public void Initialize(IProvider <SpecificCountDownTimer> timerProvider, List <BonusType> bonusTypes, SetBonus setBonusAction, Action <BonusType, Action> removeBonusAction) { _timerProvider = timerProvider; SetBonusAction = setBonusAction; _removeBonusAction = removeBonusAction; _bonusPauseTimer = _timerProvider.Get(); foreach (BonusType type in bonusTypes) { BonusModel model = new BonusModel(_timerProvider.Get(), type); _bonusModels.Add(model); } }
private void ResourcesLoaded() { if (_transitionInfo != null) { _bonusController = new BonusController(); _bonusController.Initialize(_timerProvider, _transitionInfo.BonusTypes, OnSetBonus, OnRemoveBonus); } _roundTimer = _timerProvider.Get(); FeatureInitializeFinish(); _roundTimer.StartTimer(_config.GetGameTime(), UpdateTimer, FinishTimer); _bonusController.Start(); }
public void Destroy() { _timer.StopTimer(); _timer = null; }
public BonusModel(SpecificCountDownTimer timer, BonusType type) { Type = type; _timer = timer; }