private void GameSetup() { NetworkManager = GameObject.Find("NetworkManager").GetComponent <NetworkManagerParty>(); int counter = 0; GameObject SpawnedObject; GameObject SpawndObject; foreach (var Player in NetworkManager.PartyPlayers) { SpawndObject = Instantiate(GameBoardPlayer); SpawndObject.GetComponent <GamePlayerInformation>().PlayerNetworkClone = Player; PlayerList.Add(SpawndObject); SpawnedObject = Instantiate(BoardObject); SpawnedObject.transform.parent = StartingLocations[counter].transform; SpawnedObject.transform.localPosition = new Vector3(0, 0, 0); SpawnedObject.GetComponent <PlayerObjectMovmentScript>().ConnectedPlayer = SpawndObject.GetComponent <GamePlayerInformation>(); SpawndObject.GetComponent <GamePlayerInformation>().BoardObject = SpawnedObject.GetComponent <PlayerObjectMovmentScript>(); SpawnedObject.GetComponent <PlayerObjectMovmentScript>().NextTile = FirstTile; counter++; } StartCoroutine("DecideTurnOrder"); // Decide the order in what players go }
// Use this for initialization void Start() { GMScript = GM.GetComponent <GameManagerScript>(); int ChildCount = SpawningPoints.transform.GetChildCount(); for (int i = 0; i < ChildCount; i++) { GameObject ChildGO; ChildGO = SpawningPoints.transform.GetChild(i).gameObject; GameObject SpawnedObject; SpawnedObject = Instantiate(SphereSpawning, ChildGO.transform.position, ChildGO.transform.rotation); int randomMat = Random.Range(0, 3); SpawnedObject.GetComponent <SphereSpawningScript>().SetMat = randomMat; SpawnedObject.GetComponent <SphereSpawningScript>().GM = GM; } }
public PooledObject Object(Spawns o, Color color, float mass, Vector3 pos, float corruption) { PooledObject prefab; SpawnedObject spawnedObject = null; if (objects.TryGetValue(o, out prefab)) { if (key == -1) { key = TerrainGenerator.GetNoise2D ( pos, Config.Instance.environment.key, NoiseType.SimplexValue ); } if (o == Spawns.Pickup || o == Spawns.SilverPickup || o == Spawns.BlackPickup) { spawnedObject = SpawnPickup(prefab, color, key, corruption); } else { spawnedObject = SpawnBall(prefab, color, key, corruption); } if (spawnedObject == null) { return(null); } spawnedObject.transform.position = pos; spawnedObject.mass = mass; spawnedObject.StartSlowUpdate(); } return(spawnedObject.GetComponent <PooledObject>()); }
public virtual async Task SaveCurrentObjectAnchorToCloudAsync() { feedbackBox.text = "Saving Spawned Game Object"; // Get the cloud-native anchor behavior CloudNativeAnchor cna = SpawnedObject.GetComponent <CloudNativeAnchor>(); // If the cloud portion of the anchor hasn't been created yet, create it if (cna.CloudAnchor == null) { cna.NativeToCloud(); } // Get the cloud portion of the anchor CloudSpatialAnchor cloudAnchor = cna.CloudAnchor; // In this sample app we delete the cloud anchor explicitly, but here we show how to set an anchor to expire automatically cloudAnchor.Expiration = DateTimeOffset.Now.AddDays(7); String test = CloudManager.SessionStatus == null ? "null" : "not null"; feedbackBox.text = $"Cloud manager is ready: {CloudManager.IsReadyForCreate} and status: {test}"; while (!CloudManager.IsReadyForCreate) { await Task.Delay(330); float createProgress = CloudManager.SessionStatus.RecommendedForCreateProgress; feedbackBox.text = $"Move your device to capture more environment data: {createProgress:0%}"; } bool success = false; feedbackBox.text = "Saving..."; try { // Actually save await CloudManager.CreateAnchorAsync(cloudAnchor); // Store var currentCloudAnchor = cloudAnchor; // Success? success = currentCloudAnchor != null; if (success && !isErrorActive) { // Await override, which may perform additional tasks // such as storing the key in the AnchorExchanger feedbackBox.text = $"Saved Anchor succesfully: {currentCloudAnchor.Identifier}"; _savedAnchor = currentCloudAnchor; //POSTING ANCHOR string jsonString = JsonUtility.ToJson(new AnchorDTO { identifier = currentCloudAnchor.Identifier, model = this.model, userId = this.currentUser.id, longitude = Input.location.lastData.longitude, latitude = Input.location.lastData.latitude, srid = 4326 }); Debug.Log("JSON ANCHOR : " + jsonString); using (HttpClient client = new HttpClient()) { HttpContent httpContent = new StringContent(jsonString, Encoding.UTF8, "application/json"); print("MESSAGE : " + httpContent.ReadAsStringAsync().Result); HttpResponseMessage httpResponseMessage = client.PostAsync($"{ApiURL}/api/AnchorsAPI", httpContent).Result; if (httpResponseMessage.IsSuccessStatusCode) { HttpContent content = httpResponseMessage.Content; string response = content.ReadAsStringAsync().Result; feedbackBox.text += $"\n API Response: {response}"; } else { feedbackBox.text += $"\n API ERROR Response: {httpResponseMessage.StatusCode}"; } } _uiHandler.SetScreenCaptureVisible(true); await OnSaveCloudAnchorSuccessfulAsync(); } else { OnSaveCloudAnchorFailed(new Exception("Failed to save, but no exception was thrown.")); } } catch (Exception ex) { OnSaveCloudAnchorFailed(ex); } }