public void destroyAllBlocks() { lefthand.StopGrabbing(); righthand.StopGrabbing(); blocks = SpawnBlocks.GetSpawnedBlocks(); foreach (GameObject i in blocks) { if (i != null) { i.layer = 0; } } InvokeRepeating("destroyBlock", 0, 0.1f); }
void OnTriggerEnter(Collider collider) { //if block hits the divider and drops, destroy it if (collider.gameObject == spawnblocks && hitDivider) { blocks = SpawnBlocks.GetSpawnedBlocks(); GameObject block = gameObject; Destroy(block); blocks.Remove(block); } //if block hits the goal side, change color and increment score else if (collider.gameObject == goalSide) { gameObject.GetComponent <MeshRenderer>().material = startMat; //Debug.Log("sta" + startMat.name); if (startMat.name == "BlueMat (Instance)") { achievement.GetComponent <Achievements>().blue++; } else if (startMat == colors[1]) { achievement.GetComponent <Achievements>().red++; } else { achievement.GetComponent <Achievements>().green++; } counttext.GetComponent <CountUp>().incrementCount(); //spawnblocks.GetComponent<SpawnBlocks>().DecrementBlocks(); } //if block drops back into start side, reset its layer to left/right grabbable else if (collider.gameObject == spawnblocks) { gameObject.layer = startLayer; gameObject.GetComponent <MeshRenderer>().material = startMat; } }