public virtual void DisplayHUD(bool active)
    {
        if (active == true)
        {
            HUD.Instance.ActiveTargetPanel(true);
            HUD.Instance.ActiveActionPanel(true);
            HUD.Instance.ActiveInfoPanel(true);

            TargetPanel.Instance.DisplayArmorBar(true, m_MySpaceObject.GetArmorPoints("Current"), m_MySpaceObject.GetArmorPoints("Max"));
            TargetPanel.Instance.DisplayBuffs(true, m_MySpaceObject.GetBuffController().GetBonus(), m_MySpaceObject.GetBuffController().GetMalus());
            TargetPanel.Instance.DisplayPassives(true, m_MySpaceObject.GetPassiveController().GetPassives());
            TargetPanel.Instance.DisplayFeature(true, "MOV", m_MySpaceObject.GetMoveRange());
            TargetPanel.Instance.DisplayFeature(true, "ESQ", m_MySpaceObject.GetEvade());
            TargetPanel.Instance.DisplayFeature(true, "DEF", m_MySpaceObject.GetDefence());
            TargetPanel.Instance.DisplayFeature(true, "CRT", m_MySpaceObject.GetCritChance());
            TargetPanel.Instance.DisplayShieldBar(true, m_MySpaceObject.GetShieldPoints(), m_MySpaceObject.GetArmorPoints("Max") / 2);
            TargetPanel.Instance.DisplayTargetImage(true, m_MySpaceObject.GetHUDSprite());

            ActionPanel.Instance.DisplayEnergyBar(true, m_MySpaceObject.GetEnergyPoints("Current"), m_MySpaceObject.GetEnergyPoints("Max"));
            ActionPanel.Instance.DisplaySlots(true, m_MySpaceObject.GetWeaponController().GetEquipments());
            ActionPanel.Instance.DisplayEngineButton(!m_MySpaceObject.GetHasMoved());

            /*if(m_MyShip.GetHasMoved() == true)
             *      ActionPanel.Instance.DisplayEngineButton (false);
             * else
             *      ActionPanel.Instance.DisplayEngineButton (true);*/

            InfoPanel.Instance.SetInfos(m_MySpaceObject.GetWeaponController().GetEquipments(), m_MySpaceObject.GetPassiveController().GetPassives(), m_MySpaceObject.GetBuffController().GetBonus(), m_MySpaceObject.GetBuffController().GetMalus());
        }
        else
        {
            HUD.Instance.ActiveTargetPanel(false);
            HUD.Instance.ActiveActionPanel(false);
            HUD.Instance.ActiveInfoPanel(false);
        }
    }