void OnCreateTank(NetworkConnection conn, CreateTankMessage message)
    {
        // playerPrefab is the one assigned in the inspector in Network
        // Manager but you can use different prefabs per race for example


        // Avoir une liste des spawnPoint available
        List <GameObject> spawnPointsAvailable = new List <GameObject>();

        GameObject[] spawnPoints = GameObject.FindGameObjectsWithTag("SpawnPoint");
        GameObject[] players     = GameObject.FindGameObjectsWithTag("Player");

        foreach (GameObject spawnPoint in spawnPoints)
        {
            if (SpawnUtility.SpawnPointAvailable(spawnPoint, players, 10))
            {
                spawnPointsAvailable.Add(spawnPoint);
            }
        }

        // Je spawne le player si il reste des spawn Points available
        if (spawnPointsAvailable.Count > 0)
        {
            GameObject selectedSpawnPoint = spawnPointsAvailable[Random.Range(0, spawnPointsAvailable.Count)];

            GameObject newPlayer =
                Instantiate(playerPrefab, selectedSpawnPoint.transform.position, Quaternion.identity);

            // Apply data from the message however appropriate for your game
            // Typically Player would be a component you write with syncvars or properties

            // call this to use this gameobject as the primary controller
            NetworkServer.AddPlayerForConnection(conn, newPlayer);
        }
    }
Exemple #2
0
    /// <summary>
    /// Call this method to despawn a prefab using Pool Boss. All the Spawners and Killable use this method.
    /// </summary>
    /// <param name="transToDespawn">Transform to despawn</param>
    public static void Despawn(Transform transToDespawn)
    {
        if (!_isReady)
        {
            LevelSettings.LogIfNew(NotInitError);
            return;
        }

        // ReSharper disable once ConditionIsAlwaysTrueOrFalse
        // ReSharper disable HeuristicUnreachableCode
        if (transToDespawn == null)
        {
            LevelSettings.LogIfNew("No Transform passed to Despawn method.");
            return;
        }
        // ReSharper restore HeuristicUnreachableCode

        if (Instance == null)
        {
            // Scene changing, do nothing.
            return;
        }

        if (!SpawnUtility.IsActive(transToDespawn.gameObject))
        {
            return; // already sent to despawn
        }

        var itemName = GetPrefabName(transToDespawn);

        if (!PoolItemsByName.ContainsKey(itemName))
        {
            if (Instance.autoAddMissingPoolItems)
            {
                CreateMissingPoolItem(transToDespawn, itemName, false);
            }
            else
            {
                LevelSettings.LogIfNew("The Transform '" + itemName + "' passed to Despawn is not in Pool Boss. Not despawning.");
                return;
            }
        }

        transToDespawn.BroadcastMessage(DespawnedMessageName, SendMessageOptions.DontRequireReceiver);

        var cloneList = PoolItemsByName[itemName];

        SetParent(transToDespawn, Trans);

        SpawnUtility.SetActive(transToDespawn.gameObject, false);
        Instance._changes++;

        if (Instance.logMessages || cloneList.LogMessages)
        {
            Debug.Log("Pool Boss despawned '" + itemName + "' at " + Time.time);
        }

        cloneList.SpawnedClones.Remove(transToDespawn);
        cloneList.DespawnedClones.Add(transToDespawn);
    }
        public static Units CreateEyeItemByUnitInfo(UnitInfo info)
        {
            if (!StringUtils.CheckValid(info.burnValue))
            {
                ClientLogger.Error(string.Concat(new object[]
                {
                    "burnValue is invalid, use default position #",
                    info.typeId,
                    "  utype:",
                    info.unitType
                }));
                return(null);
            }
            string[] stringValue = StringUtils.GetStringValue(info.burnValue, '|');
            if (stringValue.Length != 6)
            {
                ClientLogger.Error("eye item burnValue is stuctured wrong");
                return(null);
            }
            int num = -1;

            if (!int.TryParse(stringValue[2], out num))
            {
                ClientLogger.Error("parse eye item pos failed");
                return(null);
            }
            if (num < 0)
            {
                ClientLogger.Error("eye item pos invalid");
                return(null);
            }
            Transform spawnPos = MapManager.Instance.GetSpawnPos(TeamType.Neutral, num);
            TeamType  teamType = PvpProtocolTools.GroupToTeam((int)info.group);
            EntityVo  npcinfo  = new EntityVo(EntityType.Monster, info.typeId, num, 9, string.Empty, "Default", 0)
            {
                uid = info.unitId
            };
            SpawnUtility spawnUtility = GameManager.Instance.Spawner.GetSpawnUtility();
            Units        units        = spawnUtility.SpawnEyeItemInstance(npcinfo, "Monster", teamType, "[]", spawnPos, info.position, stringValue[4], UnitControlType.None);

            if (units == null)
            {
                ClientLogger.Error("P2C_CreateUnits create monster failed, " + StringUtils.DumpObject(info));
                return(null);
            }
            units.SetOrigin(true, info.creepId.ToString(), info.monsterTeamId);
            units.TryAddBirthEffect();
            units.SetIsMonsterCreep(false);
            PvpProtocolTools.SyncUnitLifeStateAndSkill(units, info, 0L);
            if (units.isMonster && units.skillManager != null)
            {
                units.skillManager.EnableSkills(true);
            }
            return(units);
        }
Exemple #4
0
    private static Transform InstantiateForPool(Transform prefabTrans, int cloneNumber)
    {
        var createdObjTransform = Instantiate(prefabTrans, Trans.position, prefabTrans.rotation) as Transform;

        // ReSharper disable once PossibleNullReferenceException
        createdObjTransform.name = prefabTrans.name + " (Clone " + cloneNumber + ")"; // don't want the "(Clone)" suffix.

        SetParent(createdObjTransform, Trans);

        SpawnUtility.SetActive(createdObjTransform.gameObject, false);

        return(createdObjTransform);
    }
Exemple #5
0
    public virtual void UpdateValue(int newValue)
    {
        _variableValue = newValue;
        var valFormatted = string.Format("{0}{1}",

                                         displayVariableName ? variableName + ": " : "",
                                         _variableValue.ToString("N0"));

        if (!useCommaFormatting)
        {
            valFormatted = valFormatted.Replace(",", "");
        }

        if (_text == null || !SpawnUtility.IsActive(_text.gameObject))
        {
            return;
        }

        _text.text = valFormatted;
    }
    // ReSharper disable once UnusedMember.Local
    void FixedUpdate()
    {
        if (_isDisabled)
        {
            return;
        }

        if (_player == null || !SpawnUtility.IsActive(_player.gameObject))
        {
            if (!_nextSpawnTime.HasValue)
            {
                _nextSpawnTime = Time.time + RespawnDelay;
            }
            else if (Time.time >= _nextSpawnTime.Value && !LevelSettings.IsGameOver)
            {
                SpawnPlayer();
                _nextSpawnTime = null;
            }
        }
        else if (followPlayer)
        {
            UpdateSpawnPosition(_player.position);
        }
    }
Exemple #7
0
    // ReSharper disable once FunctionComplexityOverflow
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls();
        EditorGUI.indentLevel = 0;

        _pool = (PoolBoss)target;

        _isDirty = false;
        LevelSettings.Instance = null; // clear cached version

        DTInspectorUtility.DrawTexture(CoreGameKitInspectorResources.LogoTexture);

        var isInProjectView = DTInspectorUtility.IsPrefabInProjectView(_pool);

        if (isInProjectView)
        {
            DTInspectorUtility.ShowRedErrorBox("You have selected the PoolBoss prefab in Project View. Please select the one in your Scene to edit.");
            return;
        }

        var newAutoAdd = EditorGUILayout.Toggle("Auto-Add Missing Items", _pool.autoAddMissingPoolItems);

        if (newAutoAdd != _pool.autoAddMissingPoolItems)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle Auto-Add Missing Items");
            _pool.autoAddMissingPoolItems = newAutoAdd;
        }

        var newLog = EditorGUILayout.Toggle("Log Messages", _pool.logMessages);

        if (newLog != _pool.logMessages)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle Log Messages");
            _pool.logMessages = newLog;
        }

        if (Application.isPlaying)
        {
            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Actions", GUILayout.Width(100));
            GUI.contentColor = DTInspectorUtility.BrightButtonColor;
            GUILayout.Space(47);
            if (GUILayout.Button(new GUIContent("Kill All", "Click to kill all prefab (Killables only can be killed)"), EditorStyles.toolbarButton, GUILayout.Width(90)))
            {
                SpawnUtility.KillAllPrefabs();
                //SpawnUtility.KillAllOfPrefab(poolItem.prefabTransform);
                _isDirty = true;
            }

            GUILayout.Space(10);
            if (GUILayout.Button(new GUIContent("Despawn All", "Click to despawn prefabs"), EditorStyles.toolbarButton, GUILayout.Width(90)))
            {
                SpawnUtility.DespawnAllPrefabs();
                _isDirty = true;
            }

            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Separator();
        }


        if (!Application.isPlaying)
        {
            EditorGUILayout.BeginVertical();
            var anEvent = Event.current;

            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(4);
            GUI.color = DTInspectorUtility.DragAreaColor;
            var dragArea = GUILayoutUtility.GetRect(0f, 30f, GUILayout.ExpandWidth(true));
            GUI.Box(dragArea, "Drag prefabs here in bulk to add them to the Pool!");
            GUI.color = Color.white;

            switch (anEvent.type)
            {
            case EventType.DragUpdated:
            case EventType.DragPerform:
                if (!dragArea.Contains(anEvent.mousePosition))
                {
                    break;
                }

                DragAndDrop.visualMode = DragAndDropVisualMode.Copy;

                if (anEvent.type == EventType.DragPerform)
                {
                    DragAndDrop.AcceptDrag();

                    foreach (var dragged in DragAndDrop.objectReferences)
                    {
                        AddPoolItem(dragged);
                    }
                }
                Event.current.Use();
                break;
            }
            GUILayout.Space(4);
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.EndVertical();

            DTInspectorUtility.VerticalSpace(4);
        }

        GUI.contentColor = Color.white;

        var state = _pool.poolItemsExpanded;
        var text  = string.Format("Pool Item Settings ({0})", _pool.poolItems.Count);

        // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
        if (!state)
        {
            GUI.backgroundColor = DTInspectorUtility.InactiveHeaderColor;
        }
        else
        {
            GUI.backgroundColor = DTInspectorUtility.ActiveHeaderColor;
        }

        GUILayout.BeginHorizontal();

#if UNITY_3_5_7
        if (!state)
        {
            text += " (Click to expand)";
        }
#else
        text = "<b><size=11>" + text + "</size></b>";
#endif
        if (state)
        {
            text = "\u25BC " + text;
        }
        else
        {
            text = "\u25BA " + text;
        }
        if (!GUILayout.Toggle(true, text, "dragtab", GUILayout.MinWidth(20f)))
        {
            state = !state;
        }

        GUILayout.Space(2f);

        if (state != _pool.poolItemsExpanded)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle expand Pool Settings");
            _pool.poolItemsExpanded = state;
        }


        DTInspectorUtility.ResetColors();

        EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth(32));

        var sortAlpha = false;

        // Add expand/collapse buttons if there are items in the list
        if (_pool.poolItems.Count > 0)
        {
            GUI.contentColor = DTInspectorUtility.BrightButtonColor;
            sortAlpha        = GUILayout.Button("Alpha Sort", EditorStyles.toolbarButton, GUILayout.Height(16));

            const string collapseIcon   = "Collapse";
            var          content        = new GUIContent(collapseIcon, "Click to collapse all");
            var          masterCollapse = GUILayout.Button(content, EditorStyles.toolbarButton, GUILayout.Width(56), GUILayout.Height(16));

            const string expandIcon = "Expand";
            content = new GUIContent(expandIcon, "Click to expand all");
            var masterExpand = GUILayout.Button(content, EditorStyles.toolbarButton, GUILayout.Width(50), GUILayout.Height(16));
            if (masterExpand)
            {
                ExpandCollapseAll(true);
            }
            if (masterCollapse)
            {
                ExpandCollapseAll(false);
            }
            GUI.contentColor = Color.white;
        }
        else
        {
            GUILayout.FlexibleSpace();
        }

        EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth(32));

        var addText = string.Format("Click to add Pool Item{0}.", _pool.poolItems.Count > 0 ? " at the end" : "");

        // Main Add button
        GUI.contentColor = DTInspectorUtility.AddButtonColor;
        if (GUILayout.Button(new GUIContent("Add", addText), EditorStyles.toolbarButton, GUILayout.Height(16)))
        {
            _isDirty = true;
            CreateNewPoolItem();
        }
        GUI.contentColor = Color.white;

        GUILayout.Space(4);

        EditorGUILayout.EndHorizontal();
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.EndHorizontal();

        if (_pool.poolItemsExpanded)
        {
            if (_pool.poolItems.Count > 0)
            {
                DTInspectorUtility.BeginGroupedControls();
            }
            int?indexToRemove    = null;
            int?indexToInsertAt  = null;
            int?indexToShiftUp   = null;
            int?indexToShiftDown = null;

            for (var i = 0; i < _pool.poolItems.Count; i++)
            {
                DTInspectorUtility.StartGroupHeader();
                var poolItem = _pool.poolItems[i];

                EditorGUI.indentLevel = 1;
                EditorGUILayout.BeginHorizontal();
                var itemName = poolItem.prefabTransform == null ? "[NO PREFAB]" : poolItem.prefabTransform.name;
                state = DTInspectorUtility.Foldout(poolItem.isExpanded, itemName);
                if (state != poolItem.isExpanded)
                {
                    UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle expand Pool Item");
                    poolItem.isExpanded = state;
                }

                if (Application.isPlaying)
                {
                    GUILayout.FlexibleSpace();

                    GUI.contentColor = DTInspectorUtility.BrightButtonColor;
                    if (GUILayout.Button(new GUIContent("Kill All", "Click to kill all of this prefab (Killables only can be killed)"), EditorStyles.toolbarButton, GUILayout.Width(80)))
                    {
                        SpawnUtility.KillAllOfPrefab(poolItem.prefabTransform);
                        _isDirty = true;
                    }
                    if (GUILayout.Button(new GUIContent("Despawn All", "Click to despawn all of this prefab"), EditorStyles.toolbarButton, GUILayout.Width(80)))
                    {
                        SpawnUtility.DespawnAllOfPrefab(poolItem.prefabTransform);
                        _isDirty = true;
                    }
                    GUI.contentColor = Color.white;

                    GUI.contentColor = DTInspectorUtility.BrightTextColor;
                    if (poolItem.prefabTransform != null)
                    {
                        var itemInfo = PoolBoss.PoolItemInfoByName(itemName);
                        if (itemInfo != null)
                        {
                            var spawnedCount   = itemInfo.SpawnedClones.Count;
                            var despawnedCount = itemInfo.DespawnedClones.Count;
                            var content        = new GUIContent(string.Format("{0} / {1} Spawned", spawnedCount, despawnedCount + spawnedCount), "Click here to select all spawned items.");
                            if (GUILayout.Button(content, EditorStyles.toolbarButton, GUILayout.Width(110)))
                            {
                                var obj = new List <GameObject>();
                                foreach (var t in itemInfo.SpawnedClones)
                                {
                                    obj.Add(t.gameObject);
                                }

                                Selection.objects = obj.ToArray();
                            }
                        }
                    }
                    GUI.contentColor = Color.white;
                }

                var buttonPressed = DTInspectorUtility.AddFoldOutListItemButtons(i, _pool.poolItems.Count, "Pool Item", true, true);
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.EndVertical();

                if (poolItem.isExpanded)
                {
                    EditorGUI.indentLevel = 0;

                    var newPrefab = (Transform)EditorGUILayout.ObjectField("Prefab", poolItem.prefabTransform, typeof(Transform), false);
                    if (newPrefab != poolItem.prefabTransform)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "change Pool Item Prefab");
                        poolItem.prefabTransform = newPrefab;
                    }

                    var newPreloadQty = EditorGUILayout.IntSlider("Preload Qty", poolItem.instancesToPreload, 0, 10000);
                    if (newPreloadQty != poolItem.instancesToPreload)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "change Pool Item Preload Qty");
                        poolItem.instancesToPreload = newPreloadQty;
                    }
                    if (poolItem.instancesToPreload == 0)
                    {
                        DTInspectorUtility.ShowColorWarningBox("You have set the Preload Qty to 0. This prefab will not be in the Pool.");
                    }

                    var newAllow = EditorGUILayout.Toggle("Allow Instantiate More", poolItem.allowInstantiateMore);
                    if (newAllow != poolItem.allowInstantiateMore)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle Allow Instantiate More");
                        poolItem.allowInstantiateMore = newAllow;
                    }

                    if (poolItem.allowInstantiateMore)
                    {
                        var newLimit = EditorGUILayout.IntSlider("Item Limit", poolItem.itemHardLimit, poolItem.instancesToPreload, 1000);
                        if (newLimit != poolItem.itemHardLimit)
                        {
                            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "change Item Limit");
                            poolItem.itemHardLimit = newLimit;
                        }
                    }
                    else
                    {
                        var newRecycle = EditorGUILayout.Toggle("Recycle Oldest", poolItem.allowRecycle);
                        if (newRecycle != poolItem.allowRecycle)
                        {
                            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle Recycle Oldest");
                            poolItem.allowRecycle = newRecycle;
                        }
                    }

                    newLog = EditorGUILayout.Toggle("Log Messages", poolItem.logMessages);
                    if (newLog != poolItem.logMessages)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle Log Messages");
                        poolItem.logMessages = newLog;
                    }
                }

                switch (buttonPressed)
                {
                case DTInspectorUtility.FunctionButtons.Remove:
                    indexToRemove = i;
                    break;

                case DTInspectorUtility.FunctionButtons.Add:
                    indexToInsertAt = i;
                    break;

                case DTInspectorUtility.FunctionButtons.ShiftUp:
                    indexToShiftUp = i;
                    break;

                case DTInspectorUtility.FunctionButtons.ShiftDown:
                    indexToShiftDown = i;
                    break;

                case DTInspectorUtility.FunctionButtons.DespawnAll:
                    PoolBoss.DespawnAllOfPrefab(poolItem.prefabTransform);
                    break;
                }

                EditorGUILayout.EndVertical();
                DTInspectorUtility.AddSpaceForNonU5();
            }

            if (indexToRemove.HasValue)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "remove Pool Item");
                _pool.poolItems.RemoveAt(indexToRemove.Value);
            }
            if (indexToInsertAt.HasValue)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "insert Pool Item");
                _pool.poolItems.Insert(indexToInsertAt.Value, new PoolBossItem());
            }
            if (indexToShiftUp.HasValue)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "shift up Pool Item");
                var item = _pool.poolItems[indexToShiftUp.Value];
                _pool.poolItems.Insert(indexToShiftUp.Value - 1, item);
                _pool.poolItems.RemoveAt(indexToShiftUp.Value + 1);
            }

            if (indexToShiftDown.HasValue)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "shift down Pool Item");
                var index = indexToShiftDown.Value + 1;
                var item  = _pool.poolItems[index];
                _pool.poolItems.Insert(index - 1, item);
                _pool.poolItems.RemoveAt(index + 1);
            }

            if (_pool.poolItems.Count > 0)
            {
                DTInspectorUtility.EndGroupedControls();
            }
        }

        if (sortAlpha)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "Alpha Sort Pool Boss Items");

            _pool.poolItems.Sort(delegate(PoolBossItem x, PoolBossItem y) {
                if (x.prefabTransform == null || y.prefabTransform == null)
                {
                    return(0);
                }

                return(x.prefabTransform.name.CompareTo(y.prefabTransform.name));
            });
        }

        if (GUI.changed || _isDirty)
        {
            EditorUtility.SetDirty(target);     // or it won't save the data!!
        }

        //Repaint();
        //DrawDefaultInspector();
    }
Exemple #8
0
 public void SpawnCharacterObject()
 {
     character = Instantiate(characterPrefab, SpawnUtility.GetRandomLocation() + Vector3.up, Quaternion.identity) as PlayerCharacter;
     NetworkServer.SpawnWithClientAuthority(character.gameObject, connectionToClient);
     character.RpcInit(id);
 }
 private static void SyncUnitLifeState(Units unit, UnitInfo unitInfo, long reliveLeftTime)
 {
     try
     {
         PvpLifeState lifeState = (PvpLifeState)unitInfo.lifeState;
         if (lifeState == PvpLifeState.Dead || lifeState == PvpLifeState.WaitRelive)
         {
             PvpProtocolTools.ToDie(unit, null, reliveLeftTime);
         }
         else
         {
             if (!unit.isLive)
             {
                 if (unit.isHero)
                 {
                     SpawnUtility spawnUtility = GameManager.Instance.Spawner.GetSpawnUtility();
                     spawnUtility.RespawnPvpHero(unit);
                 }
                 else
                 {
                     ClientLogger.Error(string.Concat(new object[]
                     {
                         "SetUnitState: cannot relive non-hero unit #",
                         unit.unique_id,
                         " ",
                         unit.name,
                         " to state ",
                         lifeState
                     }));
                 }
             }
             if (unit.IsMonsterCreep())
             {
                 Monster monster = unit as Monster;
                 if (lifeState == PvpLifeState.Unactive)
                 {
                     monster.Sleep();
                 }
                 else if (lifeState == PvpLifeState.Live)
                 {
                     if (monster.Sleeping.IsInState)
                     {
                         monster.Wakeup(false);
                     }
                     else
                     {
                         monster.Appear();
                     }
                 }
                 else
                 {
                     ClientLogger.Warn(string.Concat(new object[]
                     {
                         "don't know how to treat ",
                         unit.name,
                         " with life state ",
                         lifeState
                     }));
                 }
             }
         }
     }
     catch (Exception e)
     {
         ClientLogger.LogException(e);
     }
 }
        public static Units CreateHeroByUnitInfo(UnitInfo info)
        {
            Units result;

            try
            {
                if (info == null)
                {
                    result = null;
                }
                else
                {
                    EntityVo entityVo = new EntityVo(EntityType.Hero, info.typeId, 0, 0, string.Empty, "Default", 0)
                    {
                        uid      = info.unitId,
                        level    = info.level,
                        hp       = 99999f,
                        mp       = 99999f,
                        effectId = string.Empty
                    };
                    Units unit = MapManager.Instance.GetUnit(info.mainHeroId);
                    if (unit != null)
                    {
                        if (unit.npc_id == "Jiansheng")
                        {
                            entityVo.effectId = "1|Perform_jsbirth_fenshen";
                        }
                        else if (unit.npc_id == "Houzi")
                        {
                        }
                    }
                    SpawnUtility spawnUtility = GameManager.Instance.Spawner.GetSpawnUtility();
                    Vector3      vector       = MoveController.SVectgor3ToVector3(info.position);
                    string       userName     = (!(unit == null)) ? unit.summonerName : "1";
                    string       summerId     = "1";
                    Units        units        = spawnUtility.SpawnPvpHero(entityVo, "Hero", (TeamType)info.group, 0, userName, summerId, new Vector3?(vector), UnitType.FenShenHero);
                    if (units != null && unit != null)
                    {
                        units.level = unit.level;
                        units.data.SetMaxHp(unit.hp_max);
                        units.data.SetMaxMp(unit.mp_max);
                        units.data.SetHp(unit.hp);
                        units.data.SetMp(unit.mp);
                        units.SetParentUnit(unit);
                        units.SetMirrorState(true);
                        if (unit.npc_id == "Jiansheng")
                        {
                            units.SetCanAIControl(true);
                            units.SetCanSkill(false);
                            units.effect_id = "2|Perform_jsdead_fenshen";
                        }
                        else if (unit.npc_id == "Houzi")
                        {
                            units.effect_id = "2|FenShenDeath,2|DashengS2";
                            units.SetCanAIControl(false);
                            units.SetCanAction(false);
                            units.trans.rotation = unit.trans.rotation;
                        }
                        Units selectedTarget = PlayerControlMgr.Instance.GetSelectedTarget();
                        if (selectedTarget != null && unit.unique_id == selectedTarget.unique_id)
                        {
                            PlayerControlMgr.Instance.GetPlayer().SetSelectTarget(null);
                            PlayerControlMgr.Instance.GetPlayer().SetAttackTarget(null);
                            PlayerControlMgr.Instance.SetSelectedTarget(null);
                        }
                        units.SetPosition(vector, true);
                    }
                    result = units;
                }
            }
            catch (Exception e)
            {
                ClientLogger.LogException(e);
                result = null;
            }
            return(result);
        }
        public static Units CreateMonsterByUnitInfo(UnitInfo info)
        {
            Units result;

            try
            {
                if (info == null)
                {
                    ClientLogger.Error("CreateMonsterByUnitInfo: info is null");
                    result = null;
                }
                else if (MapManager.Instance == null)
                {
                    ClientLogger.Error("MapManager.Instance is null");
                    result = null;
                }
                else if (GlobalSettings.TestCreep)
                {
                    Singleton <CreepSpawner> .Instance.CreateCreeps(new List <string>
                    {
                        "101"
                    }, info.unitId);

                    result = null;
                }
                else if (GlobalSettings.NoMonster)
                {
                    ClientLogger.Warn("P2C_CreateUnits create monster ignored");
                    result = null;
                }
                else if (info.unitType == UnitType.EyeItem)
                {
                    result = PvpProtocolTools.CreateEyeItemByUnitInfo(info);
                }
                else
                {
                    TeamType  teamType  = PvpProtocolTools.GroupToTeam((int)info.group);
                    int       num       = -1;
                    Transform transform = null;
                    if (StringUtils.CheckValid(info.burnValue))
                    {
                        string[] stringValue = StringUtils.GetStringValue(info.burnValue, '|');
                        UnitType unitType    = info.unitType;
                        if (unitType != UnitType.Monster)
                        {
                            if (unitType != UnitType.Soldier)
                            {
                                ClientLogger.Error("cannot be here");
                            }
                            else
                            {
                                num = int.Parse(stringValue[2]);
                            }
                        }
                        else
                        {
                            num       = int.Parse(stringValue[1]);
                            transform = MapManager.Instance.GetSpawnPos(TeamType.Neutral, num);
                        }
                        if (num < 0)
                        {
                            ClientLogger.Error("burnValue is invalid, use position #" + info.typeId + "  " + info.burnValue);
                        }
                    }
                    else if (info.unitType == UnitType.EyeUnit)
                    {
                        transform = MapManager.Instance.GetSpawnPos(TeamType.Neutral, 1);
                        if (transform != null)
                        {
                            transform.position = new Vector3(info.position.x, info.position.y, info.position.z);
                        }
                    }
                    else if (info.unitType == UnitType.SummonMonster || info.unitType == UnitType.BoxUnit)
                    {
                        transform = MapManager.Instance.GetSpawnPos((TeamType)info.group, 1);
                        if (transform != null)
                        {
                            transform.position = new Vector3(info.position.x, info.position.y, info.position.z);
                        }
                    }
                    else if (info.unitType == UnitType.Pet)
                    {
                        transform = MapManager.Instance.GetSpawnPos((TeamType)info.group, 1);
                        if (transform != null)
                        {
                            transform.position = new Vector3(info.position.x, info.position.y, info.position.z);
                        }
                    }
                    else if (info.unitType == UnitType.LabisiUnit)
                    {
                        transform = MapManager.Instance.GetSpawnPos((TeamType)info.group, 1);
                        if (transform != null)
                        {
                            transform.position = new Vector3(info.position.x, info.position.y, info.position.z);
                        }
                    }
                    else
                    {
                        ClientLogger.Error(string.Concat(new object[]
                        {
                            "burnValue is invalid, use default position #",
                            info.typeId,
                            "  utype:",
                            info.unitType
                        }));
                    }
                    Units unit = MapManager.Instance.GetUnit(info.mainHeroId);
                    int   skin = 0;
                    if (unit != null && info.unitType == UnitType.SummonMonster)
                    {
                        skin = HeroSkins.GetRealHeroSkin((TeamType)unit.teamType, unit.model_id);
                    }
                    EntityVo npcinfo = new EntityVo(EntityType.Monster, info.typeId, num, 0, string.Empty, "Default", 0)
                    {
                        uid  = info.unitId,
                        skin = skin
                    };
                    if (null == GameManager.Instance)
                    {
                        Debug.LogError("null == GameManager.Instance");
                        result = null;
                    }
                    else if (GameManager.Instance.Spawner == null)
                    {
                        Debug.LogError("null == GameManager.Instance.Spawner");
                        result = null;
                    }
                    else
                    {
                        SpawnUtility spawnUtility = GameManager.Instance.Spawner.GetSpawnUtility();
                        Units        units        = spawnUtility.SpawnInstance(npcinfo, "Monster", teamType, num, "[]", transform, UnitControlType.None, info.unitType);
                        if (units == null)
                        {
                            ClientLogger.Error(string.Concat(new object[]
                            {
                                "P2C_CreateUnits create monster failed, creepId=",
                                info.creepId,
                                " typeid= ",
                                info.typeId,
                                " burnValue=",
                                info.burnValue ?? "null"
                            }));
                            result = null;
                        }
                        else
                        {
                            if (units.UnitType == UnitType.EyeUnit)
                            {
                            }
                            if (unit != null)
                            {
                                units.ParentUnit = unit;
                            }
                            if (units.UnitType == UnitType.EyeUnit || units.UnitType == UnitType.SummonMonster)
                            {
                                units.m_fLiveTime = info.liveTime;
                                units.m_fLeftTime = info.liveTime;
                            }
                            units.SetOrigin(true, info.creepId.ToString(), info.monsterTeamId);
                            units.TryAddBirthEffect();
                            units.SetIsMonsterCreep(info.unitType == UnitType.Monster || info.unitType == UnitType.CreepBoss);
                            PvpProtocolTools.SyncUnitLifeStateAndSkill(units, info, 0L);
                            if (units.isMonster && units.skillManager != null)
                            {
                                units.skillManager.EnableSkills(true);
                            }
                            if (units != null && transform != null)
                            {
                                units.SetPosition(transform.position, true);
                            }
                            result = units;
                        }
                    }
                }
            }
            catch (Exception e)
            {
                ClientLogger.LogException(e);
                result = null;
            }
            return(result);
        }
    // ReSharper disable once FunctionComplexityOverflow
    public override void OnInspectorGUI()
    {
        EditorGUI.indentLevel = 0;

        _pool = (PoolBoss)target;

        _isDirty = false;
        LevelSettings.Instance = null; // clear cached version

        DTInspectorUtility.DrawTexture(CoreGameKitInspectorResources.LogoTexture);

        var isInProjectView = DTInspectorUtility.IsPrefabInProjectView(_pool);

        if (isInProjectView)
        {
            DTInspectorUtility.ShowRedErrorBox("You have selected the PoolBoss prefab in Project View. Please select the one in your Scene to edit.");
            return;
        }

        var catNames = new List <string>(_pool._categories.Count);

        // ReSharper disable once ForCanBeConvertedToForeach
        for (var i = 0; i < _pool._categories.Count; i++)
        {
            catNames.Add(_pool._categories[i].CatName);
        }

        if (!Application.isPlaying)
        {
            DTInspectorUtility.StartGroupHeader();
            var newCat = EditorGUILayout.TextField("New Category Name", _pool.newCategoryName);
            if (newCat != _pool.newCategoryName)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "change New Category Name");
                _pool.newCategoryName = newCat;
            }
            EditorGUILayout.EndVertical();
            EditorGUILayout.BeginHorizontal();
            GUI.contentColor = DTInspectorUtility.BrightButtonColor;
            GUILayout.Space(10);
            if (GUILayout.Button("Create New Category", EditorStyles.toolbarButton, GUILayout.Width(130)))
            {
                CreateCategory();
            }
            GUI.contentColor = Color.white;

            EditorGUILayout.EndHorizontal();
            EditorGUILayout.EndVertical();
            DTInspectorUtility.AddSpaceForNonU5();
            DTInspectorUtility.ResetColors();

            var selCatIndex = catNames.IndexOf(_pool.addToCategoryName);

            if (selCatIndex == -1)
            {
                selCatIndex = 0;
                _isDirty    = true;
            }

            GUI.backgroundColor = DTInspectorUtility.BrightButtonColor;

            var newIndex = EditorGUILayout.Popup("Default Item Category", selCatIndex, catNames.ToArray());
            if (newIndex != selCatIndex)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "change Default Item Category");
                _pool.addToCategoryName = catNames[newIndex];
            }
            GUI.backgroundColor = Color.white;
            GUI.contentColor    = Color.white;
        }

        GUI.contentColor = Color.white;

        if (!Application.isPlaying)
        {
            var maxFrames = Math.Min(100, _pool.poolItems.Count);
            maxFrames = Math.Max(1, maxFrames);
            var newFrames = EditorGUILayout.IntSlider(new GUIContent("Initialize Time (Frames)", "You can increase this value to make the initial pool creation take more frames. Defaults to 1. Max of the 100 or number of different prefabs, whichever is less."), _pool.framesForInit, 1, maxFrames);
            if (newFrames != _pool.framesForInit)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "change Initialize Time (Frames)");
                _pool.framesForInit = newFrames;
            }
        }

        PoolBossItem     itemToRemove     = null;
        int?             indexToInsertAt  = null;
        PoolBossCategory selectedCategory = null;
        PoolBossItem     itemToClone      = null;

        PoolBossCategory catEditing  = null;
        PoolBossCategory catRenaming = null;

        PoolBossCategory catToDelete = null;
        int?indexToShiftUp           = null;
        int?indexToShiftDown         = null;

        var visiblePoolItems = _pool.poolItems;

        // ReSharper disable once ForCanBeConvertedToForeach
        for (var i = 0; i < visiblePoolItems.Count; i++)
        {
            var item = visiblePoolItems[i];
            if (catNames.Contains(item.categoryName))
            {
                continue;
            }

            item.categoryName = catNames[0];
            _isDirty          = true;
        }

        var newAutoAdd = EditorGUILayout.Toggle(new GUIContent("Auto-Add Missing Items", "Auto-Add Missing Items to top Category"), _pool.autoAddMissingPoolItems);

        if (newAutoAdd != _pool.autoAddMissingPoolItems)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle Auto-Add Missing Items");
            _pool.autoAddMissingPoolItems = newAutoAdd;
        }

        var newLog = EditorGUILayout.Toggle("Log Messages", _pool.logMessages);

        if (newLog != _pool.logMessages)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle Log Messages");
            _pool.logMessages = newLog;
        }

        var newFilter = EditorGUILayout.Toggle("Use Text Item Filter", _pool.useTextFilter);

        if (newFilter != _pool.useTextFilter)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle Use Text Item Filter");
            _pool.useTextFilter = newFilter;
        }

        bool hasFiltered = false;

        if (_pool.useTextFilter)
        {
            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(10);
            GUILayout.Label("Text Group Filter", GUILayout.Width(140));
            var newTextFilter = GUILayout.TextField(_pool.textFilter, GUILayout.Width(180));
            if (newTextFilter != _pool.textFilter)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "change Text Item Filter");
                _pool.textFilter = newTextFilter;
            }
            GUILayout.Space(10);
            GUI.contentColor = DTInspectorUtility.BrightButtonColor;
            if (GUILayout.Button("Clear", EditorStyles.toolbarButton, GUILayout.Width(70)))
            {
                _pool.textFilter = string.Empty;
            }
            GUI.contentColor = Color.white;
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Separator();

            var unfilteredCount = visiblePoolItems.Count;

            if (!string.IsNullOrEmpty(_pool.textFilter))
            {
                visiblePoolItems = visiblePoolItems.FindAll(delegate(PoolBossItem x) {
                    return(x.prefabTransform != null && x.prefabTransform.name.IndexOf(_pool.textFilter, StringComparison.OrdinalIgnoreCase) >= 0);
                });
            }

            var hiddenCount = unfilteredCount - visiblePoolItems.Count;
            if (hiddenCount > 0)
            {
                DTInspectorUtility.ShowLargeBarAlertBox(string.Format("{0}/{1} item(s) filtered out.", hiddenCount, unfilteredCount));
                hasFiltered = true;
            }
        }

        var hadNoListener = _pool.listener == null;
        var newListener   = (PoolBossListener)EditorGUILayout.ObjectField("Listener", _pool.listener, typeof(PoolBossListener), true);

        if (newListener != _pool.listener)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "assign Listener");
            _pool.listener = newListener;
            if (hadNoListener && _pool.listener != null)
            {
                _pool.listener.sourceTransName = _pool.transform.name;
            }
        }

        var newShow = EditorGUILayout.Toggle("Show Legend", _pool.showLegend);

        if (newShow != _pool.showLegend)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle Show Legend");
            _pool.showLegend = newShow;
        }

        if (_pool.showLegend)
        {
            GUI.contentColor = DTInspectorUtility.BrightButtonColor;
            DTInspectorUtility.BeginGroupedControls();

            GUILayout.Label("Legend", EditorStyles.boldLabel);

            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(6);
            GUILayout.Button(
                new GUIContent(CoreGameKitInspectorResources.DamageTexture,
                               "Click to deal 1 damage to all Killables"), EditorStyles.toolbarButton, GUILayout.Width(24));
            GUILayout.Label("Deal 1 Damage To All");

            GUILayout.Space(6);
            GUILayout.Button(
                new GUIContent(CoreGameKitInspectorResources.KillTexture, "Click to kill all Killables"),
                EditorStyles.toolbarButton, GUILayout.Width(24));
            GUILayout.Label("Kill All");

            GUILayout.Space(6);
            GUILayout.Button(
                new GUIContent(CoreGameKitInspectorResources.DespawnTexture, "Click to despawn prefabs"),
                EditorStyles.toolbarButton, GUILayout.Width(24));
            GUILayout.Label("Despawn All");

            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
            DTInspectorUtility.EndGroupedControls();
            EditorGUILayout.Separator();
        }

        EditorGUI.indentLevel = 0;
        EditorGUILayout.BeginHorizontal();
        GUILayout.Label("Actions", GUILayout.Width(100));
        GUI.contentColor = DTInspectorUtility.BrightButtonColor;

        GUILayout.FlexibleSpace();

        var allExpanded = true;

        // ReSharper disable once ForCanBeConvertedToForeach
        for (var i = 0; i < _pool._categories.Count; i++)
        {
            if (_pool._categories[i].IsExpanded)
            {
                continue;
            }
            allExpanded = false;
            break;
        }

        // ReSharper disable once ForCanBeConvertedToForeach
        for (var i = 0; i < visiblePoolItems.Count; i++)
        {
            if (visiblePoolItems[i].isExpanded)
            {
                continue;
            }
            allExpanded = false;
            break;
        }

        if (Application.isPlaying)
        {
            if (GUILayout.Button(new GUIContent("Clear Peaks"), EditorStyles.toolbarButton, GUILayout.Width(80)))
            {
                ClearAllPeaks();
                _isDirty = true;
            }

            GUILayout.Space(6);
        }

        var buttonTooltip = allExpanded ? "Click to collapse all categories and items" : "Click to expand all categories and items";
        var buttonText    = allExpanded ? "Collapse All" : "Expand All";

        if (GUILayout.Button(new GUIContent(buttonText, buttonTooltip), EditorStyles.toolbarButton, GUILayout.Width(80)))
        {
            ExpandCollapseAll(!allExpanded);
        }

        if (Application.isPlaying)
        {
            if (GUILayout.Button(new GUIContent(CoreGameKitInspectorResources.DamageTexture, "Click to deal 1 damage to all Killables"), EditorStyles.toolbarButton, GUILayout.Width(24)))
            {
                SpawnUtility.DamageAllPrefabs(1);
                _isDirty = true;
            }

            if (GUILayout.Button(new GUIContent(CoreGameKitInspectorResources.KillTexture, "Click to kill all Killables"), EditorStyles.toolbarButton, GUILayout.Width(24)))
            {
                SpawnUtility.KillAllPrefabs();
                _isDirty = true;
            }

            if (GUILayout.Button(new GUIContent(CoreGameKitInspectorResources.DespawnTexture, "Click to despawn prefabs"), EditorStyles.toolbarButton, GUILayout.Width(24)))
            {
                SpawnUtility.DespawnAllPrefabs();
                _isDirty = true;
            }
            GUILayout.Space(6);
        }

        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Separator();

        GUI.backgroundColor = Color.white;

        if (!Application.isPlaying)
        {
            EditorGUILayout.BeginVertical();
            var anEvent = Event.current;

            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(4);
            GUI.color = DTInspectorUtility.DragAreaColor;
            var dragArea = GUILayoutUtility.GetRect(0f, 30f, GUILayout.ExpandWidth(true));
            GUI.Box(dragArea, "Drag prefabs here in bulk to add them to the Pool!");
            GUI.color = Color.white;

            switch (anEvent.type)
            {
            case EventType.DragUpdated:
            case EventType.DragPerform:
                if (!dragArea.Contains(anEvent.mousePosition))
                {
                    break;
                }

                DragAndDrop.visualMode = DragAndDropVisualMode.Copy;

                if (anEvent.type == EventType.DragPerform)
                {
                    DragAndDrop.AcceptDrag();

                    foreach (var dragged in DragAndDrop.objectReferences)
                    {
                        AddPoolItem(dragged);
                    }
                }
                Event.current.Use();
                break;
            }
            GUILayout.Space(4);
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.EndVertical();

            DTInspectorUtility.VerticalSpace(4);
        }

        GUI.backgroundColor = Color.white;
        GUI.contentColor    = Color.white;

        // ReSharper disable once ForCanBeConvertedToForeach
        for (var c = 0; c < _pool._categories.Count; c++)
        {
            var cat = _pool._categories[c];

            EditorGUI.indentLevel = 0;

            var matchingItems = new List <PoolBossItem>();
            matchingItems.AddRange(visiblePoolItems);
            matchingItems.RemoveAll(delegate(PoolBossItem x) {
                return(x.categoryName != cat.CatName);
            });

            var hasItems = matchingItems.Count > 0;

            EditorGUILayout.BeginHorizontal();

            if (!cat.IsEditing || Application.isPlaying)
            {
                var catName = cat.CatName;

                catName += ": " + matchingItems.Count + " item" + ((matchingItems.Count != 1) ? "s" : "");

                var state = cat.IsExpanded;
                var text  = catName;

                // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
                if (!state)
                {
                    GUI.backgroundColor = DTInspectorUtility.InactiveHeaderColor;
                }
                else
                {
                    GUI.backgroundColor = DTInspectorUtility.ActiveHeaderColor;
                }

                text = "<b><size=11>" + text + "</size></b>";

                if (state)
                {
                    text = "\u25BC " + text;
                }
                else
                {
                    text = "\u25BA " + text;
                }
                if (!GUILayout.Toggle(true, text, "dragtab", GUILayout.MinWidth(20f)))
                {
                    state = !state;
                }

                GUILayout.Space(2f);

                if (state != cat.IsExpanded)
                {
                    UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle expand Pool Boss Category");
                    cat.IsExpanded = state;
                }

                var catItemsCollapsed = true;

                for (var i = 0; i < visiblePoolItems.Count; i++)
                {
                    var item = visiblePoolItems[i];
                    if (item.categoryName != cat.CatName)
                    {
                        continue;
                    }

                    if (!item.isExpanded)
                    {
                        continue;
                    }
                    catItemsCollapsed = false;
                    break;
                }

                GUI.backgroundColor = Color.white;

                var tooltip = catItemsCollapsed ? "Click to expand all items in this category" : "Click to collapse all items in this category";
                var btnText = catItemsCollapsed ? "Expand" : "Collapse";

                GUI.contentColor = DTInspectorUtility.BrightButtonColor;
                if (GUILayout.Button(new GUIContent(btnText, tooltip), EditorStyles.toolbarButton, GUILayout.Width(60), GUILayout.Height(16)))
                {
                    ExpandCollapseCategory(cat.CatName, catItemsCollapsed);
                }
                GUI.contentColor = Color.white;

                if (!Application.isPlaying)
                {
                    if (c > 0)
                    {
                        // the up arrow.
                        var upArrow = CoreGameKitInspectorResources.UpArrowTexture;
                        if (GUILayout.Button(new GUIContent(upArrow, "Click to shift Category up"),
                                             EditorStyles.toolbarButton, GUILayout.Width(24), GUILayout.Height(16)))
                        {
                            indexToShiftUp = c;
                        }
                    }
                    else
                    {
                        GUILayout.Button("", EditorStyles.toolbarButton, GUILayout.Width(24), GUILayout.Height(16));
                    }

                    if (c < _pool._categories.Count - 1)
                    {
                        // The down arrow will move things towards the end of the List
                        var dnArrow = CoreGameKitInspectorResources.DownArrowTexture;
                        if (GUILayout.Button(new GUIContent(dnArrow, "Click to shift Category down"),
                                             EditorStyles.toolbarButton, GUILayout.Width(24), GUILayout.Height(16)))
                        {
                            indexToShiftDown = c;
                        }
                    }
                    else
                    {
                        GUILayout.Button("", EditorStyles.toolbarButton, GUILayout.Width(24), GUILayout.Height(16));
                    }

                    var settingsIcon = new GUIContent(CoreGameKitInspectorResources.SettingsTexture,
                                                      "Click to edit Category");

                    GUI.backgroundColor = Color.white;
                    if (GUILayout.Button(settingsIcon, EditorStyles.toolbarButton, GUILayout.Width(24),
                                         GUILayout.Height(16)))
                    {
                        catEditing = cat;
                    }
                    GUI.backgroundColor = DTInspectorUtility.DeleteButtonColor;
                    if (GUILayout.Button(new GUIContent("Delete", "Click to delete Category"),
                                         EditorStyles.miniButton, GUILayout.MaxWidth(45)))
                    {
                        catToDelete = cat;
                    }
                    GUILayout.Space(15);
                }
                else
                {
                    GUI.contentColor = DTInspectorUtility.BrightButtonColor;

                    if (GUILayout.Button(new GUIContent(CoreGameKitInspectorResources.DamageTexture, "Click to damage all Killables in this Category"), EditorStyles.toolbarButton, GUILayout.Width(24)))
                    {
                        SpawnUtility.DamageAllPrefabsInCategory(cat.CatName, 1);
                        _isDirty = true;
                    }
                    if (GUILayout.Button(new GUIContent(CoreGameKitInspectorResources.KillTexture, "Click to kill all Killables in this Category"), EditorStyles.toolbarButton, GUILayout.Width(24)))
                    {
                        SpawnUtility.KillAllPrefabsInCategory(cat.CatName);
                        _isDirty = true;
                    }
                    if (GUILayout.Button(new GUIContent(CoreGameKitInspectorResources.DespawnTexture, "Click to despawn all prefabs in this Category"), EditorStyles.toolbarButton, GUILayout.Width(24)))
                    {
                        SpawnUtility.DespawnAllPrefabsInCategory(cat.CatName);
                        _isDirty = true;
                    }

                    var itemsSpawned            = PoolBoss.CategoryItemsSpawned(cat.CatName);
                    var categoryHasItemsSpawned = itemsSpawned > 0;
                    var theBtnText = itemsSpawned.ToString();
                    var btnColor   = categoryHasItemsSpawned ? DTInspectorUtility.BrightTextColor : DTInspectorUtility.DeleteButtonColor;
                    GUI.backgroundColor = btnColor;

                    var btnWidth = 32;
                    if (theBtnText.Length > 3)
                    {
                        btnWidth = 11 * theBtnText.Length;
                    }
                    if (GUILayout.Button(theBtnText, EditorStyles.miniButtonRight, GUILayout.MaxWidth(btnWidth)) && categoryHasItemsSpawned)
                    {
                        var catItems = PoolBoss.CategoryActiveItems(cat.CatName);

                        if (catItems.Count > 0)
                        {
                            var gos = new List <GameObject>(catItems.Count);
                            for (var i = 0; i < catItems.Count; i++)
                            {
                                gos.Add(catItems[i].gameObject);
                            }

                            Selection.objects = gos.ToArray();
                        }
                    }

                    GUI.backgroundColor = Color.white;
                    GUI.contentColor    = Color.white;
                    GUILayout.Space(4);
                }
            }
            else
            {
                GUI.backgroundColor = DTInspectorUtility.BrightTextColor;
                var tex = EditorGUILayout.TextField("", cat.ProspectiveName);
                if (tex != cat.ProspectiveName)
                {
                    cat.ProspectiveName = tex;
                    _isDirty            = true;
                }

                var buttonPressed = DTInspectorUtility.AddCancelSaveButtons("category");

                switch (buttonPressed)
                {
                case DTInspectorUtility.FunctionButtons.Cancel:
                    cat.IsEditing       = false;
                    cat.ProspectiveName = cat.CatName;
                    _isDirty            = true;
                    break;

                case DTInspectorUtility.FunctionButtons.Save:
                    catRenaming = cat;
                    break;
                }

                GUILayout.Space(15);
            }

            GUI.backgroundColor = Color.white;
            EditorGUILayout.EndHorizontal();

            if (cat.IsEditing)
            {
                DTInspectorUtility.VerticalSpace(2);
            }

            matchingItems.Sort(delegate(PoolBossItem x, PoolBossItem y) {
                if (x.prefabTransform == null && y.prefabTransform != null)
                {
                    return(-1);
                }
                if (y.prefabTransform == null && x.prefabTransform != null)
                {
                    return(1);
                }
                if (y.prefabTransform == null && x.prefabTransform == null)
                {
                    return(0);
                }

                // ReSharper disable PossibleNullReferenceException
                return(String.Compare(x.prefabTransform.name, y.prefabTransform.name, StringComparison.Ordinal));
                // ReSharper restore PossibleNullReferenceException
            });

            var catItemsFiltered = 0;
            if (hasFiltered)
            {
                var totalCount = _pool.poolItems.FindAll(delegate(PoolBossItem x) {
                    return(cat.CatName == x.categoryName);
                }).Count;

                catItemsFiltered = totalCount - matchingItems.Count;
            }

            bool hasOpenBox = false;

            if (catItemsFiltered > 0)
            {
                DTInspectorUtility.BeginGroupedControls();
                DTInspectorUtility.ShowLargeBarAlertBox(string.Format("This Category has {0} items filtered out.", catItemsFiltered));
                hasOpenBox = true;
            }
            else if (!hasItems)
            {
                DTInspectorUtility.BeginGroupedControls();
                DTInspectorUtility.ShowLargeBarAlertBox("This Category is empty. Add / move some items or you may delete it.");
                DTInspectorUtility.EndGroupedControls();
            }

            if (cat.IsExpanded)
            {
                if (matchingItems.Count > 0 && !hasOpenBox)
                {
                    DTInspectorUtility.BeginGroupedControls();
                }

                for (var i = 0; i < matchingItems.Count; i++)
                {
                    var poolItem = matchingItems[i];

                    DTInspectorUtility.StartGroupHeader();

                    if (poolItem.prefabTransform != null)
                    {
                        var rend = poolItem.prefabTransform.GetComponent <TrailRenderer>();
                        if (rend != null && rend.autodestruct)
                        {
                            DTInspectorUtility.ShowRedErrorBox(
                                "This prefab contains a Trail Renderer with auto-destruct enabled. " + DoNotDestroyPoolItem);
                        }
                        else
                        {
#if UNITY_5_4_OR_NEWER
                            // nothing to check
#else
                            var partAnim = poolItem.prefabTransform.GetComponent <ParticleAnimator>();
                            if (partAnim != null && partAnim.autodestruct)
                            {
                                DTInspectorUtility.ShowRedErrorBox(
                                    "This prefab contains a Particle Animator with auto-destruct enabled. " + DoNotDestroyPoolItem);
                            }
#endif
                        }
                    }

                    EditorGUI.indentLevel = 1;
                    EditorGUILayout.BeginHorizontal();
                    var itemName = poolItem.prefabTransform == null ? "[NO PREFAB]" : poolItem.prefabTransform.name;
                    var state    = DTInspectorUtility.Foldout(poolItem.isExpanded, itemName);
                    if (state != poolItem.isExpanded)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle expand Pool Item");
                        poolItem.isExpanded = state;
                    }

                    if (Application.isPlaying)
                    {
                        GUILayout.FlexibleSpace();

                        if (poolItem.prefabTransform != null)
                        {
                            var itemInfo = PoolBoss.PoolItemInfoByName(itemName);
                            GUI.contentColor = DTInspectorUtility.BrightButtonColor;

                            if (itemInfo != null && itemInfo.SpawnedClones.Count > 0)
                            {
                                if (poolItem.prefabTransform.GetComponent <Killable>() != null)
                                {
                                    if (GUILayout.Button(new GUIContent(CoreGameKitInspectorResources.DamageTexture, "Click to damage all of this prefab"), EditorStyles.toolbarButton, GUILayout.Width(24)))
                                    {
                                        SpawnUtility.DamageAllOfPrefab(poolItem.prefabTransform, 1);
                                        _isDirty = true;
                                    }
                                    if (GUILayout.Button(new GUIContent(CoreGameKitInspectorResources.KillTexture, "Click to kill all of this prefab"), EditorStyles.toolbarButton, GUILayout.Width(24)))
                                    {
                                        SpawnUtility.KillAllOfPrefab(poolItem.prefabTransform);
                                        _isDirty = true;
                                    }
                                }
                                if (GUILayout.Button(new GUIContent(CoreGameKitInspectorResources.DespawnTexture, "Click to despawn all of this prefab"),
                                                     EditorStyles.toolbarButton, GUILayout.Width(24)))
                                {
                                    SpawnUtility.DespawnAllOfPrefab(poolItem.prefabTransform);
                                    _isDirty = true;
                                }
                            }

                            GUI.contentColor = DTInspectorUtility.BrightTextColor;
                            if (itemInfo != null)
                            {
                                var spawnedCount   = itemInfo.SpawnedClones.Count;
                                var despawnedCount = itemInfo.DespawnedClones.Count;
                                // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
                                if (spawnedCount == 0)
                                {
                                    GUI.backgroundColor = DTInspectorUtility.DeleteButtonColor;
                                }
                                else
                                {
                                    GUI.backgroundColor = DTInspectorUtility.BrightTextColor;
                                }
                                var content = new GUIContent(string.Format("{0} / {1} Spawned", spawnedCount, despawnedCount + spawnedCount),
                                                             "Click here to select all spawned items.");
                                if (GUILayout.Button(content, EditorStyles.toolbarButton, GUILayout.Width(110)))
                                {
                                    var obj = new List <GameObject>();
                                    foreach (var t in itemInfo.SpawnedClones)
                                    {
                                        if (t == null)
                                        {
                                            LevelSettings.LogIfNew("1 of more of your pooled Game Object has been destroyed! Please check for any scripts that destroy Game Objects. Pool Boss cannot recover from this.");
                                            continue;
                                        }
                                        obj.Add(t.gameObject);
                                    }

                                    if (obj.Count > 0)
                                    {
                                        Selection.objects = obj.ToArray();
                                    }
                                }

                                content = new GUIContent("Pk: " + itemInfo.Peak, "Click to reset peak to zero.");
                                if (Time.realtimeSinceStartup - itemInfo.PeakTime < .2f)
                                {
                                    GUI.backgroundColor = DTInspectorUtility.AddButtonColor;
                                }
                                else if (itemInfo.Peak == 0)
                                {
                                    GUI.backgroundColor = DTInspectorUtility.DeleteButtonColor;
                                }
                                else
                                {
                                    GUI.backgroundColor = DTInspectorUtility.BrightTextColor;
                                }

                                if (GUILayout.Button(content, EditorStyles.miniButton, GUILayout.Width(64)))
                                {
                                    itemInfo.Peak     = Math.Max(0, itemInfo.SpawnedClones.Count);
                                    itemInfo.PeakTime = Time.realtimeSinceStartup;
                                    _isDirty          = true;
                                    _pool._changes++;
                                }
                                GUI.backgroundColor = Color.white;
                            }
                        }
                        GUI.contentColor = Color.white;
                    }
                    else
                    {
                        GUI.backgroundColor = DTInspectorUtility.BrightButtonColor;
                        var selCatIndex = catNames.IndexOf(poolItem.categoryName);
                        var newCat      = EditorGUILayout.Popup(selCatIndex, catNames.ToArray(), GUILayout.Width(130));
                        if (newCat != selCatIndex)
                        {
                            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "change Pool Item Category");
                            poolItem.categoryName = catNames[newCat];
                        }
                        GUI.backgroundColor = Color.white;

                        DTInspectorUtility.FocusInProjectViewButton("Pool Item prefab", poolItem.prefabTransform == null ? null : poolItem.prefabTransform.gameObject);
                    }

                    var buttonPressed = DTInspectorUtility.AddFoldOutListItemButtons(i, matchingItems.Count,
                                                                                     "Pool Item", false, null, true, false, true);
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.EndVertical();

                    if (poolItem.isExpanded)
                    {
                        EditorGUI.indentLevel = 0;

                        var newPrefab =
                            (Transform)
                            EditorGUILayout.ObjectField("Prefab", poolItem.prefabTransform, typeof(Transform),
                                                        false);
                        if (newPrefab != poolItem.prefabTransform)
                        {
                            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "change Pool Item Prefab");
                            poolItem.prefabTransform = newPrefab;
                        }

                        var newPreloadQty = EditorGUILayout.IntSlider("Preload Qty", poolItem.instancesToPreload, 0,
                                                                      10000);
                        if (newPreloadQty != poolItem.instancesToPreload)
                        {
                            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool,
                                                                   "change Pool Item Preload Qty");
                            poolItem.instancesToPreload = newPreloadQty;
                        }
                        if (poolItem.instancesToPreload == 0)
                        {
                            DTInspectorUtility.ShowColorWarningBox(
                                "You have set the Preload Qty to 0. This prefab will not be in the Pool.");
                        }

                        var newAllow = EditorGUILayout.Toggle("Allow Instantiate More",
                                                              poolItem.allowInstantiateMore);
                        if (newAllow != poolItem.allowInstantiateMore)
                        {
                            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool,
                                                                   "toggle Allow Instantiate More");
                            poolItem.allowInstantiateMore = newAllow;
                        }

                        if (poolItem.allowInstantiateMore)
                        {
                            var newLimit = EditorGUILayout.IntSlider("Item Limit", poolItem.itemHardLimit,
                                                                     poolItem.instancesToPreload, 10000);
                            if (newLimit != poolItem.itemHardLimit)
                            {
                                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "change Item Limit");
                                poolItem.itemHardLimit = newLimit;
                            }
                        }
                        else
                        {
                            var newRecycle = EditorGUILayout.Toggle("Recycle Oldest", poolItem.allowRecycle);
                            if (newRecycle != poolItem.allowRecycle)
                            {
                                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle Recycle Oldest");
                                poolItem.allowRecycle = newRecycle;
                            }
                        }

                        newLog = EditorGUILayout.Toggle("Log Messages", poolItem.logMessages);
                        if (newLog != poolItem.logMessages)
                        {
                            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "toggle Log Messages");
                            poolItem.logMessages = newLog;
                        }
                    }

                    switch (buttonPressed)
                    {
                    case DTInspectorUtility.FunctionButtons.Remove:
                        itemToRemove = poolItem;
                        break;

                    case DTInspectorUtility.FunctionButtons.Add:
                        indexToInsertAt  = _pool.poolItems.IndexOf(poolItem);
                        selectedCategory = cat;
                        break;

                    case DTInspectorUtility.FunctionButtons.DespawnAll:
                        PoolBoss.DespawnAllOfPrefab(poolItem.prefabTransform);
                        break;

                    case DTInspectorUtility.FunctionButtons.Copy:
                        itemToClone = poolItem;
                        break;
                    }

                    EditorGUILayout.EndVertical();
                    DTInspectorUtility.AddSpaceForNonU5();
                }

                if (matchingItems.Count > 0 && !hasOpenBox)
                {
                    DTInspectorUtility.EndGroupedControls();
                    DTInspectorUtility.VerticalSpace(2);
                }
            }

            if (hasOpenBox)
            {
                DTInspectorUtility.EndGroupedControls();
            }

            DTInspectorUtility.VerticalSpace(2);
        }

        if (indexToShiftUp.HasValue)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "shift up Category");
            var item = _pool._categories[indexToShiftUp.Value];
            _pool._categories.Insert(indexToShiftUp.Value - 1, item);
            _pool._categories.RemoveAt(indexToShiftUp.Value + 1);
            _isDirty = true;
        }

        if (indexToShiftDown.HasValue)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "shift down Category");
            var index = indexToShiftDown.Value + 1;
            var item  = _pool._categories[index];
            _pool._categories.Insert(index - 1, item);
            _pool._categories.RemoveAt(index + 1);
            _isDirty = true;
        }

        if (catToDelete != null)
        {
            if (_pool.poolItems.FindAll(delegate(PoolBossItem x) {
                return(x.categoryName == catToDelete.CatName);
            }).Count > 0)
            {
                DTInspectorUtility.ShowAlert("You cannot delete a Category with Pool Items in it. Move or delete the items first.");
            }
            else if (_pool._categories.Count <= 1)
            {
                DTInspectorUtility.ShowAlert("You cannot delete the last Category.");
            }
            else
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "Delete Category");
                _pool._categories.Remove(catToDelete);
                _isDirty = true;
            }
        }

        if (catRenaming != null)
        {
            // ReSharper disable once ForCanBeConvertedToForeach
            var isValidName = true;

            if (string.IsNullOrEmpty(catRenaming.ProspectiveName))
            {
                isValidName = false;
                DTInspectorUtility.ShowAlert("You cannot have a blank Category name.");
            }

            // ReSharper disable once ForCanBeConvertedToForeach
            for (var c = 0; c < _pool._categories.Count; c++)
            {
                var cat = _pool._categories[c];
                // ReSharper disable once InvertIf
                if (cat != catRenaming && cat.CatName == catRenaming.ProspectiveName)
                {
                    isValidName = false;
                    DTInspectorUtility.ShowAlert("You already have a Category named '" + catRenaming.ProspectiveName + "'. Category names must be unique.");
                }
            }

            if (isValidName)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "Undo change Category name.");

                // ReSharper disable once ForCanBeConvertedToForeach
                for (var i = 0; i < _pool.poolItems.Count; i++)
                {
                    var item = _pool.poolItems[i];
                    if (item.categoryName == catRenaming.CatName)
                    {
                        item.categoryName = catRenaming.ProspectiveName;
                    }
                }

                catRenaming.CatName   = catRenaming.ProspectiveName;
                catRenaming.IsEditing = false;
                _isDirty = true;
            }
        }

        if (catEditing != null)
        {
            // ReSharper disable once ForCanBeConvertedToForeach
            for (var c = 0; c < _pool._categories.Count; c++)
            {
                var cat = _pool._categories[c];
                // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
                if (catEditing == cat)
                {
                    cat.IsEditing = true;
                }
                else
                {
                    cat.IsEditing = false;
                }

                _isDirty = true;
            }
        }

        if (itemToRemove != null)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "remove Pool Item");
            _pool.poolItems.Remove(itemToRemove);
        }
        if (itemToClone != null)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "clone Pool Item");
            var newItem = itemToClone.Clone();

            var oldIndex = _pool.poolItems.IndexOf(itemToClone);

            _pool.poolItems.Insert(oldIndex, newItem);
        }

        if (indexToInsertAt.HasValue)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _pool, "insert Pool Item");
            _pool.poolItems.Insert(indexToInsertAt.Value, new PoolBossItem {
                categoryName = selectedCategory.CatName
            });
        }

        if (GUI.changed || _isDirty)
        {
            EditorUtility.SetDirty(target);     // or it won't save the data!!
        }

        //DrawDefaultInspector();
    }
Exemple #13
0
    /// <summary>
    /// Call this method to spawn a prefab using Pool Boss. All the Spawners and Killable use this method.
    /// </summary>
    /// <param name="itemName">Name of the transform to spawn</param>
    /// <param name="position">The position to spawn it at</param>
    /// <param name="rotation">The rotation to use</param>
    /// <param name="parentTransform">The parent Transform to use, if any (optional)</param>
    /// <returns>The Transform of the spawned object. It can be null if spawning failed from limits you have set.</returns>
    public static Transform Spawn(string itemName, Vector3 position, Quaternion rotation,
                                  Transform parentTransform)
    {
        var itemSettings = PoolItemsByName[itemName];

        Transform cloneToSpawn = null;

        if (itemSettings.DespawnedClones.Count == 0)
        {
            if (!itemSettings.AllowInstantiateMore)
            {
                if (itemSettings.AllowRecycle)
                {
                    cloneToSpawn = itemSettings.SpawnedClones[0];
                }
                else
                {
                    LevelSettings.LogIfNew("The Transform '" + itemName + "' has no available clones left to Spawn in Pool Boss. Please increase your Preload Qty, turn on Allow Instantiate More or turn on Recycle Oldest (Recycle is only for non-essential things like decals).", true);
                    return(null);
                }
            }
            else
            {
                // Instantiate a new one
                var curCount = NumberOfClones(itemSettings);
                if (curCount >= itemSettings.ItemHardLimit)
                {
                    LevelSettings.LogIfNew("The Transform '" + itemName + "' has reached its item limit in Pool Boss. Please increase your Preload Qty or Item Limit.", true);
                    return(null);
                }

                var createdObjTransform = InstantiateForPool(itemSettings.SourceTrans, curCount + 1);
                itemSettings.DespawnedClones.Add(createdObjTransform);

                if (Instance.logMessages || itemSettings.LogMessages)
                {
                    Debug.LogWarning("Pool Boss Instantiated an extra '" + itemName + "' at " + Time.time + " because there were none left in the Pool.");
                }
            }
        }

        if (cloneToSpawn == null)
        {
            var randomIndex = Random.Range(0, itemSettings.DespawnedClones.Count);
            cloneToSpawn = itemSettings.DespawnedClones[randomIndex];
        }
        else     // recycling
        {
            cloneToSpawn.BroadcastMessage(DespawnedMessageName, SendMessageOptions.DontRequireReceiver);
        }

        if (cloneToSpawn == null)
        {
            LevelSettings.LogIfNew("One or more of the prefab '" + itemName + "' in Pool Boss has been destroyed. You should never destroy objects in the Pool. Despawn instead. Not spawning anything for this call.");
            return(null);
        }

        cloneToSpawn.position = position;
        cloneToSpawn.rotation = rotation;
        SpawnUtility.SetActive(cloneToSpawn.gameObject, true);
        Instance._changes++;

        if (Instance.logMessages || itemSettings.LogMessages)
        {
            Debug.Log("Pool Boss spawned '" + itemName + "' at " + Time.time);
        }

        if (parentTransform != null)
        {
            SetParent(cloneToSpawn, parentTransform);
        }

        cloneToSpawn.BroadcastMessage(SpawnedMessageName, SendMessageOptions.DontRequireReceiver);

        itemSettings.DespawnedClones.Remove(cloneToSpawn);
        itemSettings.SpawnedClones.Add(cloneToSpawn);

        return(cloneToSpawn);
    }