public Builder(SourceInfinityMode m, Vector3 pos_dir) { position(m == SourceInfinityMode.SourceAtInfinity // position of infinity source is only used for trace::Sequence // sort See // https://lists.gnu.org/archive/html/goptical/2013-06/msg00004.html ? new Vector3Pair(pos_dir.times(-1e9), pos_dir) : new Vector3Pair(pos_dir, Vector3.vector3_001)); _mode = m; }
public PointSource(int id, Vector3Pair p, Transform3 transform, double min_intensity, double max_intensity, List <SpectralLine> spectrum, SourceInfinityMode mode) : base(id, p, transform, min_intensity, max_intensity, spectrum) { _mode = mode; }