private BoardState LoadUpdatedBoardState() { CardLoader.ResetIds(); var chips = ChipLoader.LoadChips(Rarity.None); var spaces = SpaceLoader.LoadSpaces(); var trainers = TrainerLoader.LoadTrainers(); var items = CardLoader.LoadItems(); var events = CardLoader.LoadEvents(); var elites = EliteLoader.LoadElites(); var boardStateData = LoadBoardState(); var catchSpaceData = LoadCatchSpaces(); var chipData = LoadChips(); var playerData = LoadPlayers(); var spaceData = LoadSpaces(); var trainerData = LoadTrainers(); UpdateTrainers(trainers, trainerData); UpdateChips(chips, chipData); UpdateSpaces(spaces, spaceData, catchSpaceData, chips); var players = CreatePlayers(playerData, trainers, chips, items, spaces.Item1); return(CreateBoardState(boardStateData, chips, items, events, players, spaces, elites)); }
private static BoardState LoadNewBoardState() { var boardState = new BoardState { PinkChips = ChipLoader.LoadChips(Rarity.Pink), GreenChips = ChipLoader.LoadChips(Rarity.Green), BlueChips = ChipLoader.LoadChips(Rarity.Blue), RedChips = ChipLoader.LoadChips(Rarity.Red), YellowChips = ChipLoader.LoadChips(Rarity.Yellow), ItemCards = CardLoader.LoadItems(), EventCards = CardLoader.LoadEvents() }; var spaceLoad = SpaceLoader.LoadSpaces(); boardState.Spaces = spaceLoad.Item1; boardState.PalletTown = spaceLoad.Item2; boardState.CinnabarIsland = spaceLoad.Item3; boardState.IndigoArrival = spaceLoad.Item4; boardState.EliteTrainers = EliteLoader.LoadElites(); return(boardState); }
public static Tuple <List <Space>, Space, Space, Space> LoadSpaces() { return(SpaceLoader.LoadSpaces()); }