public void loadMugWorld() { SceneManager.LoadScene("MugWorld"); SpawnTimer.setSpawnTimer(2.0f); ScoreTracker.setScore(0); Pause.setPause(false); }
void determineSpawnTimer() { float hi = SpawnTimer.getSpawnTimer() - 0.03f; SpawnTimer.setSpawnTimer(hi); Debug.Log(SpawnTimer.getSpawnTimer()); }