void OnCollisionEnter2D(Collision2D coll)
 {
     if (coll.collider.tag == "Player" && !speaker.isTalking)
     {
         Debug.Log("hello");
         speaker.StartSpeaking("");
     }
 }
Exemple #2
0
 // Update is called once per frame
 void Update()
 {
     if (!speaker.isTalking)
     {
         speaker.StartSpeaking("");
         //spoke = true;
     }
 }