public static void Postfix(GameLocation __instance, Vector2 tileLocation, int radius, Farmer who) { SpaceEvents.InvokeBombExploded(who, tileLocation, radius); }
/// <summary>The method to call after <see cref="GameLocation.explode"/>.</summary> private static void After_Explode(GameLocation __instance, Vector2 tileLocation, int radius, Farmer who) { SpaceEvents.InvokeBombExploded(who, tileLocation, radius); }