public GadgeteerSpecialization()
        {
            SpecName = "Gadgeteer";
            SpecCareer = BaseEotECareer.EotECareers.BOUNTYHUNTER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.BRAWL, BaseEotECareer.EotESkills.COERCION, BaseEotECareer.EotESkills.MECHANICS, BaseEotECareer.EotESkills.RANGEDLIGHT };
            SpecDescription = "Connoisseur of Tech\n\nConsidering how often a single Bounty Hunter finds himself faced with terrible " +
                              "odds (more often than not, an acquisition has friends or employees who work hard to protect him), it's " +
                              "not surprising how many specialize in high-tech gear and weapons. The Gadgeteer excels at presenting " +
                              "himself as a one-person battle force, at least for a short time. Using both the latest tech and his own " +
                              "personally modified gear, a Bounty Hunter with this specialization can be hard to stop.";

            /* Talent Tree */
            TalentA1 = new BraceTalent(true, 5);
            TalentA2 = new ToughenedTalent(true, 5);
            TalentA3 = new IntimidatingTalent(true, 5);
            TalentA4 = new DefensiveStanceTalent(true, 5);
            TalentB1 = new SpareClipTalent(new List<BaseEotETalent> {  }, 10);
            TalentB2 = new JuryRiggedTalent(new List<BaseEotETalent> {  }, 10);
            TalentB3 = new PointBlankTalent(new List<BaseEotETalent> {  }, 10);
            TalentB4 = new DisorientTalent(new List<BaseEotETalent> {  }, 10);
            TalentC1 = new ToughenedTalent(new List<BaseEotETalent> {  }, 15);
            TalentC2 = new ArmorMasterTalent(new List<BaseEotETalent> {  }, 15);
            TalentC3 = new NaturalEnforcerTalent(new List<BaseEotETalent> {  }, 15);
            TalentC4 = new StunningBlowTalent(new List<BaseEotETalent> {  }, 15);
            TalentD1 = new JuryRiggedTalent(new List<BaseEotETalent> {  }, 20);
            TalentD2 = new TinkererTalent(new List<BaseEotETalent> {  }, 20);
            TalentD3 = new DeadlyAccuracyTalent(new List<BaseEotETalent> {  }, 20);
            TalentD4 = new StunningBlowImprovedTalent(new List<BaseEotETalent> {  }, 20);
            TalentE1 = new IntimidatingTalent(new List<BaseEotETalent> {  }, 25);
            TalentE2 = new DedicationTalent(new List<BaseEotETalent> {  }, 25);
            TalentE3 = new ArmorMasterImprovedTalent(new List<BaseEotETalent> {  }, 25);
            TalentE4 = new CripplingBlowTalent(new List<BaseEotETalent> {  }, 25);

            TalentB1.ParentTalents = new List<BaseEotETalent> { TalentB2 };
            TalentB2.ParentTalents = new List<BaseEotETalent> { TalentA2 };
            TalentB3.ParentTalents = new List<BaseEotETalent> { TalentB2 };
            TalentB4.ParentTalents = new List<BaseEotETalent> { TalentA4 };
            TalentC1.ParentTalents = new List<BaseEotETalent> { TalentC2 };
            TalentC2.ParentTalents = new List<BaseEotETalent> { TalentB2 };
            TalentC3.ParentTalents = new List<BaseEotETalent> { TalentC2 };
            TalentC4.ParentTalents = new List<BaseEotETalent> { TalentB4 };
            TalentD1.ParentTalents = new List<BaseEotETalent> { TalentD2 };
            TalentD2.ParentTalents = new List<BaseEotETalent> { TalentC2 };
            TalentD3.ParentTalents = new List<BaseEotETalent> { TalentD2 };
            TalentD4.ParentTalents = new List<BaseEotETalent> { TalentC4 };
            TalentE1.ParentTalents = new List<BaseEotETalent> { TalentE2 };
            TalentE2.ParentTalents = new List<BaseEotETalent> { TalentD2 };
            TalentE3.ParentTalents = new List<BaseEotETalent> { TalentE2 };
            TalentE4.ParentTalents = new List<BaseEotETalent> { TalentD4 };

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public TraderSpecialization()
        {
            SpecName = "Trader";
            SpecCareer = BaseEotECareer.EotECareers.EXPLORER;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.DECEPTION, BaseEotECareer.EotESkills.COREWORLDS, BaseEotECareer.EotESkills.UNDERWORLD, BaseEotECareer.EotESkills.NEGOTIATION };
            SpecDescription = "Discovering New Markets\n\nThose seeking to take what they discover as they explore the Outer Rim and beyond (and " +
                              "turn a serious profit from it) are Traders. For a Trader, a new planet represents nigh-infinite potential for " +
                              "resource exploitation, while a new culture or hidden community is a customer base just begging for his particular talents.";

            /* Talent Tree */
            TalentA1 = new KnowSomebodyTalent(true, 5);
            TalentA2 = new ConvincingDemeanorTalent(true, 5);
            TalentA3 = new WheelAndDealTalent(true, 5);
            TalentA4 = new SmoothTalkerTalent(true, 5);
            TalentB1 = new WheelAndDealTalent(new List<BaseEotETalent> { TalentA1 }, 10);
            TalentB2 = new GritTalent(new List<BaseEotETalent> { TalentB1 }, 10);
            TalentB3 = new SpareClipTalent(new List<BaseEotETalent> { TalentB2 }, 10);
            TalentB4 = new ToughenedTalent(new List<BaseEotETalent> { TalentB3 }, 10);
            TalentC1 = new KnowSomebodyTalent(new List<BaseEotETalent> { TalentB1 }, 15);
            TalentC2 = new NobodysFoolTalent(new List<BaseEotETalent> { TalentC1 }, 15);
            TalentC3 = new SmoothTalkerTalent(new List<BaseEotETalent> { TalentC2 }, 15);
            TalentC4 = new NobodysFoolTalent(new List<BaseEotETalent> { TalentC3 }, 15);
            TalentD1 = new WheelAndDealTalent(new List<BaseEotETalent> { TalentC1 }, 20);
            TalentD2 = new SteelyNervesTalent(new List<BaseEotETalent> { TalentD1, TalentD3 }, 20);
            TalentD3 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentD2, TalentD4 }, 20);
            TalentD4 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentD3, TalentE4 }, 20);
            TalentE1 = new KnowSomebodyTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25);
            TalentE2 = new NaturalNegotiatorTalent(new List<BaseEotETalent> { TalentE1, TalentE3 }, 25);
            TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentE2, TalentE4 }, 25);
            TalentE4 = new MasterMerchantTalent(new List<BaseEotETalent> { TalentE3, TalentD4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }