public static void SaveGameLevelInfo(SubLevelScript info, SpawnerManagerExtended spawner) { levelInfo = info; //levelInfo.sceneNum = info.sceneNum; //levelInfo.minEnemyLvl = info.minEnemyLvl; //levelInfo.maxEnemyLvl = info.maxEnemyLvl; //levelInfo.minEnemySpawns = info.minEnemySpawns; //levelInfo.maxEnemySpawns = info.maxEnemySpawns; //levelInfo.numOfWaves = info.numOfWaves; levelSpawner = spawner; GM.lastLevelPos = GameObject.FindGameObjectWithTag("Player").transform.position; }
void Awake() { //Debug.Log("Is Awake"); if (GM != null) { // Debug.Log("Destory GM"); GameObject.Destroy(GM.gameObject); } else { GM = this; if (GM.firstStartedUp) { //Debug.Log("FirstStartUp"); p1Copy = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); allWorlds = new List <Worlds>(); allSubLevels = new List <SubLevelScript> [numOfWorlds]; for (int i = 0; i < numOfWorlds; i++) { allSubLevels[i] = new List <SubLevelScript>(); } levelInfo = new SubLevelScript(); levelSpawner = new SpawnerManagerExtended(); if (!tutorialOn) { GM.gameObject.GetComponent <TutorialManager>().enabled = false; } if (!normalModeOn) { startOffMoney = 5000; } GM.firstStartedUp = false; GM.lastLevelPos = Vector3.zero; GM.lastWorldPos = Vector3.zero; SetCamMode(0); } } //GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(). = player; DontDestroyOnLoad(this); }