/// <summary> /// Mark intercepts with the designated symbols and return a list of intercepts found /// for the predicted path of ship intersecting with the path of the target. /// </summary> /// /// <param name="ship">The ship</param> /// <param name="target">The target</param> /// /// <returns>The intercepts.</returns> private List <TrajectoryData.Intercept> MarkIntercepts(SpaceshipRV ship, NBody target) { // delta distance is scale dependent. For now use an ugly *if* float deltaDistance = 1f; if (GravityEngine.Instance().units == GravityScaler.Units.ORBITAL) { deltaDistance = 20f; } const float deltaTime = 2f; const float rendezvousDT = 1f; trajIntercepts.spaceship = ship.GetTrajectory(); Trajectory trajectory = target.GetComponentInChildren <Trajectory>(); if (trajectory == null) { Debug.LogError("Target requires a child with a trajectory component"); return(new List <TrajectoryData.Intercept>()); } trajIntercepts.target = trajectory; trajIntercepts.ComputeAndMarkIntercepts(deltaDistance, deltaTime, rendezvousDT); intercepts = trajIntercepts.GetIntercepts(); return(intercepts); }