Exemple #1
0
        public void TestOptimizedBpsAndSource(ITestSettings settings)
        {
            this.TestPurpose("Tests basic operation of bps and source information for optimized app");
            this.WriteSettings(settings);

            IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, Name, DebuggeeMonikers.Optimization.OptimizationWithSymbols);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee);

                SourceBreakpoints mainBreakpoints             = debuggee.Breakpoints(SourceName, 68);
                SourceBreakpoints userDefinedClassBreakpoints = debuggee.Breakpoints(UserDefinedClassName, 8, 15, 54);

                this.Comment("Set initial breakpoints");
                runner.SetBreakpoints(mainBreakpoints);
                runner.SetBreakpoints(userDefinedClassBreakpoints);

                this.Comment("Launch and run until 1st bp");
                runner.Expects.HitBreakpointEvent(UserDefinedClassName, 8)
                .AfterConfigurationDone();

                this.Comment("run until 2nd bp");
                runner.Expects.HitBreakpointEvent(UserDefinedClassName, 54)
                .AfterContinue();

                this.Comment("run until 3rd bp");
                runner.Expects.HitBreakpointEvent(SourceName, 68)
                .AfterContinue();

                //Todo: this has different behavior on Mac(:16), Other Platforms(15) I have logged bug#247891 to track
                this.Comment("run until 4th bp");
                runner.ExpectBreakpointAndStepToTarget(UserDefinedClassName, 15, 16).AfterContinue();

                this.Comment("continue to next bp");
                runner.Expects.HitBreakpointEvent(UserDefinedClassName, 54)
                .AfterContinue();

                this.Comment("Check the current callstack frame");
                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Get current frame object");
                    IFrameInspector currentFrame = threadInspector.Stack.First();

                    this.Comment("Verify current frame");
                    threadInspector.AssertStackFrameNames(true, "Foo::Sum");
                }

                this.Comment("step out to main entry");
                runner.Expects.HitStepEvent(SourceName, 69)
                .AfterStepOut();

                runner.Expects.ExitedEvent(0).TerminatedEvent().AfterContinue();
                runner.DisconnectAndVerify();
            }
        }
Exemple #2
0
        /// <summary>
        /// Creates a SourceBreakpoints object that can be used to keep
        /// track of all the breakpoints in a file.
        /// </summary>
        public static SourceBreakpoints Breakpoints(this IDebuggee debuggee, string sourceRelativePath, params int[] lineNumbers)
        {
            SourceBreakpoints breakpoints = new SourceBreakpoints(debuggee, sourceRelativePath);

            foreach (int lineNumber in lineNumbers)
            {
                breakpoints.Add(lineNumber);
            }
            return(breakpoints);
        }
Exemple #3
0
        public void ExecutionStepBasic(ITestSettings settings)
        {
            this.TestPurpose("Verify basic step in/over/out should work during debugging");
            this.WriteSettings(settings);

            this.Comment("Open the kitchen sink debuggee for execution tests.");
            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Execution);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling");

                this.Comment("Set initial source breakpoints");
                SourceBreakpoints bps = debuggee.Breakpoints(SinkHelper.Main, 21, 33);
                runner.SetBreakpoints(bps);

                this.Comment("Launch and run until hit the first entry");
                runner.Expects.HitBreakpointEvent(SinkHelper.Main, 21).AfterConfigurationDone();

                this.Comment("Step over the function");
                runner.Expects.HitStepEvent(SinkHelper.Main, 23).AfterStepOver();

                this.Comment("Continue to hit the second entry");
                runner.Expects.HitBreakpointEvent(SinkHelper.Main, 33).AfterContinue();

                this.Comment("Step in the function");
                runner.ExpectStepAndStepToTarget(SinkHelper.Feature, startLine: 19, targetLine: 20).AfterStepIn();

                this.Comment("Step over the function");
                runner.Expects.HitStepEvent(SinkHelper.Feature, 21).AfterStepOver();
                runner.Expects.HitStepEvent(SinkHelper.Feature, 22).AfterStepOver();

                this.Comment("Step in the function");
                runner.ExpectStepAndStepToTarget(SinkHelper.Calling, startLine: 47, targetLine: 48).AfterStepIn();

                this.Comment("Step out the function");
                runner.ExpectStepAndStepToTarget(SinkHelper.Feature, startLine: 22, targetLine: 23).AfterStepOut();

                this.Comment("Continue running at the end of application");
                runner.Expects.ExitedEvent()
                .TerminatedEvent()
                .AfterContinue();

                this.Comment("Verify debugger and debuggee closed");
                runner.DisconnectAndVerify();
            }
        }
Exemple #4
0
        public void TestSharedLibWithoutSymbol(ITestSettings settings)
        {
            this.TestPurpose("Tests basic bps and source information for shared library without symbols");
            this.WriteSettings(settings);

            IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, Name, DebuggeeMonikers.Optimization.OptimizationWithoutSymbols);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee);

                SourceBreakpoints mainBreakpoints = debuggee.Breakpoints(SourceName, 87, 91);

                this.Comment("Set initial breakpoints");
                runner.SetBreakpoints(mainBreakpoints);

                this.Comment("Launch and run until 1st bp");
                runner.Expects.HitBreakpointEvent(SourceName, 87)
                .AfterConfigurationDone();

                this.Comment("Step into the library source");
                runner.Expects.HitStepEvent(SourceName, 89)
                .AfterStepIn();

                this.Comment("Check the stack for debugging shared library without symbols");
                using (IThreadInspector inspector = runner.GetThreadInspector())
                {
                    IFrameInspector currentFrame = inspector.Stack.First();
                    inspector.AssertStackFrameNames(true, "main");

                    this.Comment("run to continue to 2nd bp");
                    runner.Expects.HitBreakpointEvent(SourceName, 91)
                    .AfterContinue();

                    this.Comment("Check the stack for debugging shared library without symbols");
                    currentFrame = inspector.Stack.First();
                    inspector.AssertStackFrameNames(true, "main");
                    this.Comment("Check the local variables in main function");
                    IVariableInspector age = currentFrame.Variables["age"];
                    Assert.Matches("31", age.Value);
                }

                runner.DisconnectAndVerify();
            }
        }
Exemple #5
0
        public void TestOptimizedLocals(ITestSettings settings)
        {
            this.TestPurpose("Tests basic local expression which is not been optimized");
            this.WriteSettings(settings);

            IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, Name, DebuggeeMonikers.Optimization.OptimizationWithSymbols);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee);

                SourceBreakpoints userDefinedClassBreakpoints = debuggee.Breakpoints(UserDefinedClassName, 54);

                this.Comment("Set initial breakpoints");
                runner.SetBreakpoints(userDefinedClassBreakpoints);

                this.Comment("Launch and run until 1st bp");
                runner.Expects.HitBreakpointEvent(UserDefinedClassName, 54)
                .AfterConfigurationDone();

                this.Comment("Check the un-optimized values");
                using (IThreadInspector inspector = runner.GetThreadInspector())
                {
                    IFrameInspector    currentFrame = inspector.Stack.First();
                    IVariableInspector sum          = currentFrame.Variables["sum"];
                    IVariableInspector first        = currentFrame.Variables["first"];

                    this.Comment("Check the local variables in sub function");
                    Assert.Matches("^0", sum.Value);
                    Assert.Matches("^1", first.Value);

                    this.Comment("Step out");
                    runner.Expects.HitStepEvent(SourceName, 66)
                    .AfterStepOut();

                    this.Comment("Evaluate the expression:");
                    currentFrame = inspector.Stack.First();
                    inspector.AssertStackFrameNames(true, "main");
                }

                runner.DisconnectAndVerify();
            }
        }
Exemple #6
0
        public void BreakpointBinding(ITestSettings settings)
        {
            this.TestPurpose("Tests that breakpoints are bound to the correct locations");
            this.WriteSettings(settings);

            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee);

                SourceBreakpoints   callingBreakpoints  = debuggee.Breakpoints(SinkHelper.Calling, 11);
                FunctionBreakpoints functionBreakpoints = new FunctionBreakpoints("Calling::CoreRun");

                // VsDbg does not fire Breakpoint Change events when breakpoints are set.
                // Instead it sends a new breakpoint event when it is bound (after configuration done).
                bool bindsLate = (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg);

                this.Comment("Set a breakpoint at a location that has no executable code, expect it to be moved to the next line");
                runner.Expects.ConditionalEvent(!bindsLate, x => x.BreakpointChangedEvent(BreakpointReason.Changed, 12))
                .AfterSetBreakpoints(callingBreakpoints);

                this.Comment("Set a function breakpoint in a class member, expect it to be placed at the opening bracket");
                runner.Expects.ConditionalEvent(!bindsLate, x => x.FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 47, endLine: 48))
                .AfterSetFunctionBreakpoints(functionBreakpoints);

                this.Comment("Set a function breakpoint in a non-member, expect it to be placed on the first line of code");
                functionBreakpoints.Add("a()");
                runner.Expects.ConditionalEvent(!bindsLate, x => x.FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 42, endLine: 43))
                .AfterSetFunctionBreakpoints(functionBreakpoints);


                runner.Expects.ConditionalEvent(bindsLate, x => x.BreakpointChangedEvent(BreakpointReason.Changed, 12)
                                                .FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 47, endLine: 48)
                                                .FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 42, endLine: 43))
                .ExitedEvent()
                .TerminatedEvent()
                .AfterConfigurationDone();

                runner.DisconnectAndVerify();
            }
        }
Exemple #7
0
        public void ConditionalBreakpoints(ITestSettings settings)
        {
            this.TestPurpose("Tests that conditional breakpoints work");
            this.WriteSettings(settings);

            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling");

                this.Comment("Set a conditional line breakpoint");
                SourceBreakpoints callingBreakpoints = new SourceBreakpoints(debuggee, SinkHelper.Calling);
                callingBreakpoints.Add(17, "i == 5");
                runner.SetBreakpoints(callingBreakpoints);

                // The schema also supports conditions on function breakpoints, but MIEngine or GDB doesn't seem
                //  to support that.  Plus, there's no way to do it through the VSCode UI anyway.

                this.Comment("Run to breakpoint");
                runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 17)
                .AfterConfigurationDone();

                this.Comment("Verify breakpoint condition is met");
                using (IThreadInspector inspector = runner.GetThreadInspector())
                {
                    IFrameInspector mainFrame = inspector.Stack.First();
                    mainFrame.AssertVariables("i", "5");
                }

                this.Comment("Run to completion");
                runner.Expects.ExitedEvent()
                .TerminatedEvent()
                .AfterContinue();

                runner.DisconnectAndVerify();
            }
        }
Exemple #8
0
        public void DuplicateBreakpoints(ITestSettings settings)
        {
            this.TestPurpose("Tests that duplicate breakpoints are only hit once");
            this.WriteSettings(settings);

            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling");

                // These two breakpoints should resolve to the same line - setting two breakpoints on the same
                //  line directly will throw an exception.
                SourceBreakpoints callingBreakpoints = debuggee.Breakpoints(SinkHelper.Calling, 11, 12);

                this.Comment("Set two line breakpoints that resolve to the same source location");
                runner.SetBreakpoints(callingBreakpoints);

                this.Comment("Set duplicate function breakpoints");
                FunctionBreakpoints functionBreakpoints = new FunctionBreakpoints("Arguments::CoreRun", "Arguments::CoreRun");
                runner.SetFunctionBreakpoints(functionBreakpoints);

                this.Comment("Run to first breakpoint");
                runner.ExpectBreakpointAndStepToTarget(SinkHelper.Arguments, startLine: 9, targetLine: 10)
                .AfterConfigurationDone();

                this.Comment("Run to second breakpoint");
                runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 12)
                .AfterContinue();

                this.Comment("Run to completion");
                runner.Expects.ExitedEvent()
                .TerminatedEvent()
                .AfterContinue();

                runner.DisconnectAndVerify();
            }
        }
Exemple #9
0
        public void CoreDumpVerifyActions(ITestSettings settings)
        {
            this.TestPurpose("This test checks to see the behavior when do actions during core dump debugging.");
            this.WriteSettings(settings);

            this.Comment("Compile the application");
            CompileApp(this, settings, DebuggeeMonikers.CoreDump.Action);

            this.Comment("Set initial debuggee for application");
            IDebuggee debuggee = OpenDebuggee(this, settings, DebuggeeMonikers.CoreDump.Action);

            this.Comment("Launch the application to hit an exception and generate core dump");
            string coreDumpPath = GenerateCoreDump(settings, DebuggeeMonikers.CoreDump.Action, debuggee);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure the core dump before start debugging");
                runner.LaunchCoreDump(settings.DebuggerSettings, debuggee, coreDumpPath);

                this.Comment("Start debugging to hit the exception and verify it should stop at correct source file and line");
                runner.Expects.StoppedEvent(StoppedReason.Exception, srcClassName, 8).AfterConfigurationDone();

                this.Comment("Verify the error message for relevant actions during core dump debugging");
                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Get current frame object");
                    IFrameInspector currentFrame = threadInspector.Stack.First();

                    this.Comment("Verify current frame when stop at the exception");
                    threadInspector.AssertStackFrameNames(true, "myException::RaisedUnhandledException.*");

                    this.Comment("Try to evaluate a expression and verify the results");

                    string varEvalResult = currentFrame.Evaluate("result + 1");
                    Assert.Equal("11", varEvalResult);

                    this.Comment("Try to evaluate a function and verify the error message");
                    EvaluateResponseValue evalResponse = runner.RunCommand(new EvaluateCommand("EvalFunc(100, 100)", currentFrame.Id));
                    // TODO: From VSCode IDE with the latest cpptools, the error message after evaluate function is "not availabe", but evalResponse.message is null, is it expected ?
                    // Currently just simply verify the result is empty as a workaround, need to revisit this once get more information from logged bug #242418
                    this.Comment(string.Format(CultureInfo.InvariantCulture, "Actual evaluated result: {0}", evalResponse.body.result));
                    Assert.True(evalResponse.body.result.Equals(string.Empty));

                    this.Comment(string.Format(CultureInfo.InvariantCulture, "Actual evaluated respone message: {0}", evalResponse.message));
                    //Assert.True(evalResponse.message.Contains(evalError));
                }

                this.Comment("Try to step in and verify the error message");
                StepInCommand stepInCommand = new StepInCommand(runner.DarRunner.CurrentThreadId);
                runner.RunCommandExpectFailure(stepInCommand);
                this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", stepInCommand.Message));
                Assert.Contains(stepInCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "step in"));

                this.Comment("Try to step over and verify the error message");
                StepOverCommand stepOverCommand = new StepOverCommand(runner.DarRunner.CurrentThreadId);
                runner.RunCommandExpectFailure(stepOverCommand);
                this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", stepOverCommand.Message));
                Assert.Contains(stepOverCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "step next"));

                this.Comment("Try to step out and verify the error message");
                StepOutCommand stepOutCommand = new StepOutCommand(runner.DarRunner.CurrentThreadId);
                runner.RunCommandExpectFailure(stepOutCommand);
                this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", stepOutCommand.Message));
                Assert.Contains(stepOutCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "step out"));

                this.Comment("Try to continue and verify the error message");
                ContinueCommand continueCommand = new ContinueCommand(runner.DarRunner.CurrentThreadId);
                runner.RunCommandExpectFailure(continueCommand);
                this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", continueCommand.Message));
                Assert.Contains(continueCommand.Message, string.Format(CultureInfo.InvariantCulture, stepError, "continue"));

                this.Comment("Try to set a breakpoint and verify the error message");
                SourceBreakpoints           bp            = debuggee.Breakpoints(srcAppName, 16);
                SetBreakpointsResponseValue setBpResponse = runner.SetBreakpoints(bp);
                Assert.False(setBpResponse.body.breakpoints[0].verified);
                this.WriteLine(string.Format(CultureInfo.InvariantCulture, "Actual respone message: {0}", setBpResponse.body.breakpoints[0].message));
                Assert.Contains(setBpResponse.body.breakpoints[0].message, bpError);

                this.Comment("Stop core dump debugging");
                runner.DisconnectAndVerify();
            }
        }
 public static SetBreakpointsResponseValue SetBreakpoints(this IDebuggerRunner runner, SourceBreakpoints sourceBreakpoints)
 {
     return(runner.RunCommand(new SetBreakpointsCommand(sourceBreakpoints)));
 }
Exemple #11
0
        public void TestOptimizedSharedLib(ITestSettings settings)
        {
            this.TestPurpose("Tests basic bps and source information for shared library");
            this.WriteSettings(settings);

            IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, Name, DebuggeeMonikers.Optimization.OptimizationWithSymbols);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee);

                SourceBreakpoints mainBreakpoints = debuggee.Breakpoints(SourceName, 87, 89);
                SourceBreakpoints libBreakpoints  = debuggee.Breakpoints(SrcLibName, 9, 12);

                this.Comment("Set initial breakpoints");
                runner.SetBreakpoints(mainBreakpoints);
                runner.SetBreakpoints(libBreakpoints);

                this.Comment("Launch and run until 1st bp");
                runner.Expects.HitBreakpointEvent(SourceName, 87)
                .AfterConfigurationDone();

                //Todo: this has different behavior on Mac, I have logged bug#247895 to track
                //Del said that Different compilers generate symbols differently.
                //Our tests have to be resilient to this fact. The location of the step is reasonable,
                //so this is by design.
                this.Comment("enter into the library source");
                runner.ExpectBreakpointAndStepToTarget(SrcLibName, 8, 9).AfterContinue();

                this.Comment("Step over");
                runner.Expects.HitStepEvent(SrcLibName, 10).AfterStepOver();

                this.Comment("Check the un-optimized values in shared library");
                using (IThreadInspector inspector = runner.GetThreadInspector())
                {
                    IFrameInspector    currentFrame = inspector.Stack.First();
                    IVariableInspector age          = currentFrame.Variables["age"];

                    this.Comment("Check the local variable in sub function");
                    Assert.Matches("31", age.Value);

                    this.Comment("run to continue");
                    if (settings.DebuggerSettings.DebuggerType == SupportedDebugger.Lldb)
                    {
                        runner.Expects.HitBreakpointEvent(SourceName, 89)
                        .AfterContinue();
                        this.Comment("Verify current frame for main func");
                        inspector.AssertStackFrameNames(true, "main");
                    }
                    else
                    {
                        runner.Expects.HitBreakpointEvent(SrcLibName, 12)
                        .AfterContinue();
                        this.Comment("Verify current frame for library func");
                        inspector.AssertStackFrameNames(true, "myClass::DisplayAge");

                        this.Comment("Step out to main entry");
                        runner.Expects.HitBreakpointEvent(SourceName, 89).AfterContinue();

                        this.Comment("Verify current frame for main entry");
                        inspector.AssertStackFrameNames(true, "main");
                    }

                    this.Comment("Evaluate the expression:");
                    //skip the Mac's verification as bug#247893
                    currentFrame = inspector.Stack.First();
                    string strAge = currentFrame.Evaluate("myclass->DisplayAge(30)");

                    if (settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_MinGW ||
                        settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_Cygwin)
                    {
                        Assert.Equal("Cannot evaluate function -- may be inlined", strAge);
                    }
                }

                runner.DisconnectAndVerify();
            }
        }
Exemple #12
0
        public void RaisedHandledException(ITestSettings settings)
        {
            this.TestPurpose("This test checks to see if user handled exception can work during debugging");
            this.WriteSettings(settings);

            this.Comment("Set initial debuggee for application");
            IDebuggee debuggee = OpenDebuggee(this, settings, DebuggeeMonikers.Exception.Default);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Launch the application");
                runner.Launch(settings.DebuggerSettings, debuggee, "-CallRaisedHandledException");

                this.Comment("Set line breakpoints to the lines with entry of try block and catch block");
                SourceBreakpoints bps = debuggee.Breakpoints(srcClassName, 20, 33);
                runner.SetBreakpoints(bps);

                this.Comment("Start debugging and hit the breakpoint in the try block");
                runner.Expects.HitBreakpointEvent(srcClassName, 20).AfterConfigurationDone();

                this.Comment("Step over in the try block");
                runner.Expects.HitStepEvent(srcClassName, 21).AfterStepOver();

                this.Comment("Continue to raise the exception and hit the breakpoint set in the catch block");
                runner.Expects.HitBreakpointEvent(srcClassName, 33).AfterContinue();

                this.Comment("Verify can step over in the catch block");
                runner.Expects.HitStepEvent(srcClassName, 34).AfterStepOver();

                this.Comment("Verify the callstack, variables and evaluation ");
                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Get current frame object");
                    IFrameInspector currentFrame = threadInspector.Stack.First();

                    this.Comment("Verify current frame when stop at the catch block");
                    threadInspector.AssertStackFrameNames(true, "myException::RaisedHandledException.*");

                    this.Comment("Verify the variables in the catch block");
                    Assert.Subset(new HashSet <string>()
                    {
                        "result", "global", "this", "a", "errorCode", "ex"
                    }, currentFrame.Variables.ToKeySet());
                    currentFrame.AssertVariables("result", "201", "global", "101", "a", "100");

                    this.Comment("Verify the exception information in the catch block");
                    IVariableInspector exVar = currentFrame.Variables["ex"];
                    Assert.Contains("code", exVar.Variables.Keys);
                    this.WriteLine("Expected: 101, Actual: {0}", exVar.Variables["code"].Value);
                    Assert.Equal("101", exVar.Variables["code"].Value);

                    // TODO: LLDB was affected by bug #240441, I wil update this once this bug get fixed
                    if (settings.DebuggerSettings.DebuggerType != SupportedDebugger.Lldb)
                    {
                        this.Comment("Evaluate an expression and verify the results");
                        string varEvalResult = currentFrame.Evaluate("result=result + 1");
                        this.WriteLine("Expected: 202, Actual: {0}", varEvalResult);
                        Assert.Equal("202", varEvalResult);
                    }

                    this.Comment("Evaluate a function and verify the the results");
                    // TODO: Mingw32 was affected by bug #242924, I wil update this once this bug get fixed
                    bool evalNotSupportedInCatch =
                        (settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_MinGW && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x86) ||
                        (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x64);
                    if (!evalNotSupportedInCatch)
                    {
                        string funEvalResult = currentFrame.Evaluate("RecursiveFunc(50)");
                        this.WriteLine("Expected: 1, Actual: {0}", funEvalResult);
                        Assert.Equal("1", funEvalResult);
                    }
                }

                this.Comment("Verify can step over after evaluation in the catch block");
                runner.Expects.HitStepEvent(srcClassName, 35).AfterStepOver();

                this.Comment("Continue to run at the end of the application");
                runner.Expects.TerminatedEvent().AfterContinue();

                runner.DisconnectAndVerify();
            }
        }
Exemple #13
0
        public void MapSpecificFile(ITestSettings settings)
        {
            this.TestPurpose("Validate Specific File Mapping.");

            this.WriteSettings(settings);

            IDebuggee debuggee = SourceMappingHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.SourceMapping.Default);

            // VsDbg is case insensitive on Windows so sometimes stackframe file names might all be lowercase
            StringComparison comparison = settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal;

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure");
                LaunchCommand launch = new LaunchCommand(settings.DebuggerSettings, debuggee.OutputPath, false);

                launch.Args.externalConsole = false;

                this.Comment("Setting up Source File Mappings");

                Dictionary <string, string> sourceMappings = new Dictionary <string, string>();
                string pathRoot = Path.GetPathRoot(debuggee.SourceRoot);

                string sourceFileMapping  = Path.Combine(pathRoot, Path.GetRandomFileName(), SourceMappingHelper.Writer);
                string compileFileMapping = Path.Combine(debuggee.SourceRoot, SourceMappingHelper.WriterFolder, SourceMappingHelper.Writer);

                if (PlatformUtilities.IsWindows)
                {
                    // Move file to the location
                    Directory.CreateDirectory(Path.GetDirectoryName(sourceFileMapping));
                    File.Copy(compileFileMapping, sourceFileMapping, true);
                }

                // Drive letter should be lowercase
                sourceMappings.Add(compileFileMapping, sourceFileMapping);

                launch.Args.sourceFileMap = sourceMappings;
                try
                {
                    runner.RunCommand(launch);

                    this.Comment("Set Breakpoint");

                    SourceBreakpoints writerBreakpoints = debuggee.Breakpoints(SourceMappingHelper.Writer, 9);
                    runner.SetBreakpoints(writerBreakpoints);
                    runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterConfigurationDone();

                    using (IThreadInspector threadInspector = runner.GetThreadInspector())
                    {
                        IEnumerator <IFrameInspector> frameEnumerator = threadInspector.Stack.GetEnumerator();

                        // Move to first stack item
                        Assert.True(frameEnumerator.MoveNext());
                        this.Comment("Verify path is changed for writer.cpp frame");
                        ValidateMappingToFrame(SourceMappingHelper.Writer, EnsureDriveLetterLowercase(sourceFileMapping), frameEnumerator.Current, comparison);

                        // Move to second stack item
                        Assert.True(frameEnumerator.MoveNext());
                        this.Comment("Verify path is not changed for main.cpp frame.");
                        ValidateMappingToFrame(SourceMappingHelper.Main, EnsureDriveLetterLowercase(Path.Combine(debuggee.SourceRoot, SourceMappingHelper.Main)), frameEnumerator.Current, comparison);

                        writerBreakpoints.Remove(9);
                        runner.SetBreakpoints(writerBreakpoints);
                        this.Comment("Continue to end");

                        runner.Expects.TerminatedEvent().AfterContinue();
                        runner.DisconnectAndVerify();
                    }
                }
                finally
                {
                    if (PlatformUtilities.IsWindows)
                    {
                        // Cleanup the directory
                        if (Directory.Exists(Path.GetDirectoryName(sourceFileMapping)))
                        {
                            Directory.Delete(Path.GetDirectoryName(sourceFileMapping), true);
                        }
                    }
                }
            }
        }
Exemple #14
0
        public void LineBreakpointsBasic(ITestSettings settings)
        {
            this.TestPurpose("Tests basic operation of line breakpoints");
            this.WriteSettings(settings);

            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling");

                // These keep track of all the breakpoints in a source file
                SourceBreakpoints argumentsBreakpoints = debuggee.Breakpoints(SinkHelper.Arguments, 23);
                SourceBreakpoints mainBreakpoints      = debuggee.Breakpoints(SinkHelper.Main, 33);

                SourceBreakpoints callingBreakpoints = debuggee.Breakpoints(SinkHelper.Calling, 48);

                // A bug in clang causes several breakpoint hits in a constructor
                // See: https://llvm.org/bugs/show_bug.cgi?id=30620
                if (settings.CompilerSettings.CompilerType != SupportedCompiler.ClangPlusPlus)
                {
                    callingBreakpoints.Add(6);
                }

                this.Comment("Set initial breakpoints");
                runner.SetBreakpoints(argumentsBreakpoints);
                runner.SetBreakpoints(mainBreakpoints);
                runner.SetBreakpoints(callingBreakpoints);

                this.Comment("Launch and run until first breakpoint");
                runner.Expects.HitBreakpointEvent(SinkHelper.Arguments, 23)
                .AfterConfigurationDone();

                // A bug in clang causes several breakpoint hits in a constructor
                // See: https://llvm.org/bugs/show_bug.cgi?id=30620
                if (settings.CompilerSettings.CompilerType != SupportedCompiler.ClangPlusPlus)
                {
                    this.Comment("Continue until second initial breakpoint");
                    runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 6).AfterContinue();
                }

                this.Comment("Disable third initial breakpoint");
                mainBreakpoints.Remove(33);
                runner.SetBreakpoints(mainBreakpoints);

                this.Comment("Continue, hit fourth initial breakpoint");
                runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 48).AfterContinue();

                this.Comment("Set a breakpoint while in break mode");
                callingBreakpoints.Add(52);
                runner.SetBreakpoints(callingBreakpoints);

                this.Comment("Continue until newly-added breakpoint");
                runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 52)
                .AfterContinue();

                this.Comment("Continue until end");
                runner.Expects.ExitedEvent()
                .TerminatedEvent()
                .AfterContinue();

                runner.DisconnectAndVerify();
            }
        }
Exemple #15
0
        public void RaisedReThrowException(ITestSettings settings)
        {
            this.TestPurpose("This test checks to see if re-throw exception can work during debugging.");
            this.WriteSettings(settings);

            this.Comment("Set initial debuggee for application");
            IDebuggee debuggee = OpenDebuggee(this, settings, DebuggeeMonikers.Exception.Default);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Launch the application");
                runner.Launch(settings.DebuggerSettings, debuggee, "-CallRaisedReThrowException");

                this.Comment("Set line breakpoints to the lines with entry of try block and catch block");
                SourceBreakpoints bps = debuggee.Breakpoints(srcClassName, 73, 79, 86);
                runner.SetBreakpoints(bps);

                this.Comment("Start debugging and hit the breakpoint in the try block");
                runner.Expects.HitBreakpointEvent(srcClassName, 73).AfterConfigurationDone();

                this.Comment("Continue executing and hit the breakpoint in the frist catch block");
                runner.Expects.HitBreakpointEvent(srcClassName, 79).AfterContinue();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Get current frame object");
                    IFrameInspector currentFrame = threadInspector.Stack.First();

                    this.Comment("Verify current frame when stop at the first catch block");
                    threadInspector.AssertStackFrameNames(true, "myException::RaisedReThrowException.*");

                    this.Comment("Verify the variables of 'errorCode' in the first catch block");
                    currentFrame.AssertVariables("errorCode", "200");

                    this.Comment("Verify step in can work in the first catch block");
                    runner.ExpectStepAndStepToTarget(srcClassName, startLine: 41, targetLine: 42).AfterStepIn();

                    this.Comment("Verify current frame after step in another function");
                    threadInspector.AssertStackFrameNames(true, "myException::EvalFunc.*");

                    this.Comment("Verify step out can work in the first catch block");
                    runner.Expects.HitStepEvent(srcClassName, 79).AfterStepOut();
                }

                this.Comment("Continue to hit the re-throw exception in the first catch block");
                runner.Expects.HitBreakpointEvent(srcClassName, 86).AfterContinue();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Get current frame object");
                    IFrameInspector currentFrame = threadInspector.Stack.First();

                    this.Comment("Verify current frame when stop at the second catch block");
                    threadInspector.AssertStackFrameNames(true, "myException::RaisedReThrowException.*");

                    this.Comment("Verify the variables in the second catch block");
                    Assert.Subset(new HashSet <string>()
                    {
                        "var", "this", "errorCode", "ex2"
                    }, currentFrame.Variables.ToKeySet());
                    currentFrame.AssertVariables("var", "400", "errorCode", "400");

                    this.Comment("Verify the exception information in the second catch block");
                    IVariableInspector ex2Var = currentFrame.Variables["ex2"];
                    Assert.Contains("code", ex2Var.Variables.Keys);
                    this.WriteLine("Expected: 400, Actual: {0}", ex2Var.Variables["code"].Value);
                    Assert.Equal("400", ex2Var.Variables["code"].Value);

                    this.Comment("Evaluate a function and verify the the results at the second catch block ");
                    // TODO: Mingw32 was affected by bug #242924, I wil update this once this bug get fixed
                    bool evalNotSupportedInCatch =
                        (settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_MinGW && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x86) ||
                        (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x64);
                    if (!evalNotSupportedInCatch)
                    {
                        string funEvalResult = currentFrame.Evaluate("EvalFunc(20,20)");
                        this.WriteLine("Expected: 40, Actual: {0}", funEvalResult);
                        Assert.Equal("40", funEvalResult);
                    }
                }

                this.Comment("Verify can step out from a catch block");
                runner.ExpectStopAndStepToTarget(StoppedReason.Step, srcAppName, startLine: 61, targetLine: 64).AfterStepOut();

                this.Comment("Continue to run at the end of the application");
                runner.Expects.TerminatedEvent().AfterContinue();

                runner.DisconnectAndVerify();
            }
        }
Exemple #16
0
        public void MapDirectory(ITestSettings settings)
        {
            this.TestPurpose("Validate Source Mapping.");

            this.WriteSettings(settings);

            IDebuggee debuggee = SourceMappingHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.SourceMapping.Default);

            // VsDbg is case insensitive on Windows so sometimes stackframe file names might all be lowercase
            StringComparison comparison = settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal;

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure");
                LaunchCommand launch = new LaunchCommand(settings.DebuggerSettings, debuggee.OutputPath, false, "-fCalling");

                launch.Args.externalConsole = false;

                this.Comment("Setting up Source File Mappings");

                Dictionary <string, string> sourceMappings = new Dictionary <string, string>();
                string pathRoot = Path.GetPathRoot(debuggee.SourceRoot);

                string mgrDirectoryMapping    = Path.Combine(debuggee.SourceRoot, SourceMappingHelper.Manager, Path.GetRandomFileName());
                string writerDirectoryMapping = Path.Combine(pathRoot, Path.GetRandomFileName(), Path.GetRandomFileName());
                string rootDirectoryMapping   = Path.Combine(pathRoot, Path.GetRandomFileName());
                sourceMappings.Add(Path.Combine(debuggee.SourceRoot, SourceMappingHelper.WriterFolder), writerDirectoryMapping);
                sourceMappings.Add(Path.Combine(debuggee.SourceRoot, SourceMappingHelper.ManagerFolder), mgrDirectoryMapping);
                sourceMappings.Add(debuggee.SourceRoot, rootDirectoryMapping);

                launch.Args.sourceFileMap = sourceMappings;

                try
                {
                    if (PlatformUtilities.IsWindows)
                    {
                        // Create all the directories but only some of the files will exist on disk.
                        foreach (var dir in sourceMappings.Values)
                        {
                            Directory.CreateDirectory(dir);
                        }
                        File.Copy(Path.Combine(debuggee.SourceRoot, SourceMappingHelper.WriterFolder, SourceMappingHelper.Writer), Path.Combine(writerDirectoryMapping, SourceMappingHelper.Writer), true);
                        File.Copy(Path.Combine(debuggee.SourceRoot, SourceMappingHelper.Main), Path.Combine(rootDirectoryMapping, SourceMappingHelper.Main), true);
                    }

                    runner.RunCommand(launch);

                    this.Comment("Set Breakpoint");

                    SourceBreakpoints writerBreakpoints  = debuggee.Breakpoints(SourceMappingHelper.Writer, 9);
                    SourceBreakpoints managerBreakpoints = debuggee.Breakpoints(SourceMappingHelper.Manager, 8);
                    runner.SetBreakpoints(writerBreakpoints);
                    runner.SetBreakpoints(managerBreakpoints);
                    runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterConfigurationDone();

                    using (IThreadInspector threadInspector = runner.GetThreadInspector())
                    {
                        IEnumerator <IFrameInspector> frameEnumerator = threadInspector.Stack.GetEnumerator();

                        // Move to first stack item
                        Assert.True(frameEnumerator.MoveNext());
                        this.Comment(string.Format(CultureInfo.InvariantCulture, "Verify source path for {0}.", SourceMappingHelper.Writer));
                        // Since file is there, lowercase the drive letter
                        ValidateMappingToFrame(SourceMappingHelper.Writer, EnsureDriveLetterLowercase(Path.Combine(writerDirectoryMapping, SourceMappingHelper.Writer)), frameEnumerator.Current, comparison);


                        // Move to second stack item
                        Assert.True(frameEnumerator.MoveNext());
                        this.Comment(string.Format(CultureInfo.InvariantCulture, "Verify source path for {0}.", SourceMappingHelper.Main));
                        // Since file is there, lowercase the drive letter
                        ValidateMappingToFrame(SourceMappingHelper.Main, EnsureDriveLetterLowercase(Path.Combine(rootDirectoryMapping, SourceMappingHelper.Main)), frameEnumerator.Current, comparison);
                    }
                    runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterContinue();

                    using (IThreadInspector threadInspector = runner.GetThreadInspector())
                    {
                        IEnumerator <IFrameInspector> frameEnumerator = threadInspector.Stack.GetEnumerator();

                        // Move to first stack item
                        Assert.True(frameEnumerator.MoveNext());
                        this.Comment(string.Format(CultureInfo.InvariantCulture, "Verify source path for {0}.", SourceMappingHelper.Manager));
                        // Since file is not there, keep what was passed in
                        ValidateMappingToFrame(SourceMappingHelper.Manager, EnsureDriveLetterLowercase(Path.Combine(mgrDirectoryMapping, SourceMappingHelper.Manager)), frameEnumerator.Current, comparison);

                        // Move to second stack item
                        Assert.True(frameEnumerator.MoveNext());
                        this.Comment(string.Format(CultureInfo.InvariantCulture, "Verify source path for {0}.", SourceMappingHelper.Main));
                        // Since file is there, lowercase the drive letter
                        ValidateMappingToFrame(SourceMappingHelper.Main, EnsureDriveLetterLowercase(Path.Combine(rootDirectoryMapping, SourceMappingHelper.Main)), frameEnumerator.Current, comparison);
                    }

                    writerBreakpoints.Remove(9);
                    managerBreakpoints.Remove(8);
                    runner.SetBreakpoints(writerBreakpoints);
                    runner.SetBreakpoints(managerBreakpoints);

                    this.Comment("Continue to end");

                    runner.Expects.TerminatedEvent().AfterContinue();
                    runner.DisconnectAndVerify();
                }
                finally
                {
                    if (PlatformUtilities.IsWindows)
                    {
                        foreach (var dir in sourceMappings.Values)
                        {
                            if (Directory.Exists(dir))
                            {
                                Directory.Delete(dir, recursive: true);
                            }
                        }
                    }
                }
            }
        }
Exemple #17
0
        public void ExecutionStepRecursiveCall(ITestSettings settings)
        {
            this.TestPurpose("Verify steps should work when debugging recursive call");
            this.WriteSettings(settings);

            this.Comment("Open the kitchen sink debuggee for execution tests.");
            IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Execution);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling");

                this.Comment("Set initial function breakpoints");
                FunctionBreakpoints funcBp = new FunctionBreakpoints("Calling::CoreRun()");
                runner.SetFunctionBreakpoints(funcBp);

                this.Comment("Launch and run until hit function breakpoint in the entry of calling");
                runner.ExpectBreakpointAndStepToTarget(SinkHelper.Calling, startLine: 47, targetLine: 48).AfterConfigurationDone();

                this.Comment("Step over to go to the entry of recursive call");
                runner.Expects.HitStepEvent(SinkHelper.Calling, 49).AfterStepOver();

                this.Comment("Step in the recursive call");
                runner.ExpectStepAndStepToTarget(SinkHelper.Calling, startLine: 25, targetLine: 26).AfterStepIn();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Set count = 2");
                    IFrameInspector currentFrame = threadInspector.Stack.First();
                    currentFrame.GetVariable("count").Value = "2";

                    this.Comment("Verify there is only one 'recursiveCall' frames");
                    threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*");
                }

                this.Comment("Step over and then step in the recursive call once again");
                runner.Expects.HitStepEvent(SinkHelper.Calling, 29).AfterStepOver();
                runner.ExpectStepAndStepToTarget(SinkHelper.Calling, startLine: 25, targetLine: 26).AfterStepIn();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Verify there are two 'recursiveCall' frames");
                    threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*");

                    this.Comment("Set a source breakpoint in recursive call");
                    SourceBreakpoints srcBp = debuggee.Breakpoints(SinkHelper.Calling, 26);
                    runner.SetBreakpoints(srcBp);
                }

                this.Comment("Step over the recursive call and hit the source breakpoint");
                runner.Expects.HitStepEvent(SinkHelper.Calling, 29).AfterStepOver();
                runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 26).AfterStepOver();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Verify there are three 'recursiveCall' frames");
                    threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "recursiveCall.*", "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*");
                }

                this.Comment("Try to step out twice from recursive call");
                runner.ExpectStepAndStepToTarget(SinkHelper.Calling, 29, 30).AfterStepOut();
                runner.ExpectStepAndStepToTarget(SinkHelper.Calling, 29, 30).AfterStepOut();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Verify 'recursiveCall' return back only one frame");
                    threadInspector.AssertStackFrameNames(true, "recursiveCall.*", "Calling::CoreRun.*", "Feature::Run.*", "main.*");
                }

                this.Comment("Step over from recursive call");
                runner.ExpectStepAndStepToTarget(SinkHelper.Calling, 49, 50).AfterStepOver();

                using (IThreadInspector threadInspector = runner.GetThreadInspector())
                {
                    this.Comment("Verify there is not 'recursiveCall' frame");
                    threadInspector.AssertStackFrameNames(true, "Calling::CoreRun.*", "Feature::Run.*", "main.*");
                }

                this.Comment("Verify stop debugging");
                runner.DisconnectAndVerify();
            }
        }
Exemple #18
0
 public static void AfterSetBreakpoints(this IRunBuilder runBuilder, SourceBreakpoints sourceBreakpoints)
 {
     runBuilder.AfterCommand(new SetBreakpointsCommand(sourceBreakpoints));
 }
Exemple #19
0
        /// <summary>
        /// Testing the common targeted scenarios
        /// </summary>
        private void RunTargetedScenarios(ITestSettings settings, string outputName, int debuggeeMoniker)
        {
            this.Comment("Set initial debuggee");
            IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, debuggeeName, debuggeeMoniker, outAppName);

            using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings))
            {
                this.Comment("Configure launch");
                runner.Launch(settings.DebuggerSettings, debuggee);

                this.Comment("Set initial function breakpoints");
                FunctionBreakpoints functionBreakpoints = new FunctionBreakpoints("main", "myClass::DisplayName", "myClass::DisplayAge");
                runner.SetFunctionBreakpoints(functionBreakpoints);

                this.Comment("Set line breakpoints to the lines with entry of shared library");
                SourceBreakpoints bps = debuggee.Breakpoints(srcAppName, 71, 77);
                runner.SetBreakpoints(bps);

                this.Comment("Launch and run until first breakpoint in the entry of main");
                runner.ExpectBreakpointAndStepToTarget(srcAppName, startLine: 62, targetLine: 63)
                .AfterConfigurationDone();

                this.Comment("Continue to go to the line which is the first entry of shared library");
                runner.Expects.HitBreakpointEvent(srcAppName, 71)
                .AfterContinue();

                this.Comment("Step into the function in shared library");
                runner.Expects.HitStepEvent(srcLibName, 23)
                .AfterStepIn();

                this.Comment("Step out to go back to the entry in main function");
                runner.Expects.HitStepEvent(srcAppName, 71)
                .AfterStepOut();

                this.Comment("Step over to go to the line which is the second entry of shared library");
                runner.Expects.HitStepEvent(srcAppName, 73).AfterStepOver();

                this.Comment("Step over a function which have a breakpoint set in shared library");
                runner.ExpectBreakpointAndStepToTarget(srcLibName, startLine: 8, targetLine: 9).AfterStepOver();

                this.Comment("Step over a line in function which is inside shared library");
                runner.Expects.HitStepEvent(srcLibName, 10).AfterStepOver();

                this.Comment("Step out to go back to the entry in main function");
                runner.ExpectStepAndStepToTarget(srcAppName, startLine: 73, targetLine: 75).AfterStepOut();

                this.Comment("Continue to hit breakpoint in function which is inside shared library");
                runner.ExpectBreakpointAndStepToTarget(srcLibName, startLine: 15, targetLine: 16)
                .AfterContinue();

                this.Comment("Continue to hit breakpoint which set in the last entry of shared library");
                runner.Expects.HitBreakpointEvent(srcAppName, 77).AfterContinue();

                this.Comment("Step over a function which don't have breakpoint set in shared library");

                runner.Expects.HitStepEvent(srcAppName, 79)
                .AfterStepOver();

                this.Comment("Continue to run till at the end of the application");
                runner.Expects.TerminatedEvent().AfterContinue();

                runner.DisconnectAndVerify();
            }
        }