//тип 0 номер 1 public bool Overlaper(InfoGets infogets, int numb,SpFunctions sp) { return Physics2D.OverlapCircle (sp.VectorConvert (infogets.infoGets [numb].OBJ [0].transform.position), infogets.infoGets [numb].PRM2 [0], infogets.infoGets [numb].LYR); k1++; }
public void Awake() { partsNumb = 0; interp = GetComponent<AnimationInterpretator> (); sp = GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<SpFunctions> (); sManager=GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<SoundManager> (); }
//тип 0 номер 2 public bool Raycaster(InfoGets infogets, int numb, Vector2 vect, SpFunctions sp) { return Physics2D.Raycast(sp.VectorConvert(infogets.infoGets[numb].OBJ[0].transform.position), vect.normalized, infogets.infoGets[numb].PRM2[0], infogets.infoGets[numb].LYR); }
public void Awake() { rigid = gameObject.GetComponent<Rigidbody2D>(); sp = GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<SpFunctions> (); col=GetComponentInChildren<CollisionRegulation>(); hitControl = GetComponentInChildren<HitController> (); }
public void Awake() { kk = false; if (gameObject.GetComponent<CharacterAnimator> () != null) anim = gameObject.GetComponent<CharacterAnimator> (); else anim = null; sp = GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<SpFunctions> (); }
public void AddWeapon(Equipment equip, int numb, bool right, int wActNumb, SpFunctions sp) { int i,j; int cLen = equip.bag [numb].GetComponent<ItemClass>().coordinates.Length/3; CharacterAnimator anim = equip.gameObject.GetComponent<CharacterAnimator> (); ItemClass item = equip.bag [numb].GetComponent<ItemClass> (); GameObject weapon; weapon = Instantiate (right == true ? item.objects [0] : item.objects [1], new Vector3 (equip.gameObject.transform.position.x + item.coordinates [0]*equip.gameObject.transform.lossyScale.x, equip.gameObject.transform.position.y + item.coordinates [1]*equip.gameObject.transform.lossyScale.y, equip.gameObject.transform.position.z + item.coordinates [2]), equip.gameObject.transform.rotation)as GameObject; weapon.transform.localScale=new Vector3(weapon.transform.localScale.x*sp.realSign(equip.gameObject.transform.localScale.x), weapon.transform.localScale.y, weapon.transform.localScale.z); weapon.transform.SetParent (equip.gameObject.transform); sp.SetMoveset(equip.gameObject,weapon.GetComponent<WeaponClass>()); j = 0; while (j<item.parametres1.Length) { if (item.parametres1 [j] != 0) break; anim.allParts [item.parametres2 [j]].parts.Add (weapon.GetComponent<PartConroller> ()); j++; } for (i=2; i<equip.bag[numb].GetComponent<ItemClass>().objects.Length; i++) { listOfObjects.Add (GameObject.Instantiate (item.objects [i], new Vector3 (equip.gameObject.transform.position.x + item.coordinates [i * cLen]*equip.gameObject.transform.lossyScale.x, equip.gameObject.transform.position.y + item.coordinates [i * cLen + 1]*equip.gameObject.transform.lossyScale.y, equip.gameObject.transform.position.z + item.coordinates [i * cLen + 2]), equip.gameObject.transform.rotation)as GameObject); listOfObjects [i-2].transform.localScale=new Vector3(listOfObjects [i-2].transform.localScale.x*sp.realSign(equip.gameObject.transform.localScale.x), listOfObjects [i-2].transform.localScale.y, listOfObjects [i-2].transform.localScale.z); listOfObjects [i-2].transform.SetParent (equip.gameObject.transform); listOfObjects[i-2].GetComponent<PartConroller>().right=(right==true? 1: -1); while (j<item.parametres1.Length) { if (item.parametres1 [j] != i) break; anim.allParts [item.parametres2 [j]].parts.Add (listOfObjects [i-2].GetComponent<PartConroller> ()); j++; } } equip.gameObject.GetComponent<Actions> ().activities [wActNumb].weapon = weapon.GetComponent<WeaponClass> (); equip.gameObject.GetComponent<Actions> ().activities [wActNumb].actMode = numb; if (weapon.GetComponent<WeaponClass> ().handEmployment == 2) { equip.gameObject.GetComponent<Actions> ().activities [wActNumb-1].weapon = weapon.GetComponent<WeaponClass> (); equip.gameObject.GetComponent<Actions> ().activities [wActNumb-1].actMode = numb; equip.leftWeapon=weapon.GetComponent<WeaponClass>(); } if (right) equip.rightWeapon=weapon.GetComponent<WeaponClass>(); else equip.leftWeapon=weapon.GetComponent<WeaponClass>(); listOfObjects.Clear (); }
public void SetValues(RootCharacterController c, WeaponClass w, int n, int b, int e, SpFunctions s, HitController h) { bTime = b; eTime = e; controller = c; weapon = w; numb = n; activity = weapon.moveset [numb]; stats = controller.gameObject.GetComponent<Stats> (); sp = s; hitBox = h; }
public void SetValues(RootCharacterController c, WeaponClass w, int n, int cN1, int cN2, int b, int e, SpFunctions s, clavisher cl, Vector3 p) { bTime = b; eTime = e; controller = c; weapon = w; numb = n; clavNumb1 = cN1; clavNumb2 = cN2; activity = weapon.moveset [numb]; stats = controller.gameObject.GetComponent<Organism> (); sp = s; clav = cl; pos = new Vector3 (p.x, p.y, p.z); }
public void SetValues(RootCharacterController c, WeaponClass w, int n, int b, int cN, SpFunctions s, clavisher cl) { bTime = b; controller = c; weapon = w; numb = n; claveNumb = cN; activity = weapon.moveset [numb]; stats = controller.gameObject.GetComponent<Organism> (); stats.shield = this; sp = s; clav = cl; time = 0; rigid = controller.gameObject.GetComponent<Rigidbody2D>(); animNumb = 0; }
public void Awake() { sp = GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<SpFunctions> (); for (int i=0;i<mod.Length;i++) { if (mod[i]=="rope") MakeARope(); if (mod[i]=="stair") MakeAStair(); if (mod[i]=="up") CoverSurface(1,1); if (mod[i]=="down") CoverSurface(1,-1); if (mod[i]=="right") CoverSurface(2,1); if (mod[i]=="left") CoverSurface(2,-1); } }
//тип 6 номер 6 public void Shieldcontroller(ShieldController sh, RootCharacterController c, WeaponClass w, int n, int b,int cN, SpFunctions s, clavisher cl) { if (sh.stage == 0) sh.SetValues (c, w, n, b, cN, s, cl); sh.Work (); }
//тип 6 номер 5 public void Punchuntiltarget(PunchUntilTarget p, RootCharacterController c, WeaponClass w, int n, int b, int e, SpFunctions s, HitController h) { if (p.stage == 0) p.SetValues (c, w, n, b, e, s, h); p.Work (); }
//тип 1 номер 7 public void MoveToClimb(Rigidbody2D rigid, Stats stats, InfoGets inf, int numb, SpFunctions sp) { RaycastHit2D hit; rigid.velocity = new Vector2 (0f, 0f); rigid.gravityScale = 0; int koof2; if (rigid.velocity.y>=0) koof2=1; else koof2=-1; bool k = Physics2D.Raycast (inf.infoGets [numb].OBJ [0].transform.position, new Vector2(inf.infoGets [numb].VCT [0].x*sp.realSign(stats.direction), inf.infoGets [numb].VCT [0].y*koof2).normalized, inf.infoGets [numb].PRM2 [0], inf.infoGets [numb].LYR); hit=Physics2D.Raycast (inf.infoGets [numb].OBJ [0].transform.position, new Vector2(inf.infoGets [numb].VCT [0].x*sp.realSign(stats.direction), inf.infoGets [numb].VCT [0].y*koof2).normalized, inf.infoGets [numb].PRM2 [0], inf.infoGets [numb].LYR); float koof = -1*sp.realSign (hit.normal.x); if (k) { rigid.velocity=new Vector2(0f,0f); float length = hit.distance; Vector2 vect = inf.infoGets [numb].VCT [0].normalized; vect = new Vector2 (vect.x *koof* length, vect.y *koof2* length); rigid.gameObject.transform.position = new Vector3 (rigid.gameObject.transform.position.x + vect.x, rigid.gameObject.transform.position.y + vect.y, rigid.gameObject.transform.position.z); } }
//тип 6 номер 3 public void Holdandunleash(HoldAndUnleash hld, RootCharacterController c, WeaponClass w, int n, int b, int e, int cN, SpFunctions s, HitController h, clavisher cl) { if (hld.stage == 0) hld.SetValues (c, w, n, b, e,cN, s, h, cl); hld.Work (); }
//тип 1 номер 5 public void Forcing(Rigidbody2D rigid, Vector2 fVect, SpFunctions sp) { //rigid.gravityScale = 1f; if ((fVect.x!=0) ||(fVect.y!=0)) rigid.velocity = sp.Ortog(rigid.velocity, fVect); rigid.AddForce(fVect); }
public void DeleteWeapon(Equipment equip, int numb, bool right, int wActNumb, SpFunctions sp, WeaponClass defWeapon) { int i,j; int cLen = equip.bag [numb].GetComponent<ItemClass>().coordinates.Length/3; CharacterAnimator anim = equip.gameObject.GetComponent<CharacterAnimator> (); ItemClass item = equip.bag [numb].GetComponent<ItemClass> (); GameObject weapon; weapon=null; j = 0; weapon=equip.gameObject.GetComponent<Actions> ().activities [wActNumb].weapon.gameObject; while (j<item.parametres1.Length) { if (item.parametres1 [j] != 0) break; anim.allParts [item.parametres2 [j]].parts.Remove (weapon.GetComponent<PartConroller> ()); j++; } Destroy (weapon); for (i=2; i<item.objects.Length; i++) { obj=sp.FindPart(anim.allParts, item.objects[i].name); s=item.objects[i].name; listOfObjects.Add (obj); while (j<item.parametres1.Length) { if (item.parametres1 [j] != i) break; anim.allParts [item.parametres2 [j]].parts.Remove (listOfObjects [i-2].GetComponent<PartConroller> ()); j++; } } for (i=listOfObjects.Count-1;i>=0;i--) { Destroy(listOfObjects[i]); listOfObjects.RemoveAt(i); } equip.gameObject.GetComponent<Actions> ().activities [wActNumb].weapon = defWeapon; if (weapon.GetComponent<WeaponClass> ().handEmployment == 2) { equip.gameObject.GetComponent<Actions> ().activities [right==true? wActNumb-1:wActNumb+1].weapon = (right==true? equip.defLeftWeapon: equip.defRightWeapon).GetComponent<WeaponClass>(); equip.gameObject.GetComponent<Actions> ().activities [right==true? wActNumb-1:wActNumb+1].actMode = 0; equip.leftWeapon=equip.defLeftWeapon.GetComponent<WeaponClass>(); } if (right) equip.rightWeapon=defWeapon; else equip.leftWeapon=defWeapon; equip.gameObject.GetComponent<Actions> ().activities [wActNumb].actMode = 0; }
//тип 5 номер 0 public void ChangeWeapon(Equipment equip, int numb, bool right, int lActNumb,int rActNumb, SpFunctions sp) { ItemClass item = equip.bag [numb].GetComponent<ItemClass> (); int wActNumb = right == true ? rActNumb : lActNumb; GameObject weapon; WeaponClass chWeapon = right==true ? item.objects[0].GetComponent<WeaponClass>() : item.objects [1].GetComponent<WeaponClass>(); WeaponClass defWeapon = right==true ? equip.defRightWeapon.GetComponent<WeaponClass>() : equip.defLeftWeapon.GetComponent<WeaponClass>(); if (!string.Equals(equip.gameObject.GetComponent<Actions> ().activities [wActNumb].weapon.gameObject.name, chWeapon.gameObject.name+"(Clone)")) { s1=equip.gameObject.GetComponent<Actions> ().activities [wActNumb].weapon.gameObject.name; s2=chWeapon.gameObject.name; if (item.objects[0].GetComponent<WeaponClass>().handEmployment==2) { if (!string.Equals(equip.gameObject.GetComponent<Actions> ().activities [lActNumb].weapon.gameObject.name, equip.defLeftWeapon.name)) { DeleteWeapon(equip,equip.gameObject.GetComponent<Actions> ().activities [lActNumb].actMode, 0==1, lActNumb,sp,equip.defLeftWeapon.GetComponent<WeaponClass>()); } if (!string.Equals(equip.gameObject.GetComponent<Actions> ().activities [rActNumb].weapon.gameObject.name, equip.defRightWeapon.name)) { DeleteWeapon(equip,equip.gameObject.GetComponent<Actions> ().activities [rActNumb].actMode, 1==1, rActNumb,sp,equip.defRightWeapon.GetComponent<WeaponClass>()); } } else { if (!string.Equals(equip.gameObject.GetComponent<Actions> ().activities [wActNumb].weapon.gameObject.name, defWeapon.gameObject.name)) { DeleteWeapon(equip,equip.gameObject.GetComponent<Actions> ().activities [wActNumb].actMode , right,wActNumb,sp,defWeapon); } if (string.Equals(equip.gameObject.GetComponent<Actions> ().activities [rActNumb].weapon.gameObject.name, item.objects[0].name+"(Clone)")) { DeleteWeapon(equip,numb, 1==1, rActNumb,sp,equip.defRightWeapon.GetComponent<WeaponClass>()); } if (item.objects[0].GetComponent<WeaponClass>().handEmployment==1) { if (string.Equals(equip.gameObject.GetComponent<Actions> ().activities [lActNumb].weapon.gameObject.name, item.objects[1].name+"(Clone)")) DeleteWeapon(equip,numb, 0==1, lActNumb,sp,equip.defLeftWeapon.GetComponent<WeaponClass>()); } } AddWeapon(equip, numb, right,wActNumb,sp); } else { kk++; DeleteWeapon(equip, numb, right,wActNumb,sp,defWeapon); } }
//тип 6 номер 4 public void Aimingshoot(AimingShoot a, RootCharacterController c, WeaponClass w, int n, int cN1, int cN2, int b, int e, SpFunctions s, clavisher cl, Vector3 p) { if (a.stage == 0) a.SetValues (c,w,n,cN1,cN2,b,e,s,cl,p); a.Work (); }
public virtual void Awake() { animator = GetComponent<CharacterAnimator> (); sp = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<SpFunctions> (); }
void Awake() { actNumb = 0; rigid = gameObject.GetComponent<Rigidbody2D> (); stats = gameObject.GetComponent<Stats> (); animator = GetComponent<CharacterAnimator> (); actions = gameObject.GetComponent<Actions> (); infoGets = gameObject.GetComponent<InfoGets> (); clav = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<clavisher> (); Sp=GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<SpFunctions> (); equip = gameObject.GetComponent<Equipment> (); }
//тип 1 номер 6 public void Climb(Rigidbody2D rigid, Stats stats, InfoGetTypes IGT, InfoGets inf, int numb, int targetSpeedX, int targetSpeedY, SpFunctions sp) { rigid.gravityScale = 0f; if (IGT.Raycaster(inf,numb,new Vector2(targetSpeedX*1f,targetSpeedY*1f),sp)) rigid.velocity=new Vector2(targetSpeedX*1f,targetSpeedY*1f); else rigid.velocity=new Vector2(0f,0f); stats.stats.targetSpeedX = targetSpeedX; stats.stats.targetSpeedY = targetSpeedY; }
public void Awake() { sp=GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<SpFunctions> (); }
public void SetEquip(Equipment e) { sp = GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<SpFunctions> (); equip = e; }