private void Start()
        {
            _spawnableObjectBehaviour = GetComponent <SpawnableObjectBehaviour>();

            _sphereCollider           = gameObject.AddComponent <SphereCollider>();
            _sphereCollider.isTrigger = true;
            _sphereCollider.radius    = 0.5f;

            GetInfo();
        }
Exemple #2
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        private void Start()
        {
            _spawnableObjectBehaviour = GetComponent <SpawnableObjectBehaviour>();

            _lockChild = transform.FindChild("Lock").gameObject;

            RpcBehaviour.DoorBehaviour_GetOpen(_spawnableObjectBehaviour.SpawnableObject.ID);
//            _sphereCollider = gameObject.AddComponent<SphereCollider>();
//            _sphereCollider.isTrigger = true;fla
//            _sphereCollider.radius = _radius;
        }
        private void Start()
        {
            _spawnableObjectBehaviour = GetComponent <SpawnableObjectBehaviour>();
            _rotateTransform          = transform.FindChild("GameObject");
            _muzzleParticleSystem     = _rotateTransform.FindChild("Muzzle").GetComponent <ParticleSystem>();
            _shootSound          = _rotateTransform.GetComponent <AudioSource>();
            _fixedRotationVector = new Vector3(-90, 0, 0);

            RpcBehaviour.TurretBehaviour_GetInfo(_spawnableObjectBehaviour.SpawnableObject.ID);
            StartCoroutine(CheckCoroutine());
        }
Exemple #4
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        private void Start()
        {
            _spawnableObjectBehaviour = GetComponent <SpawnableObjectBehaviour>();

            _sphereCollider           = gameObject.AddComponent <SphereCollider>();
            _sphereCollider.isTrigger = true;
            _sphereCollider.radius    = 0.5f;

//            Debug.Log("TeleporterBehaviour.Start(): added collider");

            GetRadius();
        }
 private void Start()
 {
     _spawnableObjectBehaviour = GetComponent <SpawnableObjectBehaviour>();
 }