public void OneTimeSetup() { world = new World("test-world"); entityManager = world.GetOrCreateManager <EntityManager>(); logDispatcher = new TestLogDispatcher(); worker = world.CreateManager <WorkerSystem>(null, logDispatcher, TestWorkerType, Vector3.zero); firstComponentDispatcher = new FirstComponentDispatcher(worker, world); secondComponentDispatcher = new SecondComponentDispatcher(worker, world); receiveSystem = world.GetOrCreateManager <SpatialOSReceiveSystem>(); // Do not add command components from any generated code. receiveSystem.AddAllCommandComponents.Clear(); receiveSystem.AddDispatcherHandler(firstComponentDispatcher); receiveSystem.AddDispatcherHandler(secondComponentDispatcher); var requestTracker = world.GetOrCreateManager <CommandRequestTrackerSystem>(); createEntityStorage = requestTracker.GetCommandStorageForType <WorldCommands.CreateEntity.Storage>(); deleteEntityStorage = requestTracker.GetCommandStorageForType <WorldCommands.DeleteEntity.Storage>(); reserveEntityIdsStorage = requestTracker.GetCommandStorageForType <WorldCommands.ReserveEntityIds.Storage>(); entityQueryStorage = requestTracker.GetCommandStorageForType <WorldCommands.EntityQuery.Storage>(); }
public void Setup() { var builder = new MockConnectionHandlerBuilder(); connectionHandler = builder.ConnectionHandler; worker = WorkerInWorld.CreateWorkerInWorldAsync(builder, "TestWorkerType", new LoggingDispatcher(), Vector3.zero).Result; receiveSystem = worker.World.GetExistingSystem <SpatialOSReceiveSystem>(); }
public virtual void Setup() { var connectionBuilder = new MockConnectionHandlerBuilder(); ConnectionHandler = connectionBuilder.ConnectionHandler; WorkerInWorld = WorkerInWorld .CreateWorkerInWorldAsync(connectionBuilder, "TestWorkerType", new LoggingDispatcher(), Vector3.zero) .Result; var world = WorkerInWorld.World; ReceiveSystem = world.GetExistingSystem <SpatialOSReceiveSystem>(); RequireLifecycleSystem = world.GetExistingSystem <RequireLifecycleSystem>(); Linker = new EntityGameObjectLinker(world); }
public void Setup() { var logDispatcher = new LoggingDispatcher(); var connectionBuilder = new MockConnectionHandlerBuilder(); connectionHandler = connectionBuilder.ConnectionHandler; workerInWorld = WorkerInWorld .CreateWorkerInWorldAsync(connectionBuilder, WorkerType, logDispatcher, Vector3.zero) .Result; receiveSystem = workerInWorld.World.GetExistingSystem <SpatialOSReceiveSystem>(); requireLifecycleSystem = workerInWorld.World.GetExistingSystem <RequireLifecycleSystem>(); var goInitSystem = workerInWorld.World .CreateSystem <GameObjectInitializationSystem>( new GameObjectCreatorFromMetadata(WorkerType, Vector3.zero, logDispatcher), null); linker = goInitSystem.Linker; }
public void Setup() { var connectionBuilder = new MockConnectionHandlerBuilder(); connectionHandler = connectionBuilder.ConnectionHandler; workerInWorld = WorkerInWorld .CreateWorkerInWorldAsync(connectionBuilder, "TestWorkerType", new LoggingDispatcher(), Vector3.zero) .Result; var world = workerInWorld.World; receiveSystem = world.GetExistingSystem <SpatialOSReceiveSystem>(); requireLifecycleSystem = world.GetExistingSystem <RequireLifecycleSystem>(); linker = new EntityGameObjectLinker(world); var template = new EntityTemplate(); template.AddComponent(new Position.Snapshot(), "worker"); connectionHandler.CreateEntity(EntityId, template); receiveSystem.Update(); }
public void Setup() { world = new World("TestWorld"); connectionHandler = new MockConnectionHandler(); world.CreateManager <WorkerSystem>(connectionHandler, null, new LoggingDispatcher(), "TestWorkerType", Vector3.zero); receiveSystem = world.CreateManager <SpatialOSReceiveSystem>(); world.GetOrCreateManager <ComponentUpdateSystem>(); world.GetOrCreateManager <ComponentConstraintsCallbackSystem>(); world.CreateManager <SubscriptionSystem>(); world.CreateManager <CommandCallbackSystem>(); world.CreateManager <ComponentCallbackSystem>(); requireLifecycleSystem = world.CreateManager <RequireLifecycleSystem>(); linker = new EntityGameObjectLinker(world); var template = new EntityTemplate(); template.AddComponent(new Position.Snapshot(), "worker"); connectionHandler.CreateEntity(EntityId, template); receiveSystem.Update(); }