public SpawningSystem(IMyRemoteControl remoteControl) { UseSpawningSystem = false; SpawnGroups = new List <string>(); SpawnFactionOverride = new List <string>(); MinTimeBetweenSpawns = 120; MaxTimeBetweenSpawns = 300; MaxNumberOfSpawnEvents = 5; SpawnPositioning = SpawnPositioningEnum.RandomDirection; MinSpawnDistance = 300; MaxSpawnDistance = 500; SpawnVelocity = 0; SpawnOffsetPosition = Vector3D.Zero; IgnoreSpawningSafetyChecks = false; RemoteControl = remoteControl; Rnd = new Random(); LastSpawnTime = MyAPIGateway.Session.GameDateTime; ForceSpawn = false; TimeUntilNextSpawn = Rnd.Next(MinTimeBetweenSpawns, MaxTimeBetweenSpawns); TotalSpawnEvents = 0; SpawnInProgress = false; SelectedSpawnGroup = ""; SelectedFactionOverride = ""; SpawnCoords = Vector3D.Zero; SafeToSpawn = false; }
public static SpawnPositioningEnum TagSpawnPositioningEnumCheck(string tag) { SpawnPositioningEnum result = SpawnPositioningEnum.RandomDirection; var tagSplit = ProcessTag(tag); if (tagSplit.Length == 2) { if (SpawnPositioningEnum.TryParse(tagSplit[1], out result) == false) { return(SpawnPositioningEnum.RandomDirection); } } return(result); }
public static BroadcastType TagBroadcastTypeEnumCheck(string tag) { BroadcastType result = BroadcastType.None; var tagSplit = ProcessTag(tag); if (tagSplit.Length == 2) { if (SpawnPositioningEnum.TryParse(tagSplit[1], out result) == false) { return(BroadcastType.None); } } return(result); }