public SpeakerPair LoadSpeakerPair(int i) { string file = "Convo" + i; TextAsset asset = Resources.Load(Path.Combine("Dialogue", file)) as TextAsset; SpeakerPair sp = JsonUtility.FromJson <SpeakerPair> (asset.text); return(sp); }
void AddSpeakerOfNewPairToBoard() { SpeakerPair pairToLoad = speakerPairs[0]; speakerPairs.RemoveAt(0); jacks[curJackIndex].ReceiveNewSpeaker(pairToLoad.speaker1); curJackIndex = (curJackIndex + 1) % jacks.Count; speakersWhosePairsAreOnBoard.Add(pairToLoad.speaker2); }