public virtual void StillActive(Character ch, bool noRespawn) { if (!IsStillActive && !noRespawn) { // ch.SendMessage( "Respawn " + this.Name ); spawnerTimer = new SpawnerTimer(this); // Make a tick when activate OnTick(); } lastTime = DateTime.Now; //LastSeen = from; }
public override void StillActive(Character ch, bool noRespawn) { if (CurrentAmount >= this.Amount) { return; } if (!IsStillActive && !noRespawn) { spawnerTimer = new SpawnerTimer(this); // Make a tick when activate OnTick(); } lastTime = DateTime.Now; }
private void RestartGame() { winLabel.Visible = false; player.Left = this.ClientSize.Width / 2; player.Top = this.ClientSize.Height - 33; score = 100.0; if (isGameFinished) { isGameFinished = false; } SpawnerTimer.Start(); GameTimer.Start(); }
public TPSpawner() : base(0xF6C) // 0xF6C = Moongate, 0x1f13 = Generic Spawner { Visible = false; Movable = false; Hue = 1175; m_Active = false; m_Creatures = new List <IEntity>(); m_CreaturesName = new List <string>(); m_CurrLvl = 1; m_HomeRange = 5; m_LevelAmt = 3; m_Levels = new List <ProgressionLevel>(); m_PlayerRange = 10; m_RechargeDelay = DateTime.Now; m_RechargeTime = new TimeSpan(0, 1, 0); m_SpawnStarted = false; m_Timer = new SpawnerTimer(this); m_UseRitual = false; m_WalkingRange = -1; }
private void SetupBoard(object sender, EventArgs e) { GameTimer.Start(); SpawnerTimer.Start(); int i = 0; foreach (Control x in this.Controls) { if ((string)x.Tag == "enemy" || (string)x.Tag == "leaf") { if (i % 2 == 0) { movableObjs[i] = new MovableObj(this.ClientSize.Width, (PictureBox)x, 1); } else { movableObjs[i] = new MovableObj(this.ClientSize.Width, (PictureBox)x, -1); } i++; } } }
public void DoTimer( TimeSpan delay ) { if( !m_Running ) return; m_End = DateTime.Now + delay; if( m_Timer != null ) m_Timer.Stop(); m_Timer = new SpawnerTimer( this, delay ); m_Timer.Start(); }
/// <summary> /// Loads the object /// </summary> /// <param name="reader"></param> public override void Deserialize(GenericReader reader) { base.Deserialize(reader); m_Active = reader.ReadBool(); m_CurrLvl = reader.ReadInt(); m_HomeRange = reader.ReadInt(); m_LevelAmt = reader.ReadInt(); m_PlayerRange = reader.ReadInt(); m_RechargeDelay = reader.ReadDateTime(); m_RechargeTime = reader.ReadTimeSpan(); m_SpawnStarted = reader.ReadBool(); m_UseRitual = reader.ReadBool(); m_WalkingRange = reader.ReadInt(); m_WaveStarted = reader.ReadBool(); int size = reader.ReadInt(); m_CreaturesName = new List <string>(); for (int i = 0; i < size; ++i) { string typeName = reader.ReadString(); m_CreaturesName.Add(typeName); } int count = reader.ReadInt(); m_Creatures = new List <IEntity>(); for (int i = 0; i < count; ++i) { IEntity e = World.FindEntity(reader.ReadInt()); if (e != null) { m_Creatures.Add(e); } } // Hack to load the progression level info m_Levels = new List <ProgressionLevel>(); int amt = reader.ReadInt(); for (int i = 0; i < amt; i++) { ProgressionLevel lvl = new ProgressionLevel(); lvl.Load(reader); m_Levels.Add(lvl); } m_Timer = new SpawnerTimer(this); if (m_Active && !m_UseRitual) { m_Timer.Start(); } DateTime recupe = reader.ReadDateTime(); if (recupe > DateTime.Now) { m_RecupeTimer = new RecupeTimer(recupe.Subtract(DateTime.Now), this); } DateTime limit = reader.ReadDateTime(); if (limit > DateTime.Now) { m_TimeLimit = new LimitTimer(limit.Subtract(DateTime.Now), this); } }
/// <summary> /// Loads the object /// </summary> /// <param name="reader"></param> public override void Deserialize(GenericReader reader) { base.Deserialize(reader); m_Active = reader.ReadBool(); m_CurrLvl = reader.ReadInt(); m_HomeRange = reader.ReadInt(); m_LevelAmt = reader.ReadInt(); m_PlayerRange = reader.ReadInt(); m_RechargeDelay = reader.ReadDateTime(); m_RechargeTime = reader.ReadTimeSpan(); m_SpawnStarted = reader.ReadBool(); m_UseRitual = reader.ReadBool(); m_WalkingRange = reader.ReadInt(); m_WaveStarted = reader.ReadBool(); int size = reader.ReadInt(); m_CreaturesName = new List<string>(); for (int i = 0; i < size; ++i) { string typeName = reader.ReadString(); m_CreaturesName.Add(typeName); } int count = reader.ReadInt(); m_Creatures = new List<IEntity>(); for (int i = 0; i < count; ++i) { IEntity e = World.FindEntity(reader.ReadInt()); if (e != null) m_Creatures.Add(e); } // Hack to load the progression level info m_Levels = new List<ProgressionLevel>(); int amt = reader.ReadInt(); for (int i = 0; i < amt; i++) { ProgressionLevel lvl = new ProgressionLevel(); lvl.Load(reader); m_Levels.Add(lvl); } m_Timer = new SpawnerTimer(this); if (m_Active && !m_UseRitual) m_Timer.Start(); DateTime recupe = reader.ReadDateTime(); if (recupe > DateTime.Now) m_RecupeTimer = new RecupeTimer(recupe.Subtract(DateTime.Now),this); DateTime limit = reader.ReadDateTime(); if (limit > DateTime.Now) m_TimeLimit = new LimitTimer(limit.Subtract(DateTime.Now), this); }
public TPSpawner() : base(0xF6C) { Visible = false; Movable = false; Hue = 1175; m_Active = false; m_Creatures = new List<IEntity>(); m_CreaturesName = new List<string>(); m_CurrLvl = 1; m_HomeRange = 5; m_LevelAmt = 3; m_Levels = new List<ProgressionLevel>(); m_PlayerRange = 10; m_RechargeDelay = DateTime.Now; m_RechargeTime = new TimeSpan(0, 1, 0); m_SpawnStarted = false; m_Timer = new SpawnerTimer(this); m_UseRitual = false; m_WalkingRange = -1; }
private async void MainGameTimerEvent(object sender, EventArgs e) { onLeaf = false; foreach (Control x in this.Controls) { if (x is PictureBox) { if (player.Bounds.IntersectsWith(x.Bounds)) { if ((string)x.Tag == "enemy") { RestartGame(); } if ((string)x.Tag == "leaf" || (string)x.Tag == "ground") { if (!onLeaf) { onLeaf = true; } } if ((string)x.Tag == "water") { if (!onLeaf) { RestartGame(); } } if ((string)x.Tag == "slowTime") { this.Controls.Remove(x); MS_PER_FRAME = TimeSpan.FromMilliseconds(2.0 / 60.0 * 10000.0); await Task.Delay(4000); MS_PER_FRAME = TimeSpan.FromMilliseconds(1.0 / 60.0 * 10000.0); } if ((string)x.Tag == "addToScore") { this.Controls.Remove(x); score += 5; } if (x.Name == "finishLine") { isGameFinished = true; GameTimer.Stop(); SpawnerTimer.Stop(); winLabel.Visible = true; winLabel.BringToFront(); winLabel.Text = "You won!" + Environment.NewLine + "Score: " + String.Format("{0:0.00}", score) + Environment.NewLine + "Press [ESC] to restart."; } } } } }
public void Stop() { if (m_Timer != null) { m_Timer.Stop(); } m_Timer = null; Despawn(); }
public void Start() { m_Timer = new SpawnerTimer(this, TimeSystem.Support.GetRandom(m_MinDelay, m_MaxDelay)); m_Timer.Start(); }
public override void StillActive( Character ch, bool noRespawn ) { if ( CurrentAmount > 0 ) return; if ( !IsStillActive && !noRespawn ) { spawnerTimer = new SpawnerTimer( this ); // Make a tick when activate OnTick(); } lastTime = DateTime.Now; }
public virtual void StillActive( Character ch, bool noRespawn ) { if ( !IsStillActive && !noRespawn ) { // ch.SendMessage( "Respawn " + this.Name ); spawnerTimer = new SpawnerTimer( this ); // Make a tick when activate OnTick(); } lastTime = DateTime.Now; //LastSeen = from; }