public void TestOptimizedBpsAndSource(ITestSettings settings) { this.TestPurpose("Tests basic operation of bps and source information for optimized app"); this.WriteSettings(settings); IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, Name, DebuggeeMonikers.Optimization.OptimizationWithSymbols); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee); SourceBreakpoints mainBreakpoints = debuggee.Breakpoints(SourceName, 68); SourceBreakpoints userDefinedClassBreakpoints = debuggee.Breakpoints(UserDefinedClassName, 8, 15, 54); this.Comment("Set initial breakpoints"); runner.SetBreakpoints(mainBreakpoints); runner.SetBreakpoints(userDefinedClassBreakpoints); this.Comment("Launch and run until 1st bp"); runner.Expects.HitBreakpointEvent(UserDefinedClassName, 8) .AfterConfigurationDone(); this.Comment("run until 2nd bp"); runner.Expects.HitBreakpointEvent(UserDefinedClassName, 54) .AfterContinue(); this.Comment("run until 3rd bp"); runner.Expects.HitBreakpointEvent(SourceName, 68) .AfterContinue(); //Todo: this has different behavior on Mac(:16), Other Platforms(15) I have logged bug#247891 to track this.Comment("run until 4th bp"); runner.ExpectBreakpointAndStepToTarget(UserDefinedClassName, 15, 16).AfterContinue(); this.Comment("continue to next bp"); runner.Expects.HitBreakpointEvent(UserDefinedClassName, 54) .AfterContinue(); this.Comment("Check the current callstack frame"); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame"); threadInspector.AssertStackFrameNames(true, "Foo::Sum"); } this.Comment("step out to main entry"); runner.Expects.HitStepEvent(SourceName, 69) .AfterStepOut(); runner.Expects.ExitedEvent(0).TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
/// <summary> /// Creates a SourceBreakpoints object that can be used to keep /// track of all the breakpoints in a file. /// </summary> public static SourceBreakpoints Breakpoints(this IDebuggee debuggee, string sourceRelativePath, params int[] lineNumbers) { SourceBreakpoints breakpoints = new SourceBreakpoints(debuggee, sourceRelativePath); foreach (int lineNumber in lineNumbers) { breakpoints.Add(lineNumber); } return(breakpoints); }
public void ExecutionStepBasic(ITestSettings settings) { this.TestPurpose("Verify basic step in/over/out should work during debugging"); this.WriteSettings(settings); this.Comment("Open the kitchen sink debuggee for execution tests."); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Execution); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling"); this.Comment("Set initial source breakpoints"); SourceBreakpoints bps = debuggee.Breakpoints(SinkHelper.Main, 21, 33); runner.SetBreakpoints(bps); this.Comment("Launch and run until hit the first entry"); runner.Expects.HitBreakpointEvent(SinkHelper.Main, 21).AfterConfigurationDone(); this.Comment("Step over the function"); runner.Expects.HitStepEvent(SinkHelper.Main, 23).AfterStepOver(); this.Comment("Continue to hit the second entry"); runner.Expects.HitBreakpointEvent(SinkHelper.Main, 33).AfterContinue(); this.Comment("Step in the function"); runner.ExpectStepAndStepToTarget(SinkHelper.Feature, startLine: 19, targetLine: 20).AfterStepIn(); this.Comment("Step over the function"); runner.Expects.HitStepEvent(SinkHelper.Feature, 21).AfterStepOver(); runner.Expects.HitStepEvent(SinkHelper.Feature, 22).AfterStepOver(); this.Comment("Step in the function"); runner.ExpectStepAndStepToTarget(SinkHelper.Calling, startLine: 47, targetLine: 48).AfterStepIn(); this.Comment("Step out the function"); runner.ExpectStepAndStepToTarget(SinkHelper.Feature, startLine: 22, targetLine: 23).AfterStepOut(); this.Comment("Continue running at the end of application"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterContinue(); this.Comment("Verify debugger and debuggee closed"); runner.DisconnectAndVerify(); } }
public void TestSharedLibWithoutSymbol(ITestSettings settings) { this.TestPurpose("Tests basic bps and source information for shared library without symbols"); this.WriteSettings(settings); IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, Name, DebuggeeMonikers.Optimization.OptimizationWithoutSymbols); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee); SourceBreakpoints mainBreakpoints = debuggee.Breakpoints(SourceName, 87, 91); this.Comment("Set initial breakpoints"); runner.SetBreakpoints(mainBreakpoints); this.Comment("Launch and run until 1st bp"); runner.Expects.HitBreakpointEvent(SourceName, 87) .AfterConfigurationDone(); this.Comment("Step into the library source"); runner.Expects.HitStepEvent(SourceName, 89) .AfterStepIn(); this.Comment("Check the stack for debugging shared library without symbols"); using (IThreadInspector inspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = inspector.Stack.First(); inspector.AssertStackFrameNames(true, "main"); this.Comment("run to continue to 2nd bp"); runner.Expects.HitBreakpointEvent(SourceName, 91) .AfterContinue(); this.Comment("Check the stack for debugging shared library without symbols"); currentFrame = inspector.Stack.First(); inspector.AssertStackFrameNames(true, "main"); this.Comment("Check the local variables in main function"); IVariableInspector age = currentFrame.Variables["age"]; Assert.Matches("31", age.Value); } runner.DisconnectAndVerify(); } }
public void TestOptimizedLocals(ITestSettings settings) { this.TestPurpose("Tests basic local expression which is not been optimized"); this.WriteSettings(settings); IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, Name, DebuggeeMonikers.Optimization.OptimizationWithSymbols); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee); SourceBreakpoints userDefinedClassBreakpoints = debuggee.Breakpoints(UserDefinedClassName, 54); this.Comment("Set initial breakpoints"); runner.SetBreakpoints(userDefinedClassBreakpoints); this.Comment("Launch and run until 1st bp"); runner.Expects.HitBreakpointEvent(UserDefinedClassName, 54) .AfterConfigurationDone(); this.Comment("Check the un-optimized values"); using (IThreadInspector inspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = inspector.Stack.First(); IVariableInspector sum = currentFrame.Variables["sum"]; IVariableInspector first = currentFrame.Variables["first"]; this.Comment("Check the local variables in sub function"); Assert.Matches("^0", sum.Value); Assert.Matches("^1", first.Value); this.Comment("Step out"); runner.Expects.HitStepEvent(SourceName, 66) .AfterStepOut(); this.Comment("Evaluate the expression:"); currentFrame = inspector.Stack.First(); inspector.AssertStackFrameNames(true, "main"); } runner.DisconnectAndVerify(); } }
public void BreakpointBinding(ITestSettings settings) { this.TestPurpose("Tests that breakpoints are bound to the correct locations"); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee); SourceBreakpoints callingBreakpoints = debuggee.Breakpoints(SinkHelper.Calling, 11); FunctionBreakpoints functionBreakpoints = new FunctionBreakpoints("Calling::CoreRun"); // VsDbg does not fire Breakpoint Change events when breakpoints are set. // Instead it sends a new breakpoint event when it is bound (after configuration done). bool bindsLate = (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg); this.Comment("Set a breakpoint at a location that has no executable code, expect it to be moved to the next line"); runner.Expects.ConditionalEvent(!bindsLate, x => x.BreakpointChangedEvent(BreakpointReason.Changed, 12)) .AfterSetBreakpoints(callingBreakpoints); this.Comment("Set a function breakpoint in a class member, expect it to be placed at the opening bracket"); runner.Expects.ConditionalEvent(!bindsLate, x => x.FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 47, endLine: 48)) .AfterSetFunctionBreakpoints(functionBreakpoints); this.Comment("Set a function breakpoint in a non-member, expect it to be placed on the first line of code"); functionBreakpoints.Add("a()"); runner.Expects.ConditionalEvent(!bindsLate, x => x.FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 42, endLine: 43)) .AfterSetFunctionBreakpoints(functionBreakpoints); runner.Expects.ConditionalEvent(bindsLate, x => x.BreakpointChangedEvent(BreakpointReason.Changed, 12) .FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 47, endLine: 48) .FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 42, endLine: 43)) .ExitedEvent() .TerminatedEvent() .AfterConfigurationDone(); runner.DisconnectAndVerify(); } }
public void ConditionalBreakpoints(ITestSettings settings) { this.TestPurpose("Tests that conditional breakpoints work"); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling"); this.Comment("Set a conditional line breakpoint"); SourceBreakpoints callingBreakpoints = new SourceBreakpoints(debuggee, SinkHelper.Calling); callingBreakpoints.Add(17, "i == 5"); runner.SetBreakpoints(callingBreakpoints); // The schema also supports conditions on function breakpoints, but MIEngine or GDB doesn't seem // to support that. Plus, there's no way to do it through the VSCode UI anyway. this.Comment("Run to breakpoint"); runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 17) .AfterConfigurationDone(); this.Comment("Verify breakpoint condition is met"); using (IThreadInspector inspector = runner.GetThreadInspector()) { IFrameInspector mainFrame = inspector.Stack.First(); mainFrame.AssertVariables("i", "5"); } this.Comment("Run to completion"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterContinue(); runner.DisconnectAndVerify(); } }
public void DuplicateBreakpoints(ITestSettings settings) { this.TestPurpose("Tests that duplicate breakpoints are only hit once"); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling"); // These two breakpoints should resolve to the same line - setting two breakpoints on the same // line directly will throw an exception. SourceBreakpoints callingBreakpoints = debuggee.Breakpoints(SinkHelper.Calling, 11, 12); this.Comment("Set two line breakpoints that resolve to the same source location"); runner.SetBreakpoints(callingBreakpoints); this.Comment("Set duplicate function breakpoints"); FunctionBreakpoints functionBreakpoints = new FunctionBreakpoints("Arguments::CoreRun", "Arguments::CoreRun"); runner.SetFunctionBreakpoints(functionBreakpoints); this.Comment("Run to first breakpoint"); runner.ExpectBreakpointAndStepToTarget(SinkHelper.Arguments, startLine: 9, targetLine: 10) .AfterConfigurationDone(); this.Comment("Run to second breakpoint"); runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 12) .AfterContinue(); this.Comment("Run to completion"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterContinue(); runner.DisconnectAndVerify(); } }
public void CoreDumpVerifyActions(ITestSettings settings) { this.TestPurpose("This test checks to see the behavior when do actions during core dump debugging."); this.WriteSettings(settings); this.Comment("Compile the application"); CompileApp(this, settings, DebuggeeMonikers.CoreDump.Action); this.Comment("Set initial debuggee for application"); IDebuggee debuggee = OpenDebuggee(this, settings, DebuggeeMonikers.CoreDump.Action); this.Comment("Launch the application to hit an exception and generate core dump"); string coreDumpPath = GenerateCoreDump(settings, DebuggeeMonikers.CoreDump.Action, debuggee); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure the core dump before start debugging"); runner.LaunchCoreDump(settings.DebuggerSettings, debuggee, coreDumpPath); this.Comment("Start debugging to hit the exception and verify it should stop at correct source file and line"); runner.Expects.StoppedEvent(StoppedReason.Exception, srcClassName, 8).AfterConfigurationDone(); this.Comment("Verify the error message for relevant actions during core dump debugging"); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame when stop at the exception"); threadInspector.AssertStackFrameNames(true, "myException::RaisedUnhandledException.*"); this.Comment("Try to evaluate a expression and verify the results"); string varEvalResult = currentFrame.Evaluate("result + 1"); Assert.Equal("11", varEvalResult); this.Comment("Try to evaluate a function and verify the error message"); EvaluateResponseValue evalResponse = runner.RunCommand(new EvaluateCommand("EvalFunc(100, 100)", currentFrame.Id)); // TODO: From VSCode IDE with the latest cpptools, the error message after evaluate function is "not availabe", but evalResponse.message is null, is it expected ? // Currently just simply verify the result is empty as a workaround, need to revisit this once get more information from logged bug #242418 this.Comment(string.Format(CultureInfo.InvariantCulture, "Actual evaluated result: {0}", evalResponse.body.result)); Assert.True(evalResponse.body.result.Equals(string.Empty)); this.Comment(string.Format(CultureInfo.InvariantCulture, "Actual evaluated respone message: {0}", evalResponse.message)); //Assert.True(evalResponse.message.Contains(evalError)); } this.Comment("Try to step in and verify the error message"); StepInCommand stepInCommand = new StepInCommand(runner.DarRunner.CurrentThreadId); runner.RunCommandExpectFailure(stepInCommand); this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", stepInCommand.Message)); Assert.Contains(stepInCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "step in")); this.Comment("Try to step over and verify the error message"); StepOverCommand stepOverCommand = new StepOverCommand(runner.DarRunner.CurrentThreadId); runner.RunCommandExpectFailure(stepOverCommand); this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", stepOverCommand.Message)); Assert.Contains(stepOverCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "step next")); this.Comment("Try to step out and verify the error message"); StepOutCommand stepOutCommand = new StepOutCommand(runner.DarRunner.CurrentThreadId); runner.RunCommandExpectFailure(stepOutCommand); this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", stepOutCommand.Message)); Assert.Contains(stepOutCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "step out")); this.Comment("Try to continue and verify the error message"); ContinueCommand continueCommand = new ContinueCommand(runner.DarRunner.CurrentThreadId); runner.RunCommandExpectFailure(continueCommand); this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", continueCommand.Message)); Assert.Contains(continueCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "continue")); this.Comment("Try to set a breakpoint and verify the error message"); SourceBreakpoints bp = debuggee.Breakpoints(srcAppName, 16); SetBreakpointsResponseValue setBpResponse = runner.SetBreakpoints(bp); Assert.False(setBpResponse.body.breakpoints[0].verified); this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", setBpResponse.body.breakpoints[0].message)); Assert.Contains(setBpResponse.body.breakpoints[0].message, bpError); this.Comment("Stop core dump debugging"); runner.DisconnectAndVerify(); } }
public static SetBreakpointsResponseValue SetBreakpoints(this IDebuggerRunner runner, SourceBreakpoints sourceBreakpoints) { return(runner.RunCommand(new SetBreakpointsCommand(sourceBreakpoints))); }
public void TestOptimizedSharedLib(ITestSettings settings) { this.TestPurpose("Tests basic bps and source information for shared library"); this.WriteSettings(settings); IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, Name, DebuggeeMonikers.Optimization.OptimizationWithSymbols); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee); SourceBreakpoints mainBreakpoints = debuggee.Breakpoints(SourceName, 87, 89); SourceBreakpoints libBreakpoints = debuggee.Breakpoints(SrcLibName, 9, 12); this.Comment("Set initial breakpoints"); runner.SetBreakpoints(mainBreakpoints); runner.SetBreakpoints(libBreakpoints); this.Comment("Launch and run until 1st bp"); runner.Expects.HitBreakpointEvent(SourceName, 87) .AfterConfigurationDone(); //Todo: this has different behavior on Mac, I have logged bug#247895 to track //Del said that Different compilers generate symbols differently. //Our tests have to be resilient to this fact. The location of the step is reasonable, //so this is by design. this.Comment("enter into the library source"); runner.ExpectBreakpointAndStepToTarget(SrcLibName, 8, 9).AfterContinue(); this.Comment("Step over"); runner.Expects.HitStepEvent(SrcLibName, 10).AfterStepOver(); this.Comment("Check the un-optimized values in shared library"); using (IThreadInspector inspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = inspector.Stack.First(); IVariableInspector age = currentFrame.Variables["age"]; this.Comment("Check the local variable in sub function"); Assert.Matches("31", age.Value); this.Comment("run to continue"); if (settings.DebuggerSettings.DebuggerType == SupportedDebugger.Lldb) { runner.Expects.HitBreakpointEvent(SourceName, 89) .AfterContinue(); this.Comment("Verify current frame for main func"); inspector.AssertStackFrameNames(true, "main"); } else { runner.Expects.HitBreakpointEvent(SrcLibName, 12) .AfterContinue(); this.Comment("Verify current frame for library func"); inspector.AssertStackFrameNames(true, "myClass::DisplayAge"); this.Comment("Step out to main entry"); runner.Expects.HitBreakpointEvent(SourceName, 89).AfterContinue(); this.Comment("Verify current frame for main entry"); inspector.AssertStackFrameNames(true, "main"); } this.Comment("Evaluate the expression:"); //skip the Mac's verification as bug#247893 currentFrame = inspector.Stack.First(); string strAge = currentFrame.Evaluate("myclass->DisplayAge(30)"); if (settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_MinGW || settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_Cygwin) { Assert.Equal("Cannot evaluate function -- may be inlined", strAge); } } runner.DisconnectAndVerify(); } }
public void RaisedHandledException(ITestSettings settings) { this.TestPurpose("This test checks to see if user handled exception can work during debugging"); this.WriteSettings(settings); this.Comment("Set initial debuggee for application"); IDebuggee debuggee = OpenDebuggee(this, settings, DebuggeeMonikers.Exception.Default); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Launch the application"); runner.Launch(settings.DebuggerSettings, debuggee, "-CallRaisedHandledException"); this.Comment("Set line breakpoints to the lines with entry of try block and catch block"); SourceBreakpoints bps = debuggee.Breakpoints(srcClassName, 20, 33); runner.SetBreakpoints(bps); this.Comment("Start debugging and hit the breakpoint in the try block"); runner.Expects.HitBreakpointEvent(srcClassName, 20).AfterConfigurationDone(); this.Comment("Step over in the try block"); runner.Expects.HitStepEvent(srcClassName, 21).AfterStepOver(); this.Comment("Continue to raise the exception and hit the breakpoint set in the catch block"); runner.Expects.HitBreakpointEvent(srcClassName, 33).AfterContinue(); this.Comment("Verify can step over in the catch block"); runner.Expects.HitStepEvent(srcClassName, 34).AfterStepOver(); this.Comment("Verify the callstack, variables and evaluation "); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame when stop at the catch block"); threadInspector.AssertStackFrameNames(true, "myException::RaisedHandledException.*"); this.Comment("Verify the variables in the catch block"); Assert.Subset(new HashSet <string>() { "result", "global", "this", "a", "errorCode", "ex" }, currentFrame.Variables.ToKeySet()); currentFrame.AssertVariables("result", "201", "global", "101", "a", "100"); this.Comment("Verify the exception information in the catch block"); IVariableInspector exVar = currentFrame.Variables["ex"]; Assert.Contains("code", exVar.Variables.Keys); this.WriteLine("Expected: 101, Actual: {0}", exVar.Variables["code"].Value); Assert.Equal("101", exVar.Variables["code"].Value); // TODO: LLDB was affected by bug #240441, I wil update this once this bug get fixed if (settings.DebuggerSettings.DebuggerType != SupportedDebugger.Lldb) { this.Comment("Evaluate an expression and verify the results"); string varEvalResult = currentFrame.Evaluate("result=result + 1"); this.WriteLine("Expected: 202, Actual: {0}", varEvalResult); Assert.Equal("202", varEvalResult); } this.Comment("Evaluate a function and verify the the results"); // TODO: Mingw32 was affected by bug #242924, I wil update this once this bug get fixed bool evalNotSupportedInCatch = (settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_MinGW && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x86) || (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x64); if (!evalNotSupportedInCatch) { string funEvalResult = currentFrame.Evaluate("RecursiveFunc(50)"); this.WriteLine("Expected: 1, Actual: {0}", funEvalResult); Assert.Equal("1", funEvalResult); } } this.Comment("Verify can step over after evaluation in the catch block"); runner.Expects.HitStepEvent(srcClassName, 35).AfterStepOver(); this.Comment("Continue to run at the end of the application"); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
public void MapSpecificFile(ITestSettings settings) { this.TestPurpose("Validate Specific File Mapping."); this.WriteSettings(settings); IDebuggee debuggee = SourceMappingHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.SourceMapping.Default); // VsDbg is case insensitive on Windows so sometimes stackframe file names might all be lowercase StringComparison comparison = settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal; using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure"); LaunchCommand launch = new LaunchCommand(settings.DebuggerSettings, debuggee.OutputPath, false); launch.Args.externalConsole = false; this.Comment("Setting up Source File Mappings"); Dictionary <string, string> sourceMappings = new Dictionary <string, string>(); string pathRoot = Path.GetPathRoot(debuggee.SourceRoot); string sourceFileMapping = Path.Combine(pathRoot, Path.GetRandomFileName(), SourceMappingHelper.Writer); string compileFileMapping = Path.Combine(debuggee.SourceRoot, SourceMappingHelper.WriterFolder, SourceMappingHelper.Writer); if (PlatformUtilities.IsWindows) { // Move file to the location Directory.CreateDirectory(Path.GetDirectoryName(sourceFileMapping)); File.Copy(compileFileMapping, sourceFileMapping, true); } // Drive letter should be lowercase sourceMappings.Add(compileFileMapping, sourceFileMapping); launch.Args.sourceFileMap = sourceMappings; try { runner.RunCommand(launch); this.Comment("Set Breakpoint"); SourceBreakpoints writerBreakpoints = debuggee.Breakpoints(SourceMappingHelper.Writer, 9); runner.SetBreakpoints(writerBreakpoints); runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterConfigurationDone(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IEnumerator <IFrameInspector> frameEnumerator = threadInspector.Stack.GetEnumerator(); // Move to first stack item Assert.True(frameEnumerator.MoveNext()); this.Comment("Verify path is changed for writer.cpp frame"); ValidateMappingToFrame(SourceMappingHelper.Writer, EnsureDriveLetterLowercase(sourceFileMapping), frameEnumerator.Current, comparison); // Move to second stack item Assert.True(frameEnumerator.MoveNext()); this.Comment("Verify path is not changed for main.cpp frame."); ValidateMappingToFrame(SourceMappingHelper.Main, EnsureDriveLetterLowercase(Path.Combine(debuggee.SourceRoot, SourceMappingHelper.Main)), frameEnumerator.Current, comparison); writerBreakpoints.Remove(9); runner.SetBreakpoints(writerBreakpoints); this.Comment("Continue to end"); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } } finally { if (PlatformUtilities.IsWindows) { // Cleanup the directory if (Directory.Exists(Path.GetDirectoryName(sourceFileMapping))) { Directory.Delete(Path.GetDirectoryName(sourceFileMapping), true); } } } } }
public void LineBreakpointsBasic(ITestSettings settings) { this.TestPurpose("Tests basic operation of line breakpoints"); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling"); // These keep track of all the breakpoints in a source file SourceBreakpoints argumentsBreakpoints = debuggee.Breakpoints(SinkHelper.Arguments, 23); SourceBreakpoints mainBreakpoints = debuggee.Breakpoints(SinkHelper.Main, 33); SourceBreakpoints callingBreakpoints = debuggee.Breakpoints(SinkHelper.Calling, 48); // A bug in clang causes several breakpoint hits in a constructor // See: https://llvm.org/bugs/show_bug.cgi?id=30620 if (settings.CompilerSettings.CompilerType != SupportedCompiler.ClangPlusPlus) { callingBreakpoints.Add(6); } this.Comment("Set initial breakpoints"); runner.SetBreakpoints(argumentsBreakpoints); runner.SetBreakpoints(mainBreakpoints); runner.SetBreakpoints(callingBreakpoints); this.Comment("Launch and run until first breakpoint"); runner.Expects.HitBreakpointEvent(SinkHelper.Arguments, 23) .AfterConfigurationDone(); // A bug in clang causes several breakpoint hits in a constructor // See: https://llvm.org/bugs/show_bug.cgi?id=30620 if (settings.CompilerSettings.CompilerType != SupportedCompiler.ClangPlusPlus) { this.Comment("Continue until second initial breakpoint"); runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 6).AfterContinue(); } this.Comment("Disable third initial breakpoint"); mainBreakpoints.Remove(33); runner.SetBreakpoints(mainBreakpoints); this.Comment("Continue, hit fourth initial breakpoint"); runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 48).AfterContinue(); this.Comment("Set a breakpoint while in break mode"); callingBreakpoints.Add(52); runner.SetBreakpoints(callingBreakpoints); this.Comment("Continue until newly-added breakpoint"); runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 52) .AfterContinue(); this.Comment("Continue until end"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterContinue(); runner.DisconnectAndVerify(); } }
public void RaisedReThrowException(ITestSettings settings) { this.TestPurpose("This test checks to see if re-throw exception can work during debugging."); this.WriteSettings(settings); this.Comment("Set initial debuggee for application"); IDebuggee debuggee = OpenDebuggee(this, settings, DebuggeeMonikers.Exception.Default); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Launch the application"); runner.Launch(settings.DebuggerSettings, debuggee, "-CallRaisedReThrowException"); this.Comment("Set line breakpoints to the lines with entry of try block and catch block"); SourceBreakpoints bps = debuggee.Breakpoints(srcClassName, 73, 79, 86); runner.SetBreakpoints(bps); this.Comment("Start debugging and hit the breakpoint in the try block"); runner.Expects.HitBreakpointEvent(srcClassName, 73).AfterConfigurationDone(); this.Comment("Continue executing and hit the breakpoint in the frist catch block"); runner.Expects.HitBreakpointEvent(srcClassName, 79).AfterContinue(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame when stop at the first catch block"); threadInspector.AssertStackFrameNames(true, "myException::RaisedReThrowException.*"); this.Comment("Verify the variables of 'errorCode' in the first catch block"); currentFrame.AssertVariables("errorCode", "200"); this.Comment("Verify step in can work in the first catch block"); runner.ExpectStepAndStepToTarget(srcClassName, startLine: 41, targetLine: 42).AfterStepIn(); this.Comment("Verify current frame after step in another function"); threadInspector.AssertStackFrameNames(true, "myException::EvalFunc.*"); this.Comment("Verify step out can work in the first catch block"); runner.Expects.HitStepEvent(srcClassName, 79).AfterStepOut(); } this.Comment("Continue to hit the re-throw exception in the first catch block"); runner.Expects.HitBreakpointEvent(srcClassName, 86).AfterContinue(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame when stop at the second catch block"); threadInspector.AssertStackFrameNames(true, "myException::RaisedReThrowException.*"); this.Comment("Verify the variables in the second catch block"); Assert.Subset(new HashSet <string>() { "var", "this", "errorCode", "ex2" }, currentFrame.Variables.ToKeySet()); currentFrame.AssertVariables("var", "400", "errorCode", "400"); this.Comment("Verify the exception information in the second catch block"); IVariableInspector ex2Var = currentFrame.Variables["ex2"]; Assert.Contains("code", ex2Var.Variables.Keys); this.WriteLine("Expected: 400, Actual: {0}", ex2Var.Variables["code"].Value); Assert.Equal("400", ex2Var.Variables["code"].Value); this.Comment("Evaluate a function and verify the the results at the second catch block "); // TODO: Mingw32 was affected by bug #242924, I wil update this once this bug get fixed bool evalNotSupportedInCatch = (settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_MinGW && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x86) || (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x64); if (!evalNotSupportedInCatch) { string funEvalResult = currentFrame.Evaluate("EvalFunc(20,20)"); this.WriteLine("Expected: 40, Actual: {0}", funEvalResult); Assert.Equal("40", funEvalResult); } } this.Comment("Verify can step out from a catch block"); runner.ExpectStopAndStepToTarget(StoppedReason.Step, srcAppName, startLine: 61, targetLine: 64).AfterStepOut(); this.Comment("Continue to run at the end of the application"); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
public void MapDirectory(ITestSettings settings) { this.TestPurpose("Validate Source Mapping."); this.WriteSettings(settings); IDebuggee debuggee = SourceMappingHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.SourceMapping.Default); // VsDbg is case insensitive on Windows so sometimes stackframe file names might all be lowercase StringComparison comparison = settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal; using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure"); LaunchCommand launch = new LaunchCommand(settings.DebuggerSettings, debuggee.OutputPath, false, "-fCalling"); launch.Args.externalConsole = false; this.Comment("Setting up Source File Mappings"); Dictionary <string, string> sourceMappings = new Dictionary <string, string>(); string pathRoot = Path.GetPathRoot(debuggee.SourceRoot); string mgrDirectoryMapping = Path.Combine(debuggee.SourceRoot, SourceMappingHelper.Manager, Path.GetRandomFileName()); string writerDirectoryMapping = Path.Combine(pathRoot, Path.GetRandomFileName(), Path.GetRandomFileName()); string rootDirectoryMapping = Path.Combine(pathRoot, Path.GetRandomFileName()); sourceMappings.Add(Path.Combine(debuggee.SourceRoot, SourceMappingHelper.WriterFolder), writerDirectoryMapping); sourceMappings.Add(Path.Combine(debuggee.SourceRoot, SourceMappingHelper.ManagerFolder), mgrDirectoryMapping); sourceMappings.Add(debuggee.SourceRoot, rootDirectoryMapping); launch.Args.sourceFileMap = sourceMappings; try { if (PlatformUtilities.IsWindows) { // Create all the directories but only some of the files will exist on disk. foreach (var dir in sourceMappings.Values) { Directory.CreateDirectory(dir); } File.Copy(Path.Combine(debuggee.SourceRoot, SourceMappingHelper.WriterFolder, SourceMappingHelper.Writer), Path.Combine(writerDirectoryMapping, SourceMappingHelper.Writer), true); File.Copy(Path.Combine(debuggee.SourceRoot, SourceMappingHelper.Main), Path.Combine(rootDirectoryMapping, SourceMappingHelper.Main), true); } runner.RunCommand(launch); this.Comment("Set Breakpoint"); SourceBreakpoints writerBreakpoints = debuggee.Breakpoints(SourceMappingHelper.Writer, 9); SourceBreakpoints managerBreakpoints = debuggee.Breakpoints(SourceMappingHelper.Manager, 8); runner.SetBreakpoints(writerBreakpoints); runner.SetBreakpoints(managerBreakpoints); runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterConfigurationDone(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IEnumerator <IFrameInspector> frameEnumerator = threadInspector.Stack.GetEnumerator(); // Move to first stack item Assert.True(frameEnumerator.MoveNext()); this.Comment(string.Format(CultureInfo.InvariantCulture, "Verify source path for {0}.", SourceMappingHelper.Writer)); // Since file is there, lowercase the drive letter ValidateMappingToFrame(SourceMappingHelper.Writer, EnsureDriveLetterLowercase(Path.Combine(writerDirectoryMapping, SourceMappingHelper.Writer)), frameEnumerator.Current, comparison); // Move to second stack item Assert.True(frameEnumerator.MoveNext()); this.Comment(string.Format(CultureInfo.InvariantCulture, "Verify source path for {0}.", SourceMappingHelper.Main)); // Since file is there, lowercase the drive letter ValidateMappingToFrame(SourceMappingHelper.Main, EnsureDriveLetterLowercase(Path.Combine(rootDirectoryMapping, SourceMappingHelper.Main)), frameEnumerator.Current, comparison); } runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterContinue(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IEnumerator <IFrameInspector> frameEnumerator = threadInspector.Stack.GetEnumerator(); // Move to first stack item Assert.True(frameEnumerator.MoveNext()); this.Comment(string.Format(CultureInfo.InvariantCulture, "Verify source path for {0}.", SourceMappingHelper.Manager)); // Since file is not there, keep what was passed in ValidateMappingToFrame(SourceMappingHelper.Manager, EnsureDriveLetterLowercase(Path.Combine(mgrDirectoryMapping, SourceMappingHelper.Manager)), frameEnumerator.Current, comparison); // Move to second stack item Assert.True(frameEnumerator.MoveNext()); this.Comment(string.Format(CultureInfo.InvariantCulture, "Verify source path for {0}.", SourceMappingHelper.Main)); // Since file is there, lowercase the drive letter ValidateMappingToFrame(SourceMappingHelper.Main, EnsureDriveLetterLowercase(Path.Combine(rootDirectoryMapping, SourceMappingHelper.Main)), frameEnumerator.Current, comparison); } writerBreakpoints.Remove(9); managerBreakpoints.Remove(8); runner.SetBreakpoints(writerBreakpoints); runner.SetBreakpoints(managerBreakpoints); this.Comment("Continue to end"); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } finally { if (PlatformUtilities.IsWindows) { foreach (var dir in sourceMappings.Values) { if (Directory.Exists(dir)) { Directory.Delete(dir, recursive: true); } } } } } }
public void ExecutionStepRecursiveCall(ITestSettings settings) { this.TestPurpose("Verify steps should work when debugging recursive call"); this.WriteSettings(settings); this.Comment("Open the kitchen sink debuggee for execution tests."); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Execution); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling"); this.Comment("Set initial function breakpoints"); FunctionBreakpoints funcBp = new FunctionBreakpoints("Calling::CoreRun()"); runner.SetFunctionBreakpoints(funcBp); this.Comment("Launch and run until hit function breakpoint in the entry of calling"); runner.ExpectBreakpointAndStepToTarget(SinkHelper.Calling, startLine: 47, targetLine: 48).AfterConfigurationDone(); this.Comment("Step over to go to the entry of recursive call"); runner.Expects.HitStepEvent(SinkHelper.Calling, 49).AfterStepOver(); this.Comment("Step in the recursive call"); runner.ExpectStepAndStepToTarget(SinkHelper.Calling, startLine: 25, targetLine: 26).AfterStepIn(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Set count = 2"); IFrameInspector currentFrame = threadInspector.Stack.First(); currentFrame.GetVariable("count").Value = "2"; this.Comment("Verify there is only one 'recursiveCall' frames"); threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*"); } this.Comment("Step over and then step in the recursive call once again"); runner.Expects.HitStepEvent(SinkHelper.Calling, 29).AfterStepOver(); runner.ExpectStepAndStepToTarget(SinkHelper.Calling, startLine: 25, targetLine: 26).AfterStepIn(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Verify there are two 'recursiveCall' frames"); threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*"); this.Comment("Set a source breakpoint in recursive call"); SourceBreakpoints srcBp = debuggee.Breakpoints(SinkHelper.Calling, 26); runner.SetBreakpoints(srcBp); } this.Comment("Step over the recursive call and hit the source breakpoint"); runner.Expects.HitStepEvent(SinkHelper.Calling, 29).AfterStepOver(); runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 26).AfterStepOver(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Verify there are three 'recursiveCall' frames"); threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "recursiveCall.*", "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*"); } this.Comment("Try to step out twice from recursive call"); runner.ExpectStepAndStepToTarget(SinkHelper.Calling, 29, 30).AfterStepOut(); runner.ExpectStepAndStepToTarget(SinkHelper.Calling, 29, 30).AfterStepOut(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Verify 'recursiveCall' return back only one frame"); threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*"); } this.Comment("Step over from recursive call"); runner.ExpectStepAndStepToTarget(SinkHelper.Calling, 49, 50).AfterStepOver(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Verify there is not 'recursiveCall' frame"); threadInspector.AssertStackFrameNames(true, "Calling::CoreRun.*", "Feature::Run.*", "main.*"); } this.Comment("Verify stop debugging"); runner.DisconnectAndVerify(); } }
public static void AfterSetBreakpoints(this IRunBuilder runBuilder, SourceBreakpoints sourceBreakpoints) { runBuilder.AfterCommand(new SetBreakpointsCommand(sourceBreakpoints)); }
/// <summary> /// Testing the common targeted scenarios /// </summary> private void RunTargetedScenarios(ITestSettings settings, string outputName, int debuggeeMoniker) { this.Comment("Set initial debuggee"); IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, debuggeeName, debuggeeMoniker, outAppName); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee); this.Comment("Set initial function breakpoints"); FunctionBreakpoints functionBreakpoints = new FunctionBreakpoints("main", "myClass::DisplayName", "myClass::DisplayAge"); runner.SetFunctionBreakpoints(functionBreakpoints); this.Comment("Set line breakpoints to the lines with entry of shared library"); SourceBreakpoints bps = debuggee.Breakpoints(srcAppName, 71, 77); runner.SetBreakpoints(bps); this.Comment("Launch and run until first breakpoint in the entry of main"); runner.ExpectBreakpointAndStepToTarget(srcAppName, startLine: 62, targetLine: 63) .AfterConfigurationDone(); this.Comment("Continue to go to the line which is the first entry of shared library"); runner.Expects.HitBreakpointEvent(srcAppName, 71) .AfterContinue(); this.Comment("Step into the function in shared library"); runner.Expects.HitStepEvent(srcLibName, 23) .AfterStepIn(); this.Comment("Step out to go back to the entry in main function"); runner.Expects.HitStepEvent(srcAppName, 71) .AfterStepOut(); this.Comment("Step over to go to the line which is the second entry of shared library"); runner.Expects.HitStepEvent(srcAppName, 73).AfterStepOver(); this.Comment("Step over a function which have a breakpoint set in shared library"); runner.ExpectBreakpointAndStepToTarget(srcLibName, startLine: 8, targetLine: 9).AfterStepOver(); this.Comment("Step over a line in function which is inside shared library"); runner.Expects.HitStepEvent(srcLibName, 10).AfterStepOver(); this.Comment("Step out to go back to the entry in main function"); runner.ExpectStepAndStepToTarget(srcAppName, startLine: 73, targetLine: 75).AfterStepOut(); this.Comment("Continue to hit breakpoint in function which is inside shared library"); runner.ExpectBreakpointAndStepToTarget(srcLibName, startLine: 15, targetLine: 16) .AfterContinue(); this.Comment("Continue to hit breakpoint which set in the last entry of shared library"); runner.Expects.HitBreakpointEvent(srcAppName, 77).AfterContinue(); this.Comment("Step over a function which don't have breakpoint set in shared library"); runner.Expects.HitStepEvent(srcAppName, 79) .AfterStepOver(); this.Comment("Continue to run till at the end of the application"); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }