void OnLevelWasLoaded(int level) { isActive = true; //untuk voice command MicG = GameObject.Find("SpectrumMicrophone"); WordG = GameObject.Find("WordDetection"); Mic = MicG.GetComponents <SpectrumMicrophone>()[0]; AudioWordDetection = WordG.GetComponents <WordDetection>()[0]; if (null == AudioWordDetection || null == Mic) { Debug.LogError("Missing meta references"); return; } // prepopulate words AudioWordDetection.Words.Add(new WordDetails() { Label = "Noise" }); AudioWordDetection.Words.Add(new WordDetails() { Label = "Ultimate" }); //subscribe detection event AudioWordDetection.WordDetectedEvent += WordDetectedHandler; }
/// <summary> /// Initialize the example /// </summary> public override void OnInit() { //AudioWordDetection = gameObject.AddComponent<WordDetection> (); _WordServe = WordService.Instance; _Mic = _WordServe.Mic; //AudioWordDetection.Mic = _Mic; if ( null == _Mic) { Debug.LogError("Missing meta references"); return; } }
public override void OnInspectorGUI() { SpectrumMicrophone item = target as SpectrumMicrophone; int captureTime = item.CaptureTime; int sampleRate = item.SampleRate; GUILayout.BeginHorizontal(); GUILayout.Label("Capture Time:"); item.CaptureTime = (int)GUILayout.HorizontalSlider(item.CaptureTime, 1, 16); item.CaptureTime = EditorGUILayout.IntField(item.CaptureTime); int log = (int)Mathf.Log(item.CaptureTime, 2); item.CaptureTime = (int)Mathf.Pow(2, log); item.CaptureTime = Mathf.Min(item.CaptureTime, 16); item.CaptureTime = Mathf.Max(item.CaptureTime, 1); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Sample Rate:"); item.SampleRate = (int)GUILayout.HorizontalSlider(item.SampleRate, 1024, 65536); item.SampleRate = EditorGUILayout.IntField(item.SampleRate); log = (int)Mathf.Log(item.SampleRate, 2); item.SampleRate = (int)Mathf.Pow(2, log); item.SampleRate = Mathf.Min(item.SampleRate, 65536); item.SampleRate = Mathf.Max(item.SampleRate, 1024); GUILayout.EndHorizontal(); if (captureTime != item.CaptureTime || sampleRate != item.SampleRate) { if (EditorApplication.isPlaying) { item.CleanUp(); item.InitData(); } } }
// Use this for initialization void Start() { MicG = GameObject.Find("SpectrumMicrophone"); WordG = GameObject.Find("WordDetection"); Mic = MicG.GetComponents <SpectrumMicrophone>()[0]; AudioWordDetection = WordG.GetComponents <WordDetection>()[0]; //get the screen's width sWidth = Screen.width; sHeight = Screen.height; //calculate the rescale ratio guiRatioX = sWidth / 1280; guiRatioY = sHeight / 720; //create a rescale Vector3 with the above ratio GUIsF = new Vector3(guiRatioX, guiRatioY, 1); if (null == AudioWordDetection || null == Mic) { //Debug.LogError("Missing meta references"); return; } // prepopulate words AudioWordDetection.Words.Add(new WordDetails() { Label = "Noise" }); AudioWordDetection.Words.Add(new WordDetails() { Label = "Ultimate" }); //subscribe detection event AudioWordDetection.WordDetectedEvent += WordDetectedHandler; }
public override void OnInit() { base.OnInit(); Mic = gameObject.AddComponent <SpectrumMicrophone> (); Mic.CaptureTime = 1; Mic.SampleRate = 1024; if (UsePlotter) { UIManager.UIData data = UIManager.Instance.Open(UIID.Plotter); if (data != null) { GameObject plane = data.UIObject; Transform plane1 = plane.transform.FindChild("planeLeft"); RendererSpectrumLeft = plane1.GetComponent <Image> (); Transform plane2 = plane.transform.FindChild("planeRight"); RendererSpectrumRight = plane2.GetComponent <Image> (); Transform plane3 = plane.transform.FindChild("planeWave"); RendererWave = plane3.GetComponent <Image> (); } // planes = new GameObject (); // planes.name = "planes"; // GameObject planeLeft = GameObject.CreatePrimitive (PrimitiveType.Plane); // planeLeft.GetComponent<Collider> ().enabled = false; // planeLeft.transform.position = new Vector3 (5.1f, 0, 10); // planeLeft.transform.parent = planes.transform; // planeLeft.layer = LayerMask.NameToLayer ("UI"); // RendererSpectrumLeft = planeLeft.GetComponent<MeshRenderer> (); // // GameObject planeRight = GameObject.CreatePrimitive (PrimitiveType.Plane); // planeRight.GetComponent<Collider> ().enabled = false; // planeRight.transform.position = new Vector3 (-5.1f, 0, 10); // planeRight.transform.parent = planes.transform; // planeRight.layer = LayerMask.NameToLayer ("UI"); // RendererSpectrumRight = planeRight.GetComponent<MeshRenderer> (); // // GameObject planeWave = GameObject.CreatePrimitive (PrimitiveType.Plane); // planeWave.GetComponent<Collider> ().enabled = false; // planeWave.transform.position = new Vector3 (0, 0, -1); // planeWave.transform.localScale = new Vector3 (2, 1, 1); // planeWave.transform.parent = planes.transform; // planeWave.layer = LayerMask.NameToLayer ("UI"); // RendererWave = planeWave.GetComponent<MeshRenderer> (); // // //planes.AddComponent<Billboard> (); // planes.transform.localPosition // = new Vector3 (1f // , 3.3f // , 1f); // planes.transform.localRotation = Quaternion.Euler (100.30659f, 186.228242f, 185.8563f); // planes.transform.localScale = new Vector3(0.05f,0.05f,0.05f); // planes.transform.parent = Camera.main.transform; // planes.layer = LayerMask.NameToLayer ("UI"); } if (MaterialSpectrumLeft && RendererSpectrumLeft) { RendererSpectrumLeft.material = (Material)UnityEngine.Object.Instantiate(MaterialSpectrumLeft); } if (MaterialSpectrumRight && RendererSpectrumRight) { RendererSpectrumRight.material = (Material)UnityEngine.Object.Instantiate(MaterialSpectrumRight); } if (MaterialWave && RendererWave) { RendererWave.material = (Material)UnityEngine.Object.Instantiate(MaterialWave); } if (null == m_textureSpectrumLeft && RendererSpectrumLeft) { m_textureSpectrumLeft = new Texture2D(TextureSize, TextureSize, TextureFormat.ARGB32, false); m_textureSpectrumLeft.wrapMode = TextureWrapMode.Clamp; m_textureSpectrumLeft.filterMode = FilterMode.Point; m_textureSpectrumLeft.anisoLevel = 0; RendererSpectrumLeft.material.mainTexture = m_textureSpectrumLeft; m_colorsSpectrumLeft = m_textureSpectrumLeft.GetPixels32(); } if (null == m_textureSpectrumRight && RendererSpectrumRight) { m_textureSpectrumRight = new Texture2D(TextureSize, TextureSize, TextureFormat.ARGB32, false); m_textureSpectrumRight.wrapMode = TextureWrapMode.Clamp; m_textureSpectrumRight.filterMode = FilterMode.Point; m_textureSpectrumRight.anisoLevel = 0; RendererSpectrumRight.material.mainTexture = m_textureSpectrumRight; m_colorsSpectrumRight = m_textureSpectrumRight.GetPixels32(); } if (null == m_textureWave && RendererWave) { m_textureWave = new Texture2D(TextureSize, TextureSize, TextureFormat.ARGB32, false); m_textureWave.wrapMode = TextureWrapMode.Repeat; m_textureWave.filterMode = FilterMode.Point; m_textureWave.anisoLevel = 0; RendererWave.material.mainTexture = m_textureWave; m_colorsWave = m_textureWave.GetPixels32(); } m_plotter.TextureSize = TextureSize; }