirteen": sphere = 13; break; case "go to fourteen": sphere = 14; break; case "go to fifteen": sphere = 15; break; case "go to sixteen": sphere = 16; break; case "go to seventeen": sphere = 17; break; case "go to eighteen": sphere = 18; break; case "go to nineteen": sphere = 19; break; case "go to twenty": sphere = 20; break; case "go to twenty one": sphere = 21; break; case "go to twenty two": sphere = 22; break; case "go to twenty three": sphere = 23; break; case "go to twenty four": sphere = 24; break; case "go to twenty five": sphere = 25; break; case "go to twenty six": sphere = 26; break; case "go to twenty seven": sphere = 27; break; case "go to twenty eight": sphere = 28; break; case "go to twenty nine": sphere = 29; break; case "go to thirty": sphere = 30; break; case "go to thirty one": sphere = 31; break; case "go to target": nav.Target(); break; case "reset": nav.Reset(); break; } if (sphere != -1) { nav.ProcessCommand(sphere); } }
void IMixedRealitySpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventData) { ShowVisualFeedback(eventData.Command.Keyword); }
public void OnSpeechKeywordRecognized(SpeechEventData eventData) { onClicked.OnNext(Unit.Default); }