private int _GetOffsetOfSpawnData_Position() { var tempObj = new SpawnData(); SpawnData *ptr = &tempObj; var filedPtr = &(ptr->Position); return((int)((long)filedPtr - (long)ptr)); }
private int _GetOffsetOfSpawnData_Radius() { var tempObj = new SpawnData(); SpawnData *ptr = &tempObj; var filedPtr = &(ptr->Radius); return((int)((long)filedPtr - (long)ptr)); }