private int _GetOffsetOfSpawnData_Position()
 {
     var tempObj = new SpawnData(); SpawnData *ptr = &tempObj; var filedPtr = &(ptr->Position); return((int)((long)filedPtr - (long)ptr));
 }
 private int _GetOffsetOfSpawnData_Radius()
 {
     var tempObj = new SpawnData(); SpawnData *ptr = &tempObj; var filedPtr = &(ptr->Radius); return((int)((long)filedPtr - (long)ptr));
 }