Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (Physics.Raycast(da.ray, out hit))
        {
            if (GameObject.FindGameObjectsWithTag("hitCube").Length <= 1)
            {
                switch (hit.transform.gameObject.tag)
                {
                case "hitCube":
                    fixCountDown -= Time.deltaTime;
                    if (fixCountDown < 0f)
                    {
                        DestroyCube();
                    }
                    break;

                case "Finish":
                    sc.Result();
                    break;

                case "Respawn":
                    sc.DestroyAllCubes(true);
                    break;

                default:
                    fixCountDown = timeToFix;
                    break;
                }
            }
            else
            {
                if (hit.transform.gameObject.tag == "Respawn")
                {
                    sc.DestroyAllCubes(true);
                    fixCountDown = timeToFix;
                }
                if (hit.transform.gameObject.tag == "Resume")
                {
                    sc.DestroyAllCubes();
                    fixCountDown = timeToFix;
                }
            }
        }
    }