public override void initializeSpells() { Fireball cataclysm = new Fireball(15, 10); spells.Add(cataclysm); SpawnWall wall = new SpawnWall(10); spells.Add(wall); }
private void Start() { if (bpmScriptInstance != null && bpmScriptInstance != this) { Destroy(this.gameObject); } else { bpmScriptInstance = this; } player = GameObject.Find("Player"); gameOver = player.GetComponentInParent <GameOver>(); spawnWall = player.GetComponent <SpawnWall>(); }
void Start() { gameOver = gameObject.GetComponentInChildren <GameOver>(); spawnWall = gameObject.GetComponentInChildren <SpawnWall>(); points = gameObject.GetComponentInChildren <Points>(); bpmScript = GameObject.Find("BPM").GetComponent <BPMScript>(); move = gameObject.GetComponentInChildren <Movement>(); sound = gameObject.GetComponentInChildren <SoundScripts>(); partSys = GameObject.Find("ParticleSystems"); partSys.gameObject.SetActive(false); bpmScript.bpm = 70f; spawnWall.spawnDist = 150f; }