Exemple #1
0
        public override async Task DoDieAsync(L2Character killer)
        {
            lock (this)
            {
                if (Dead)
                {
                    return;
                }

                CharStatus.SetCurrentHp(0);

                Dead = true;
            }
            //Check For Exp
            if (killer is L2Player)
            {
                ((L2Player)killer).AddExpSp(this.Template.Exp, this.Template.Sp, true);
            }

            Target = null;
            await CharMovement.NotifyStopMove(true);

            if (IsAttacking())
            {
                AbortAttack();
            }

            CharStatus.StopHpMpRegeneration();

            await BroadcastPacketAsync(new Die(this));

            _spawnTable.RegisterRespawn(spawn);
            if (Template.CorpseTime <= 0)
            {
                return;
            }
            CorpseTimer          = new Timer(Template.CorpseTime * 1000);
            CorpseTimer.Elapsed += new ElapsedEventHandler(RemoveCorpse);
            CorpseTimer.Start();
        }
Exemple #2
0
        public override async Task DoDieAsync(L2Character killer)
        {
            lock (this)
            {
                if (Dead)
                {
                    return;
                }

                CharStatus.SetCurrentHp(0);

                Dead = true;
            }

            Target = null;
            await Movement.NotifyStopMove(true);

            if (IsAttacking())
            {
                AbortAttack();
            }

            CharStatus.StopHpMpRegeneration();

            await BroadcastPacketAsync(new Die(this));

            _spawnTable.RegisterRespawn(spawn);

            if (Template.CorpseTime <= 0)
            {
                return;
            }

            CorpseTimer          = new Timer(Template.CorpseTime * 1000);
            CorpseTimer.Elapsed += RemoveCorpse;
            CorpseTimer.Start();
        }
Exemple #3
0
        public override void DoDie(L2Character killer)
        {
            lock (this)
            {
                if (Dead)
                {
                    return;
                }

                CharStatus.SetCurrentHp(0);

                Dead = true;
            }

            Target = null;
            NotifyStopMove(true, true);

            if (IsAttacking())
            {
                AbortAttack();
            }

            CharStatus.StopHpMpRegeneration();

            BroadcastPacket(new Die(this));

            _spawnTable.RegisterRespawn(spawn);

            if (Template.CorpseTime <= 0)
            {
                return;
            }

            CorpseTimer          = new Timer(Template.CorpseTime * 1000);
            CorpseTimer.Elapsed += new ElapsedEventHandler(RemoveCorpse);
            CorpseTimer.Start();
        }