private static void Run(SpawnPoint.Unknown0a item)
 {
     ForEdit("Unk00", () => item.Unk00, x => item.Unk00 = x);
     ForEdit("Unk01", () => item.Unk01, x => item.Unk01 = x);
     ForEdit("Unk02", () => item.Unk02, x => item.Unk02 = x);
     ForEdit("Unk03", () => item.Unk03, x => item.Unk03 = x);
     ForEdit("Unk04", () => item.Unk04, x => item.Unk04 = x);
     ForEdit("Unk05", () => item.Unk05, x => item.Unk05 = x);
     ForEdit("Unk06", () => item.Unk06, x => item.Unk06 = x);
     ForEdit("Unk08", () => item.Unk08, x => item.Unk08 = x);
     ForEdit("Unk0c", () => item.Unk0c, x => item.Unk0c = x);
 }
Exemple #2
0
 private static void Run(SpawnPoint.Unknown0a item, int index)
 {
     ForEdit($"Unk00#{index}", () => item.Unk00, x => item.Unk00 = x);
     ForEdit($"Unk01#{index}", () => item.Unk01, x => item.Unk01 = x);
     ForEdit($"Unk02#{index}", () => item.Unk02, x => item.Unk02 = x);
     ForEdit($"Unk03#{index}", () => item.Unk03, x => item.Unk03 = x);
     ForEdit($"Unk04#{index}", () => item.Unk04, x => item.Unk04 = x);
     ForEdit($"Unk05#{index}", () => item.Unk05, x => item.Unk05 = x);
     ForEdit($"Unk06#{index}", () => item.Unk06, x => item.Unk06 = x);
     ForEdit($"Unk08#{index}", () => item.Unk08, x => item.Unk08 = x);
     ForEdit($"Unk0c#{index}", () => item.Unk0c, x => item.Unk0c = x);
 }