public bool ChangeArmor(SpawnCode code, GameObject _parents, GameObject _child) { //언락 여부 체크 if (!spawn.GetIsUnlocked(code)) { return(false); } //캐릭터 스테이터스 초기화 PlayerStatus ps = _parents.GetComponent <PlayerStatus>(); ps.Init_HpDefence(); //장비 생성 & 할당, 서버 통신 Base_Armor ar; string what = (code.ToString().Substring(0, 1)); switch (what) { case "A": ar = spawn.GetArmor_Amulet(code, _child); ar.Execute(ps); router.PostRouter(PostType.PLAYER_AMULET_CHANGE, code); break; case "S": ar = spawn.GetArmor_Stone(code, _child); ar.Execute(ps); router.PostRouter(PostType.PLAYER_STONE_CHANGE, code); break; } return(true); }
public bool ChangeWeapon(SpawnCode code, GameObject _parents, GameObject _child) { //언락 여부 체크 if (!spawn.GetIsUnlocked(code)) { return(false); } //장비 생성 & 할당 string what = (code.ToString().Substring(0, 2)); switch (what) { case "W0": spawn.GetWeapon_Sword(code, _child); break; case "W1": spawn.GetWeapon_Spear(code, _child); break; case "W2": spawn.GetWeapon_Bow(code, _child); break; } //무기 메커니즘 초기화 _parents.GetComponent <PlayerStatus>().Init_Weapon(); //서버 통신 router.PostRouter(PostType.PLAYER_WEAPON_CHANGE, code); return(true); }
public bool ChangeSkill(SpawnCode code, GameObject _parents, GameObject _child) { //언락 여부 체크 if (!spawn.GetIsUnlocked(code)) { return(false); } //스킬 생성 & 할당 string what = (code.ToString().Substring(0, 1)); switch (what) { case "R": spawn.GetSkill_Red(code, _child); break; case "G": spawn.GetSkill_Green(code, _child); break; case "B": spawn.GetSkill_Blue(code, _child); break; } //스킬 메커니즘 초기화 _parents.GetComponent <PlayerStatus>().Init_Skill(); //서버 통신 router.PostRouter(PostType.PLAYER_SKILL_CHANGE, code); return(true); }
//해당 코드를 언락함. public void UnlockCode(SpawnCode code) { //이미 언락이 되어 있다면 막기 if (list.Contains(code)) { return; } //리스트 올리고 서버에 통신 list.Add(code); string str = code.ToString().Substring(0, 1); switch (str) { case "R": case "G": case "B": router.PostRouter(PostType.PLAYER_SKILL_UNLOCK, code); break; case "W": router.PostRouter(PostType.PLAYER_WEAPON_UNLOCK, code); break; case "A": router.PostRouter(PostType.PLAYER_AMULET_UNLOCK, code); break; case "S": router.PostRouter(PostType.PLAYER_STONE_UNLOCK, code); break; } }
public override void DropItem() //Only Boss! { DropItemObject.GetComponent <DroppedItem>().dropItemCode = myMonsterInfo.monsterDropItemCode; //-----------------------------------아이템 드랍----------------------------------- DroppedItem item = Instantiate(DropItemObject).GetComponent <DroppedItem>(); SpawnCode mDropItemCode = myMonsterInfo.monsterDropItemCode; item.name = myMonsterInfo.monsterName + " 드롭 아이템:" + mDropItemCode.ToString(); int ranX = Random.Range(-100, 101); //min ~ max-1 int ranY = Random.Range(100, 201); //min ~ max-1 item.transform.position = GetComponent <Transform>().position; item.GetComponent <Rigidbody2D>().AddForce(new Vector3(ranX, ranY, 0)); //위 방향으로 랜덤 발사 }
public bool ChangeFood(SpawnCode code, GameObject _parents, GameObject _child) { //언락 여부 체크 if (!spawn.GetIsUnlocked(code)) { return(false); } //음식 생성 & 할당 string what = (code.ToString().Substring(0, 1)); switch (what) { case "F": spawn.GetFood(code, _child); break; } //음식 효과 적용 _parents.GetComponent <PlayerStatus>().Init_Food(); return(true); }
public Sprite GetSource(SpawnCode code) { SpriteSource s = null; switch (code) { case SpawnCode.W001: case SpawnCode.W002: case SpawnCode.W003: case SpawnCode.W004: case SpawnCode.W005: s = Array.Find(weapon_sword, tmp => tmp.code == code); break; case SpawnCode.W101: case SpawnCode.W102: case SpawnCode.W103: case SpawnCode.W104: case SpawnCode.W105: s = Array.Find(weapon_spear, tmp => tmp.code == code); break; case SpawnCode.W201: case SpawnCode.W202: case SpawnCode.W203: case SpawnCode.W204: case SpawnCode.W205: s = Array.Find(weapon_bow, tmp => tmp.code == code); break; case SpawnCode.R001: case SpawnCode.R002: case SpawnCode.R003: case SpawnCode.R004: case SpawnCode.R005: s = Array.Find(skill_red, tmp => tmp.code == code); break; case SpawnCode.G001: case SpawnCode.G002: case SpawnCode.G003: case SpawnCode.G004: case SpawnCode.G005: s = Array.Find(skill_green, tmp => tmp.code == code); break; case SpawnCode.B001: case SpawnCode.B002: case SpawnCode.B003: case SpawnCode.B004: case SpawnCode.B005: s = Array.Find(skill_blue, tmp => tmp.code == code); break; case SpawnCode.A001: case SpawnCode.A002: case SpawnCode.A003: case SpawnCode.A004: case SpawnCode.A005: s = Array.Find(armor_Amulet, tmp => tmp.code == code); break; case SpawnCode.S001: case SpawnCode.S002: case SpawnCode.S003: case SpawnCode.S004: case SpawnCode.S005: s = Array.Find(armor_Stone, tmp => tmp.code == code); break; case SpawnCode.F001: case SpawnCode.F002: case SpawnCode.F003: case SpawnCode.F004: case SpawnCode.F005: s = Array.Find(food, tmp => tmp.code == code); break; } if (s == null) { Debug.LogWarning("SpriteSupplier: " + code.ToString() + " does not found!"); return(null); } return(s.source); }