public GameplayPlayerMovementManager()
 {
     FollowPointWheel = ObjectSpawner.SpawnWheelSpawnerObject(SimulationInstance.Player.transform.position);
     FollowPointWheel.transform.SetParent(SimulationInstance.Player.transform);
     FollowPointWheel.CreateSpawnPositions();
     SimulationInstance.Player.PlayerMovementManager.ChangeFollowPoint(FollowPointWheel.GetRandomSpawnPointTransform());
     movementParametersFlow = true;
     TriggerRotationChangeCycle();
     TriggerRotationChangeCycle();
 }
 public Transform GetFollowPointTransform()
 {
     return(FollowPointWheel.GetRandomSpawnPointTransform());
 }