public void LostGame()
    {
        GameIsOver = true;

        GameObject predatorSpawner = GameObject.Find ("PredatorSpawner");
        spawnPredatorScript = predatorSpawner.GetComponent<SpawnPredator>();

        spawnPredatorScript.stopRunTime ();
    }
    public void LostGame()
    {
        GameIsOver = true;

        GameObject predatorSpawner = GameObject.Find("PredatorSpawner");

        spawnPredatorScript = predatorSpawner.GetComponent <SpawnPredator>();

        spawnPredatorScript.stopRunTime();
    }
    void OnGUI()
    {
        if (GameIsOver) {

          		spawnPredator = GameObject.Find ("PredatorSpawner");
            spawnPredatorScript = spawnPredator.GetComponent<SpawnPredator>();

            spawnPredatorScript.stopRunTime();

            // draw resource menu
            GUILayout.BeginArea (new Rect (350, 350, 600, 600));
            GUILayout.BeginHorizontal ("box");

            GUILayout.Label("You Lost!", largeFont);

            // end GUI for resource menu
            GUILayout.EndHorizontal ();
            GUILayout.EndArea ();

            if (GUI.Button (new Rect (360, 420, 140, 30), "Return to Lobby")) {
                Destroy (this);
                Game.SwitchScene("World");
            }

        }

        if (GameIsOver && !endedGame) {
            endedGame = true;

            buildMenu = GameObject.Find ("MainCamera");
            buildMenuScript = buildMenu.GetComponent<BuildMenu>();

            buildMenuScript.endGame();

        }
    }
    void OnGUI()
    {
        if (GameIsOver)
        {
            spawnPredator       = GameObject.Find("PredatorSpawner");
            spawnPredatorScript = spawnPredator.GetComponent <SpawnPredator>();

            spawnPredatorScript.stopRunTime();

            // draw resource menu
            GUILayout.BeginArea(new Rect(350, 350, 600, 600));
            GUILayout.BeginHorizontal("box");

            GUILayout.Label("You Lost!", largeFont);

            // end GUI for resource menu
            GUILayout.EndHorizontal();
            GUILayout.EndArea();

            if (GUI.Button(new Rect(360, 420, 140, 30), "Return to Lobby"))
            {
                Destroy(this);
                Game.SwitchScene("World");
            }
        }

        if (GameIsOver && !endedGame)
        {
            endedGame = true;

            buildMenu       = GameObject.Find("MainCamera");
            buildMenuScript = buildMenu.GetComponent <BuildMenu>();

            buildMenuScript.endGame();
        }
    }