private static void Run(SpawnPoint.Unknown0a item) { ForEdit("Unk00", () => item.Unk00, x => item.Unk00 = x); ForEdit("Unk01", () => item.Unk01, x => item.Unk01 = x); ForEdit("Unk02", () => item.Unk02, x => item.Unk02 = x); ForEdit("Unk03", () => item.Unk03, x => item.Unk03 = x); ForEdit("Unk04", () => item.Unk04, x => item.Unk04 = x); ForEdit("Unk05", () => item.Unk05, x => item.Unk05 = x); ForEdit("Unk06", () => item.Unk06, x => item.Unk06 = x); ForEdit("Unk08", () => item.Unk08, x => item.Unk08 = x); ForEdit("Unk0c", () => item.Unk0c, x => item.Unk0c = x); }
private static void Run(SpawnPoint.Unknown0a item, int index) { ForEdit($"Unk00#{index}", () => item.Unk00, x => item.Unk00 = x); ForEdit($"Unk01#{index}", () => item.Unk01, x => item.Unk01 = x); ForEdit($"Unk02#{index}", () => item.Unk02, x => item.Unk02 = x); ForEdit($"Unk03#{index}", () => item.Unk03, x => item.Unk03 = x); ForEdit($"Unk04#{index}", () => item.Unk04, x => item.Unk04 = x); ForEdit($"Unk05#{index}", () => item.Unk05, x => item.Unk05 = x); ForEdit($"Unk06#{index}", () => item.Unk06, x => item.Unk06 = x); ForEdit($"Unk08#{index}", () => item.Unk08, x => item.Unk08 = x); ForEdit($"Unk0c#{index}", () => item.Unk0c, x => item.Unk0c = x); }