private void OnApplicationQuit() { if (SpatialOS.IsConnected) { SpatialOS.Disconnect(); } }
private void OnApplicationQuit() { if (SpatialOS.IsConnected) { Debug.Log("Bootstrap disconnecting from SpatialOS."); SpatialOS.OnConnected -= OnConnected; SpatialOS.Disconnect(); } }
private void ConnectionTimeout() { if (SpatialOS.IsConnected) { SpatialOS.Disconnect(); } NotReadyWarning.SetActive(true); ConnectButton.interactable = true; }
private void ConnectionTimeout() { if (SpatialOS.IsConnected) { SpatialOS.Disconnect(); } instance.NotReadyWarning.SetActive(true); EnableConnectButtons(); }
private void OnApplicationQuit() { if (SpatialOS.IsConnected) { SpatialOS.Commands.DeleteEntity(clientAuthorityCheck, gameObject.EntityId()) .OnFailure(OnDeleteFailure); SpatialOS.Disconnect(); } }
private void ConnectionTimeout() { if (SpatialOS.IsConnected) { SpatialOS.Disconnect(); } ConnectButton.interactable = true; }
private void OnApplicationQuit() { if (SpatialOS.IsConnected) { if (SpatialOS.Configuration.EnginePlatform == EnginePlatform.Client) { ClientPlayerSpawner.DeletePlayer(); } SpatialOS.Disconnect(); } }