private void Start() { scInfo = GetComponent <SpaceCraftInfo> (); sco = GetComponent <SpaceCraftOrbit> (); spaceCraftList.Add(this); }
private void Start () { scInfo = GetComponent<SpaceCraftInfo> (); sco = GetComponent<SpaceCraftOrbit> (); spaceCraftList.Add (this); }
protected virtual void Start () { customSkin = Resources.Load ("GUISkin") as GUISkin; allSpaceCrafts = SpaceCraft.spaceCraftList; AdaptiveLeapfrog = GetComponent<SpaceCraftOrbit> (); spaceCraft = GetComponent<SpaceCraft> (); }
protected virtual void Start() { customSkin = Resources.Load("GUISkin") as GUISkin; allSpaceCrafts = SpaceCraft.spaceCraftList; AdaptiveLeapfrog = GetComponent <SpaceCraftOrbit> (); spaceCraft = GetComponent <SpaceCraft> (); }
void Start() { sco = transform.parent.GetComponent <SpaceCraftOrbit> (); sc = transform.parent.GetComponent <SpaceCraft> (); gameObject.AddComponent <MeshFilter> (); arrowMat = new Material(Shader.Find("Unlit/Transparent")); arrowMat.SetTexture("_MainTex", Resources.Load("Textures/Arrow") as Texture); GetComponent <MeshFilter> ().mesh = BillBoardMesh(width, length); GetComponent <MeshFilter> ().mesh.Optimize(); GetComponent <Renderer> ().material = arrowMat; }
void Start () { sco = transform.parent.GetComponent<SpaceCraftOrbit> (); sc = transform.parent.GetComponent<SpaceCraft> (); gameObject.AddComponent<MeshFilter> (); arrowMat = new Material (Shader.Find ("Unlit/Transparent")); arrowMat.SetTexture ("_MainTex", Resources.Load ("Textures/Arrow") as Texture); GetComponent<MeshFilter> ().mesh = BillBoardMesh (width, length); GetComponent<MeshFilter> ().mesh.Optimize (); GetComponent<Renderer> ().material = arrowMat; }