public void OnTriggerEnter(Collider other)
    {
        GiftObject gift = other.GetComponent <GiftObject>();

        if (gift != null)
        {
            //GameObject.FindGameObjectWithTag("NextButton").GetComponent<Button>().interactable = true;
            GameObject go      = Instantiate(packedGift, new Vector3(transform.parent.position.x, transform.parent.position.y + 2f), Quaternion.identity);
            GiftObject giftObj = go.AddComponent <GiftObject>();
            giftObj.Obj    = gift.Obj;
            giftObj.Wishes = GameObject.FindGameObjectWithTag("WishList").GetComponent <Wishlist>().wishesId;
            SpawnGift spawnGift = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SpawnGift>();
            giftObj.Score         = spawnGift.GetScore();
            go.transform.rotation = Quaternion.Euler(new Vector3(90f, 0f, 0f));
            Destroy(other.gameObject);
            Destroy(transform.parent.gameObject);
        }
    }
Exemple #2
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    public void ResetContent()
    {
        List <int> wishesId = Utils.GetItems(grades.Length, subjects.Length, subjects.Length);

        string    finalText = "";
        int       y         = 0;
        SpawnGift manager   = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SpawnGift>();
        int       sum       = 0;

        foreach (int i in wishesId)
        {
            int mark = Random.Range(grades[i].ScoreMin, grades[i].ScoreMax);
            sum       += mark;
            finalText += "<b>" + subjects[y++] + ":</b>" + System.Environment.NewLine + grades[i].Description + " ; " + mark + " / 20" + System.Environment.NewLine + System.Environment.NewLine;
        }
        manager.IncreaseScore(((float)sum / wishesId.Count) - 10f);
        gradeList.text = finalText;
    }
    private void Start()
    {
        List <int>             wishesId  = Utils.GetItems(actions.Length, listSizeMin, listSizeMax);
        string                 finalText = "";
        SpawnGift              manager   = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SpawnGift>();
        List <System.DateTime> dts       = new List <System.DateTime>();

        for (int i = 0; i < wishesId.Count; i++)
        {
            dts.Add(new System.DateTime(2018, Random.Range(1, 13), Random.Range(1, 30)));
        }
        foreach (int i in wishesId)
        {
            manager.IncreaseScore((int)actions[i].Score);
            System.DateTime dt = dts.Min();
            dts.Remove(dt);
            finalText += dt.ToString("dd/MM") + ": " + actions[i].Description + System.Environment.NewLine;
        }
        actionList.text = finalText;
    }
Exemple #4
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 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Dest"))
     {
         Text       text          = GameObject.FindGameObjectWithTag("Score").GetComponent <Text>();
         GiftObject gift          = GetComponent <GiftObject>();
         float      mutliplicator = 1;
         if (gift.Obj == GiftObject.GObject.Coal)
         {
             mutliplicator *= -1f;
         }
         float score;
         if (gift.Obj == GiftObject.GObject.Coal || gift.Wishes.Contains((int)gift.Obj))
         {
             score = gift.Score * 10f * mutliplicator;
         }
         else
         {
             score = -20f;
         }
         if (score > 30f)
         {
             score = 30f;
         }
         if (score < -30f)
         {
             score = -30f;
         }
         if (score < 0f)
         {
             score *= 3f;
         }
         text.text = "Score: " + (int.Parse(text.text.Split(' ').Last()) + Mathf.Round(score)).ToString();
         SpawnGift spawnGift = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SpawnGift>();
         spawnGift.Spawn();
         Destroy(gameObject);
     }
 }