public static SpecialFightCommonTableData GetSpecialFightCommonTableData(SpecialFightMode mode) { SpecialFightModeGroup modeCroup = SpecialFightManager.GetModeCroup(mode); SpecialFightModeGroup specialFightModeGroup = modeCroup; if (specialFightModeGroup == SpecialFightModeGroup.Defend) { return(DefendFightManager.Instance.GetSpecialFightCommonTableData((DefendFightMode.DFMD)mode)); } if (specialFightModeGroup != SpecialFightModeGroup.Expericence) { return(null); } return(SpecialFightManager.Instance.commonData); }
public static object GetSpecialFightInfo(SpecialFightMode mode) { SpecialFightModeGroup modeCroup = SpecialFightManager.GetModeCroup(mode); SpecialFightModeGroup specialFightModeGroup = modeCroup; if (specialFightModeGroup == SpecialFightModeGroup.Defend) { return(DefendFightManager.Instance.GetModeInfo((DefendFightMode.DFMD)mode)); } if (specialFightModeGroup != SpecialFightModeGroup.Expericence) { return(null); } return(SpecialFightManager.Instance.GetFightInfo(mode)); }
protected void UpdateTime() { SpecialFightModeGroup modeCroup = SpecialFightManager.GetModeCroup(this.mode); if (modeCroup != SpecialFightModeGroup.Defend) { if (modeCroup == SpecialFightModeGroup.Expericence) { this.InfoText.set_text(this.taskOpenText); } } else { this.UpdateOpenTime(); } }
protected void OnClickBuyTimes(GameObject go) { SpecialFightModeGroup specialFightModeGroup = this.currentGroup; if (specialFightModeGroup != SpecialFightModeGroup.Defend) { if (specialFightModeGroup == SpecialFightModeGroup.Expericence) { this.OnBuyExperienceTimes(); } } else { this.OnBuyDefendTimes(); } }
protected void OnUpdateSpecialInstanceDetailUI() { SpecialFightModeGroup specialFightModeGroup = this.currentGroup; if (specialFightModeGroup != SpecialFightModeGroup.Defend) { if (specialFightModeGroup == SpecialFightModeGroup.Expericence) { this.OnUpdateExpericenceInstanceDetailUI(); } } else { this.InitDifficulty(this.currentMode); } }
public void SetInit(SpecialFightMode mode) { this.currentMode = mode; this.currentGroup = SpecialFightManager.GetModeCroup(mode); this.SetTitleText(this.currentMode); SpecialFightModeGroup specialFightModeGroup = this.currentGroup; if (specialFightModeGroup != SpecialFightModeGroup.Defend) { if (specialFightModeGroup != SpecialFightModeGroup.Expericence) { } } else { this.InitDifficulty(mode); } this.OnUpdateSpecialInstanceDetailUI(); }
protected void OnClickStart(GameObject go) { if (InstanceManagerUI.IsPetLimit()) { return; } if (BackpackManager.Instance.ShowBackpackFull()) { return; } SpecialFightModeGroup specialFightModeGroup = this.currentGroup; if (specialFightModeGroup != SpecialFightModeGroup.Defend) { if (specialFightModeGroup == SpecialFightModeGroup.Expericence) { this.StartExperienceFight(); } } else { this.StartDefendFight(); } }