// Use this for initialization private void Start() { //子のインスタンスを入手 this.emptyAcorns = new GameObject[(int)AcornsNum.ACORNS_MAX]; for (int i = 0; i < (int)AcornsNum.ACORNS_MAX; i++) { this.emptyAcorns[i] = transform.Find("EnptyAcorn_" + i).gameObject; } this.audioClip = new CustomAudioClip[2]; this.audioClip[0].Clip = Resources.Load("Audio/SE/Acorn", typeof(AudioClip)) as AudioClip; this.audioClip[0].Vol = 1.0f; this.audioClip[1].Clip = Resources.Load("Audio/SE/tirin1", typeof(AudioClip)) as AudioClip; this.audioClip[1].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; //デバッグ挙動 if (this.DebugFlg) { this.ViewEmptyAcorns(this.DebugMaxAcorn); this.View(this.DebugViewAcorn); } }
private void Start() { InitStart(); playerstartPos = tf.position; startscale = tf.localScale; nowscale = startscale; startvelocity = rb2d.velocity; startangularvelocity = rb2d.angularVelocity; stageCollider = GameObject.Find("StageBackGround").GetComponent <BoxCollider2D>(); clipCollider = GameObject.Find("clip_L").GetComponent <BoxCollider2D>(); CreateTapEffect(); tapEffectTransform.GetComponent <Renderer>().enabled = false; groundFilter.SetLayerMask(LayerMask.GetMask("Leaf", "Branch", "RedBranch")); //足場になりうるレイヤー hitParticle = GameObject.Find("EffectManager").GetComponent <EffectManager>().hitEffect; pickUpParticle = GameObject.Find("EffectManager").GetComponent <EffectManager>().acornPickUpEffect; fd_out = GameObject.Find("Panel").GetComponent <FadeImage>(); this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[(int)AudioList.AUDIO_JUMP].Clip = Resources.Load("Audio/SE/Filmushi_Jump", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_JUMP].Vol = 1.0f; this.audioClip[(int)AudioList.AUDIO_DEAD].Clip = Resources.Load("Audio/SE/Filmushi_Down", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_DEAD].Vol = 1.0f; this.soueceAudio = this.gameObject.AddComponent <SourceAudio>(); this.soueceAudio.m_Audio = this.audioClip; }
// Use this for initialization private void Start() { nextScene = "StageSelectScene"; mc = GameObject.Find("MainCamera"); //tl = GameObject.Find("TitleLogo"); pnl = GameObject.Find("FadePanel"); ts = GameObject.Find("TouchStart"); mc_script = mc.GetComponent <TranslationObject>(); //tl_script = tl.GetComponent<TranslationObject>(); fd_out = pnl.GetComponent <FadeImage>(); this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[0].Clip = Resources.Load("Audio/BGM/BGM_Title", typeof(AudioClip)) as AudioClip; this.audioClip[0].Vol = 1.0f; this.audioClip[1].Clip = Resources.Load("Audio/SE/Button_Yes", typeof(AudioClip)) as AudioClip; this.audioClip[1].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; this.sourceAudio.PlayBGM((int)AudioList.AUDIO_BGM, true); filmushiMaterial.SetTexture("_MainTex", filmushi_sleep); touchStart.SetActive(false); }
// Use this for initialization private void Start() { //デバッグモード if (!this.debugEnable) { if (debugTemp) { //デバッグ用一時データ Output = cleardata = this.debugTempdata; SaveDataManager.Instance.LoadSaveData(); } else { Output = cleardata = SaveDataManager.Instance.temp; } this.Hiscore = SaveDataManager.Instance.GetSaveData(cleardata.stageName); } else { cleardata = debugdata; } this.timeviewInstance = Instantiate(this.TimeView).GetComponent <ViewTime>(); this.acornviewInstance = Instantiate(this.AcornView).GetComponent <ViewAcorn>(); this.audioClip = new CustomAudioClip[1]; this.audioClip[0].Clip = Resources.Load("Audio/BGM/BGM_Result", typeof(AudioClip)) as AudioClip; this.audioClip[0].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; this.sourceAudio.PlayBGM(0, true); }
// Use this for initialization private void Start() { print("start"); buttonnowtime = 0.0f; startfont = GameObject.Find("StartFont").GetComponent <StartFont>(); menumanager = GameObject.Find("MenuManager").GetComponent <MenuManager>(); menuTransform = GameObject.Find("menuscreen").transform; pause = GameObject.Find("PauseManager").GetComponent <PauseManager>(); fd_out = GameObject.Find("Panel").GetComponent <FadeImage>(); timestop = GameObject.Find("StageManager").transform.Find("ViewTimeMain").gameObject; stageMG = GameObject.Find("StageManager").GetComponent <StageManager>(); //値をunityの実変数からもらう menuPosition = menuTransform.position; //色を変更するゲームオブジェクトを入手 buttoncolor = GameObject.Find("menu_button_game"); //今の色コンソールに出力 Debug.Log(buttoncolor.GetComponent <Renderer>().material.color); this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[(int)AudioList.AUDIO_BUTTON].Clip = Resources.Load("Audio/SE/Button_Yes", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_BUTTON].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; }
// Use this for initialization private void Start() { //子要素入手 this.m_TimeChild = new GameObject[(int)TimePlaceNum.TIMEPLACE_MAX]; for (int i = 0; i < (int)TimePlaceNum.TIMEPLACE_MAX; i++) { this.m_TimeChild[i] = transform.Find(this.m_ChildString[i]).gameObject; } //表示用配列初期化 this.m_ViewTimeArray = new int[(int)TimePlaceNum.TIMEPLACE_MAX]; for (int i = 0; i < (int)TimePlaceNum.TIMEPLACE_MAX; i++) { this.m_ViewTimeArray[i] = 0; } this.sourceAudio = this.GetComponent <SourceAudio>(); //デバッグ用 if (this.mb_Debug) { if (this.m_DebugTime < 10000.0f) { this.View(m_DebugTime); } else if (this.m_DebugTime >= 10000.0f) { this.View(999.0f); } } }
// Use this for initialization private void Start() { this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[0].Clip = Resources.Load("Audio/SE/Button_No", typeof(AudioClip)) as AudioClip; this.audioClip[0].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; }
// Use this for initialization private void Start() { SaveDataManager.Instance.LoadSaveData(); selectStage = SelectStage.NOT_SELECT; stageScript[(int)Stages.STAGE_T1] = GameObject.Find("stage_tutorial1_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_T2] = GameObject.Find("stage_tutorial2_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_T3] = GameObject.Find("stage_tutorial3_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_1] = GameObject.Find("stage_1_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_2] = GameObject.Find("stage_2_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_3] = GameObject.Find("stage_3_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_4] = GameObject.Find("stage_4_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_5] = GameObject.Find("stage_5_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_6] = GameObject.Find("stage_6_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_7] = GameObject.Find("stage_7_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_8] = GameObject.Find("stage_8_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_9] = GameObject.Find("stage_9_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_10] = GameObject.Find("stage_10_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_11] = GameObject.Find("stage_11_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_12] = GameObject.Find("stage_12_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_E1] = GameObject.Find("stage_extra1_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_E2] = GameObject.Find("stage_extra2_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_E3] = GameObject.Find("stage_extra3_image").GetComponent <StageImage>(); stageSelectPlayer = GameObject.Find("StageSelectPlayer").GetComponent <StageSelectPlayer>(); playerDefaultPosition = stageSelectPlayer.gameObject.GetComponent <Transform>().position; startButton = GameObject.Find("StartButton").GetComponent <StartButton>(); mainCamraTransform = GameObject.Find("Main Camera").GetComponent <Transform>(); stageSelectCameraPosition = GameObject.Find("Page1").GetComponent <Transform>().position; stageSelectCameraPosition.z = -10; stageDetailCameraPosition = GameObject.Find("StageDetailBackGround").GetComponent <Transform>().position; stageDetailCameraPosition.z = -10; this.stageDetail = GameObject.Find("ViewStageDetail").GetComponent <StageDetailManager>(); nowPage = 1; rightArrow = GameObject.Find("RightArrow").GetComponent <RightArrow>(); leftArrow = GameObject.Find("LeftArrow").GetComponent <LeftArrow>(); tapFlag = false; pageSet = GameObject.Find("PageSet"); //MovePage(); //他のシーンから戻った際に初期ページ位置変更 this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[0].Clip = Resources.Load("Audio/BGM/BGM_StageSelect", typeof(AudioClip)) as AudioClip; this.audioClip[0].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; this.sourceAudio.PlayBGM((int)AudioList.AUDIO_BGM, true); CheckUnLock(); }
private void Start() { enable = true; this.audioClip = new CustomAudioClip[1]; this.audioClip[0].Clip = Resources.Load("Audio/SE/Button_Yes", typeof(AudioClip)) as AudioClip; this.audioClip[0].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; }
// Use this for initialization private void Start() { particle = GameObject.Find("EffectManager").GetComponent <EffectManager>().acornPickUpEffect; this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[(int)AudioList.AUDIO_ACORN].Clip = Resources.Load("Audio/SE/Acorn", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_ACORN].Vol = 0.6f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; }
// Use this for initialization private void Start() { fd_out = GameObject.Find("Panel").GetComponent <FadeImage>(); this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[0].Clip = Resources.Load("Audio/SE/Button_Yes", typeof(AudioClip)) as AudioClip; this.audioClip[0].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = audioClip; }
// Use this for initialization private void Start() { bellTexture = transform.GetComponentInChildren <SpriteRenderer>(); hitFlag = false; timeCount = 0; this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[(int)AudioList.AUDIO_BELL].Clip = Resources.Load("Audio/SE/Bell", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_BELL].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; }
private void Start() { parent = this.transform.root.gameObject; fade = GameObject.Find("Canvas").transform.Find("Panel").GetComponent <FadeImage>(); this.audioClip = new CustomAudioClip[2]; this.audioClip[0].Clip = Resources.Load("Audio/SE/Button_Yes", typeof(AudioClip)) as AudioClip; this.audioClip[0].Vol = 1.0f; this.audioClip[1].Clip = Resources.Load("Audio/SE/Button_No", typeof(AudioClip)) as AudioClip; this.audioClip[1].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; }
// Use this for initialization private void Start() { this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[(int)AudioList.AUDIO_GAME].Clip = Resources.Load("Audio/BGM/BGM_Gamemain", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_GAME].Vol = 1.0f; this.audioClip[(int)AudioList.AUDIO_GOAL].Clip = Resources.Load("Audio/BGM/BGM_Goal", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_GOAL].Vol = 0.6f; sourceAudio = this.gameObject.AddComponent <SourceAudio>(); sourceAudio.m_Audio = this.audioClip; sourceAudio.PlayBGM((int)AudioList.AUDIO_GAME, true); }
// Use this for initialization private void Start() { tf = transform; filmSet = tf.GetChild(0).gameObject; //フィルムセットを取得 boxCollider2d = GetComponent <BoxCollider2D>(); Init(); filmManager = GameObject.Find("FilmManager").GetComponent <FilmManager>(); this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[(int)AudioList.AUDIO_PIC].Clip = Resources.Load("Audio/SE/Film_Pic", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_PIC].Vol = 1.0f; this.audioClip[(int)AudioList.AUDIO_SET].Clip = Resources.Load("Audio/SE/Film_Set", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_SET].Vol = 1.0f; sourceAudio = this.gameObject.AddComponent <SourceAudio>(); sourceAudio.m_Audio = this.audioClip; }
// Use this for initialization private void Start() { buttonnowtime = 0.0f; changecolorflg = false; mcr = GameObject.Find("MenuManager").GetComponent <MenuConfirmationRestart>(); //色を変更するゲームオブジェクトを入手 rsbuttoncolor = GameObject.Find("Copy of button_yes_1"); rsbuttoncolor2 = GameObject.Find("Copy of button_no_1"); //今の色コンソールに出力 Debug.Log(rsbuttoncolor.GetComponent <Renderer>().material.color); Debug.Log(rsbuttoncolor2.GetComponent <Renderer>().material.color); this.audioclip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioclip[(int)AudioList.AUDIO_YES].Clip = Resources.Load("Audio/SE/Button_Yes", typeof(AudioClip)) as AudioClip; this.audioclip[(int)AudioList.AUDIO_YES].Vol = 1.0f; this.audioclip[(int)AudioList.AUDIO_NO].Clip = Resources.Load("Audio/SE/Button_No", typeof(AudioClip)) as AudioClip; this.audioclip[(int)AudioList.AUDIO_NO].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioclip; }
// Use this for initialization private void Start() { tf = transform; fixedFlag = false; fallFlag = false; fallSpeed = 0.0f; filmManager = GameObject.Find("FilmManager").GetComponent <FilmManager>(); pauseManager = GameObject.Find("PauseManager").GetComponent <PauseManager>(); leanSpeed = filmManager.leanSpeed; deepToShallowMoveTime = filmManager.deepToShallowMovetime; deepToShallowMoveSpeed = (filmManager.shallowFilmPosition.y - filmManager.deepFilmPosition.y) / deepToShallowMoveTime; clipPosition = tf.parent.position; //フィルムの深さ判定 if (filmManager.deepFilmPosition.y - 1 <= tf.position.y) { filmDepthStatus = FilmManager.FilmDepthStatus.DEEP; } else { filmDepthStatus = FilmManager.FilmDepthStatus.SHALLOW; clipPosition.y -= filmManager.deepFilmPosition.y - tf.position.y; //浅く挿んだ時は深い位置との差分原点を下げる } //子である足場を取得 leaves = GetComponentsInChildren <Leaf>(); foreach (var leaf in leaves) { leaf.SetOnPlayerFallTime(filmManager.onPlayerFallTime); //付属する足場にプレイヤーが何秒乗ったら落ちるかをセット } //Sound this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[(int)AudioList.AUDIO_DOWN].Clip = Resources.Load("Audio/SE/Film_Down", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_DOWN].Vol = 1.0f; this.audioClip[(int)AudioList.AUDIO_FALL].Clip = Resources.Load("Audio/SE/Film_Fall", typeof(AudioClip)) as AudioClip; this.audioClip[(int)AudioList.AUDIO_FALL].Vol = 1.0f; sourceAudio = this.gameObject.AddComponent <SourceAudio>(); sourceAudio.m_Audio = this.audioClip; }
// Use this for initialization private void Start() { buttonnowtime = 0.0f; changecolorflg = false; menuManager = GameObject.Find("MenuManager").GetComponent <MenuManager>(); //色を変更するゲームオブジェクトを入手 mumabuttoncolor = GameObject.Find("text_stage_select"); mumabuttoncolor2 = GameObject.Find("text_restart"); mumabuttoncolor3 = GameObject.Find("text_back"); //今の色コンソールに出力 Debug.Log(mumabuttoncolor.GetComponent <Renderer>().material.color); Debug.Log(mumabuttoncolor2.GetComponent <Renderer>().material.color); Debug.Log(mumabuttoncolor3.GetComponent <Renderer>().material.color); this.audioclip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioclip[(int)AudioList.AUDIO_YES].Clip = Resources.Load("Audio/SE/Button_Yes", typeof(AudioClip)) as AudioClip; this.audioclip[(int)AudioList.AUDIO_YES].Vol = 1.0f; this.audioclip[(int)AudioList.AUDIO_NO].Clip = Resources.Load("Audio/SE/Button_No", typeof(AudioClip)) as AudioClip; this.audioclip[(int)AudioList.AUDIO_NO].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioclip; }
// Use this for initialization private void Start() { stageSelectManager = GameObject.Find("StageSelectManager").GetComponent <StageSelectManager>(); stageSelectPlayer = GameObject.Find("StageSelectPlayer").GetComponent <StageSelectPlayer>(); swayDegreeMax = stageSelectManager.swayDegreeMax; swayDegreeMin = stageSelectManager.swayDegreeMin; swayTime1 = stageSelectManager.swayTime1; swayTime2 = stageSelectManager.swayTime2; swayTime3 = stageSelectManager.swayTime3; swaySpeed = 0; swayStatus = SWAYSTATUS.NOT_SWAY; defaultPosition = tf.position; defaultRotation = tf.rotation; nowPos = tf.position; clipPosition = tf.parent.position; this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[0].Clip = Resources.Load("Audio/SE/Button_Yes", typeof(AudioClip)) as AudioClip; this.audioClip[0].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; }