Exemple #1
0
        public int Update(Rect selectionRect)
        {
            /*
             * OnAllPixels((x, y) =>
             * {
             *  var color = Color.black;
             *  if (IsInSelection(x, y, ref selectionRect))
             *      color.a = 1f;
             *  else
             *      color.a = 0.2f;
             *  Spectrum.SetPixel(x, y, color);
             * });
             * Spectrum.Apply();
             *
             */
            Spectrum.SetPixels32(resetColorArray); // Reset all pixels color
            var rectcolor = Color.red;

            //Draw selection Rectangle border
            for (int i = (int)selectionRect.x; i < (selectionRect.x + (selectionRect.width - 1)); i++)                                             //horizontal lines
            {
                Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)), rectcolor);                            //end line
                Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y), rectcolor);                                                         //start line
            }
            for (int i = (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)); i < (int)(Spectrum.height - selectionRect.y); i++) //vertical lines
            {
                Spectrum.SetPixel((int)selectionRect.x, i, rectcolor);                                                                             // line left
                Spectrum.SetPixel((int)(selectionRect.x + (selectionRect.width - 1)), i, rectcolor);                                               // line right
            }

            Spectrum.Apply();

            return(0);
        }
Exemple #2
0
        public int Update(Rect selectionRect, bool drawFullSpectrum, float gain, bool logScale)
        {
            Spectrum.SetPixels32(resetColorArray); // Reset all pixels color
            var rectcolor = Color.red;

            //Draw selection Rectangle border
            for (int i = (int)selectionRect.x; i < (selectionRect.x + (selectionRect.width - 1)); i++)                                             //horizontal lines
            {
                Spectrum.SetPixel(i, (int)(Spectrum.height - 1 - selectionRect.y - (selectionRect.height - 1)), rectcolor);                        //end line
                Spectrum.SetPixel(i, (int)(Spectrum.height - 1 - selectionRect.y), rectcolor);                                                     //start line
            }
            for (int i = (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)); i < (int)(Spectrum.height - selectionRect.y); i++) //vertical lines
            {
                Spectrum.SetPixel((int)selectionRect.x, i, rectcolor);                                                                             // line left
                Spectrum.SetPixel((int)(selectionRect.x + (selectionRect.width - 1)), i, rectcolor);                                               // line right
            }

            Spectrum.Apply();

            return(0);
        }